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1 /* | 1 /* |
2 * Copyright (C) 2011 Google Inc. All rights reserved. | 2 * Copyright (C) 2011 Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * | 7 * |
8 * 1. Redistributions of source code must retain the above copyright | 8 * 1. Redistributions of source code must retain the above copyright |
9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
10 * 2. Redistributions in binary form must reproduce the above copyright | 10 * 2. Redistributions in binary form must reproduce the above copyright |
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39 | 39 |
40 WebGLDebugShaders::~WebGLDebugShaders() | 40 WebGLDebugShaders::~WebGLDebugShaders() |
41 { | 41 { |
42 } | 42 } |
43 | 43 |
44 WebGLExtensionName WebGLDebugShaders::name() const | 44 WebGLExtensionName WebGLDebugShaders::name() const |
45 { | 45 { |
46 return WebGLDebugShadersName; | 46 return WebGLDebugShadersName; |
47 } | 47 } |
48 | 48 |
49 PassRefPtrWillBeRawPtr<WebGLDebugShaders> WebGLDebugShaders::create(WebGLRenderi
ngContextBase* context) | 49 WebGLDebugShaders* WebGLDebugShaders::create(WebGLRenderingContextBase* context) |
50 { | 50 { |
51 return adoptRefWillBeNoop(new WebGLDebugShaders(context)); | 51 return new WebGLDebugShaders(context); |
52 } | 52 } |
53 | 53 |
54 String WebGLDebugShaders::getTranslatedShaderSource(WebGLShader* shader) | 54 String WebGLDebugShaders::getTranslatedShaderSource(WebGLShader* shader) |
55 { | 55 { |
56 WebGLExtensionScopedContext scoped(this); | 56 WebGLExtensionScopedContext scoped(this); |
57 if (scoped.isLost()) | 57 if (scoped.isLost()) |
58 return String(); | 58 return String(); |
59 if (!scoped.context()->validateWebGLObject("getTranslatedShaderSource", shad
er)) | 59 if (!scoped.context()->validateWebGLObject("getTranslatedShaderSource", shad
er)) |
60 return ""; | 60 return ""; |
61 return scoped.context()->ensureNotNull(scoped.context()->webContext()->getTr
anslatedShaderSourceANGLE(shader->object())); | 61 return scoped.context()->ensureNotNull(scoped.context()->webContext()->getTr
anslatedShaderSourceANGLE(shader->object())); |
62 } | 62 } |
63 | 63 |
64 bool WebGLDebugShaders::supported(WebGLRenderingContextBase* context) | 64 bool WebGLDebugShaders::supported(WebGLRenderingContextBase* context) |
65 { | 65 { |
66 return context->extensionsUtil()->supportsExtension("GL_ANGLE_translated_sha
der_source"); | 66 return context->extensionsUtil()->supportsExtension("GL_ANGLE_translated_sha
der_source"); |
67 } | 67 } |
68 | 68 |
69 const char* WebGLDebugShaders::extensionName() | 69 const char* WebGLDebugShaders::extensionName() |
70 { | 70 { |
71 return "WEBGL_debug_shaders"; | 71 return "WEBGL_debug_shaders"; |
72 } | 72 } |
73 | 73 |
74 } // namespace blink | 74 } // namespace blink |
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