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1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "config.h" | 5 #include "config.h" |
6 | 6 |
7 #include "modules/webgl/WebGLSampler.h" | 7 #include "modules/webgl/WebGLSampler.h" |
8 | 8 |
9 #include "modules/webgl/WebGL2RenderingContextBase.h" | 9 #include "modules/webgl/WebGL2RenderingContextBase.h" |
10 | 10 |
11 namespace blink { | 11 namespace blink { |
12 | 12 |
13 PassRefPtrWillBeRawPtr<WebGLSampler> WebGLSampler::create(WebGL2RenderingContext
Base* ctx) | 13 WebGLSampler* WebGLSampler::create(WebGL2RenderingContextBase* ctx) |
14 { | 14 { |
15 return adoptRefWillBeNoop(new WebGLSampler(ctx)); | 15 return new WebGLSampler(ctx); |
16 } | 16 } |
17 | 17 |
18 WebGLSampler::~WebGLSampler() | 18 WebGLSampler::~WebGLSampler() |
19 { | 19 { |
20 // Always call detach here to ensure that platform object deletion | 20 // Call detach here to ensure that platform object deletion happens. |
21 // happens with Oilpan enabled. It keeps the code regular to do it | |
22 // with or without Oilpan enabled. | |
23 // | 21 // |
24 // See comment in WebGLBuffer's destructor for additional | 22 // See comment in WebGLBuffer's destructor for additional |
25 // information on why this is done for WebGLSharedObject-derived | 23 // information on why this is done for WebGLSharedObject-derived |
26 // objects. | 24 // objects. |
27 detachAndDeleteObject(); | 25 detachAndDeleteObject(); |
28 } | 26 } |
29 | 27 |
30 WebGLSampler::WebGLSampler(WebGL2RenderingContextBase* ctx) | 28 WebGLSampler::WebGLSampler(WebGL2RenderingContextBase* ctx) |
31 : WebGLSharedPlatform3DObject(ctx) | 29 : WebGLSharedPlatform3DObject(ctx) |
32 { | 30 { |
33 setObject(ctx->webContext()->createSampler()); | 31 setObject(ctx->webContext()->createSampler()); |
34 } | 32 } |
35 | 33 |
36 void WebGLSampler::deleteObjectImpl(WebGraphicsContext3D* context3d) | 34 void WebGLSampler::deleteObjectImpl(WebGraphicsContext3D* context3d) |
37 { | 35 { |
38 context3d->deleteSampler(m_object); | 36 context3d->deleteSampler(m_object); |
39 m_object = 0; | 37 m_object = 0; |
40 } | 38 } |
41 | 39 |
42 } // namespace blink | 40 } // namespace blink |
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