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| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef WebGLVertexArrayObjectBase_h | 5 #ifndef WebGLVertexArrayObjectBase_h |
| 6 #define WebGLVertexArrayObjectBase_h | 6 #define WebGLVertexArrayObjectBase_h |
| 7 | 7 |
| 8 #include "modules/webgl/WebGLBuffer.h" | 8 #include "modules/webgl/WebGLBuffer.h" |
| 9 #include "modules/webgl/WebGLContextObject.h" | 9 #include "modules/webgl/WebGLContextObject.h" |
| 10 #include "platform/heap/Handle.h" | 10 #include "platform/heap/Handle.h" |
| 11 #include "wtf/PassRefPtr.h" | |
| 12 | 11 |
| 13 namespace blink { | 12 namespace blink { |
| 14 | 13 |
| 15 class WebGLVertexArrayObjectBase : public WebGLContextObject { | 14 class WebGLVertexArrayObjectBase : public WebGLContextObject { |
| 16 public: | 15 public: |
| 17 enum VaoType { | 16 enum VaoType { |
| 18 VaoTypeDefault, | 17 VaoTypeDefault, |
| 19 VaoTypeUser, | 18 VaoTypeUser, |
| 20 }; | 19 }; |
| 21 | 20 |
| 22 ~WebGLVertexArrayObjectBase() override; | 21 ~WebGLVertexArrayObjectBase() override; |
| 23 | 22 |
| 24 Platform3DObject object() const { return m_object; } | 23 Platform3DObject object() const { return m_object; } |
| 25 | 24 |
| 26 // Cached values for vertex attrib range checks | 25 // Cached values for vertex attrib range checks |
| 27 class VertexAttribState final : public NoBaseWillBeGarbageCollected<VertexAt
tribState> { | 26 class VertexAttribState final : public GarbageCollected<VertexAttribState> { |
| 28 public: | 27 public: |
| 29 VertexAttribState() | 28 VertexAttribState() |
| 30 : enabled(false) | 29 : enabled(false) |
| 31 , bytesPerElement(0) | 30 , bytesPerElement(0) |
| 32 , size(4) | 31 , size(4) |
| 33 , type(GL_FLOAT) | 32 , type(GL_FLOAT) |
| 34 , normalized(false) | 33 , normalized(false) |
| 35 , stride(16) | 34 , stride(16) |
| 36 , originalStride(0) | 35 , originalStride(0) |
| 37 , offset(0) | 36 , offset(0) |
| 38 , divisor(0) | 37 , divisor(0) |
| 39 { | 38 { |
| 40 } | 39 } |
| 41 | 40 |
| 42 DECLARE_TRACE(); | 41 DECLARE_TRACE(); |
| 43 | 42 |
| 44 bool enabled; | 43 bool enabled; |
| 45 RefPtrWillBeMember<WebGLBuffer> bufferBinding; | 44 Member<WebGLBuffer> bufferBinding; |
| 46 GLsizei bytesPerElement; | 45 GLsizei bytesPerElement; |
| 47 GLint size; | 46 GLint size; |
| 48 GLenum type; | 47 GLenum type; |
| 49 bool normalized; | 48 bool normalized; |
| 50 GLsizei stride; | 49 GLsizei stride; |
| 51 GLsizei originalStride; | 50 GLsizei originalStride; |
| 52 GLintptr offset; | 51 GLintptr offset; |
| 53 GLuint divisor; | 52 GLuint divisor; |
| 54 }; | 53 }; |
| 55 | 54 |
| 56 bool isDefaultObject() const { return m_type == VaoTypeDefault; } | 55 bool isDefaultObject() const { return m_type == VaoTypeDefault; } |
| 57 | 56 |
| 58 bool hasEverBeenBound() const { return object() && m_hasEverBeenBound; } | 57 bool hasEverBeenBound() const { return object() && m_hasEverBeenBound; } |
| 59 void setHasEverBeenBound() { m_hasEverBeenBound = true; } | 58 void setHasEverBeenBound() { m_hasEverBeenBound = true; } |
| 60 | 59 |
| 61 PassRefPtrWillBeRawPtr<WebGLBuffer> boundElementArrayBuffer() const { return
m_boundElementArrayBuffer; } | 60 WebGLBuffer* boundElementArrayBuffer() const { return m_boundElementArrayBuf
fer; } |
| 62 void setElementArrayBuffer(PassRefPtrWillBeRawPtr<WebGLBuffer>); | 61 void setElementArrayBuffer(WebGLBuffer*); |
| 63 | 62 |
| 64 VertexAttribState* getVertexAttribState(size_t); | 63 VertexAttribState* getVertexAttribState(size_t); |
| 65 void setVertexAttribState(GLuint, GLsizei, GLint, GLenum, GLboolean, GLsizei
, GLintptr, PassRefPtrWillBeRawPtr<WebGLBuffer>); | 64 void setVertexAttribState(GLuint, GLsizei, GLint, GLenum, GLboolean, GLsizei
, GLintptr, WebGLBuffer*); |
| 66 void unbindBuffer(PassRefPtrWillBeRawPtr<WebGLBuffer>); | 65 void unbindBuffer(WebGLBuffer*); |
| 67 void setVertexAttribDivisor(GLuint index, GLuint divisor); | 66 void setVertexAttribDivisor(GLuint index, GLuint divisor); |
| 68 | 67 |
| 69 DECLARE_VIRTUAL_TRACE(); | 68 DECLARE_VIRTUAL_TRACE(); |
| 70 | 69 |
| 71 protected: | 70 protected: |
| 72 WebGLVertexArrayObjectBase(WebGLRenderingContextBase*, VaoType); | 71 WebGLVertexArrayObjectBase(WebGLRenderingContextBase*, VaoType); |
| 73 | 72 |
| 74 private: | 73 private: |
| 75 void dispatchDetached(WebGraphicsContext3D*); | 74 void dispatchDetached(WebGraphicsContext3D*); |
| 76 bool hasObject() const override { return m_object != 0; } | 75 bool hasObject() const override { return m_object != 0; } |
| 77 void deleteObjectImpl(WebGraphicsContext3D*) override; | 76 void deleteObjectImpl(WebGraphicsContext3D*) override; |
| 78 | 77 |
| 79 Platform3DObject m_object; | 78 Platform3DObject m_object; |
| 80 | 79 |
| 81 VaoType m_type; | 80 VaoType m_type; |
| 82 bool m_hasEverBeenBound; | 81 bool m_hasEverBeenBound; |
| 83 #if ENABLE(OILPAN) | |
| 84 bool m_destructionInProgress; | 82 bool m_destructionInProgress; |
| 85 #endif | 83 Member<WebGLBuffer> m_boundElementArrayBuffer; |
| 86 RefPtrWillBeMember<WebGLBuffer> m_boundElementArrayBuffer; | 84 HeapVector<Member<VertexAttribState>> m_vertexAttribState; |
| 87 WillBeHeapVector<OwnPtrWillBeMember<VertexAttribState>> m_vertexAttribState; | |
| 88 }; | 85 }; |
| 89 | 86 |
| 90 } // namespace blink | 87 } // namespace blink |
| 91 | 88 |
| 92 #endif // WebGLVertexArrayObjectBase_h | 89 #endif // WebGLVertexArrayObjectBase_h |
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