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Side by Side Diff: Source/modules/webgl/CHROMIUMValuebuffer.cpp

Issue 1234883002: [Oilpan] Migrate classes under module/webgl onto oilpan heap (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: Work for comments Created 5 years, 4 months ago
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1 // Copyright (c) 2014 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "config.h" 5 #include "config.h"
6 6
7 #include "modules/webgl/CHROMIUMValuebuffer.h" 7 #include "modules/webgl/CHROMIUMValuebuffer.h"
8 8
9 #include "modules/webgl/WebGLRenderingContextBase.h" 9 #include "modules/webgl/WebGLRenderingContextBase.h"
10 10
11 namespace blink { 11 namespace blink {
12 12
13 PassRefPtrWillBeRawPtr<CHROMIUMValuebuffer> CHROMIUMValuebuffer::create(WebGLRen deringContextBase* ctx) 13 CHROMIUMValuebuffer* CHROMIUMValuebuffer::create(WebGLRenderingContextBase* ctx)
14 { 14 {
15 return adoptRefWillBeNoop(new CHROMIUMValuebuffer(ctx)); 15 return new CHROMIUMValuebuffer(ctx);
16 } 16 }
17 17
18 CHROMIUMValuebuffer::~CHROMIUMValuebuffer() 18 CHROMIUMValuebuffer::~CHROMIUMValuebuffer()
19 { 19 {
20 // Always call detach here to ensure that platform object deletion 20 // Always call detach here to ensure that platform object deletion
21 // happens with Oilpan enabled. It keeps the code regular to do it 21 // happens with Oilpan enabled. It keeps the code regular to do it
22 // with or without Oilpan enabled. 22 // with or without Oilpan enabled.
23 // 23 //
24 // See comment in WebGLBuffer's destructor for additional 24 // See comment in WebGLBuffer's destructor for additional
25 // information on why this is done for WebGLSharedObject-derived 25 // information on why this is done for WebGLSharedObject-derived
26 // objects. 26 // objects.
27 detachAndDeleteObject(); 27 detachAndDeleteObject();
haraken 2015/08/04 00:06:52 Sigbjorn: I'm sorry for asking similar questions r
sof 2015/08/04 06:20:45 It is safe because: - if m_context (WebGLRenderi
haraken 2015/08/04 06:35:40 Thanks, I'm now convinced. I'll try not to forget
28 } 28 }
29 29
30 CHROMIUMValuebuffer::CHROMIUMValuebuffer(WebGLRenderingContextBase* ctx) 30 CHROMIUMValuebuffer::CHROMIUMValuebuffer(WebGLRenderingContextBase* ctx)
31 : WebGLSharedPlatform3DObject(ctx) 31 : WebGLSharedPlatform3DObject(ctx)
32 , m_hasEverBeenBound(false) 32 , m_hasEverBeenBound(false)
33 { 33 {
34 setObject(ctx->webContext()->createValuebufferCHROMIUM()); 34 setObject(ctx->webContext()->createValuebufferCHROMIUM());
35 } 35 }
36 36
37 void CHROMIUMValuebuffer::deleteObjectImpl(WebGraphicsContext3D* context3d) 37 void CHROMIUMValuebuffer::deleteObjectImpl(WebGraphicsContext3D* context3d)
38 { 38 {
39 context3d->deleteValuebufferCHROMIUM(m_object); 39 context3d->deleteValuebufferCHROMIUM(m_object);
40 m_object = 0; 40 m_object = 0;
41 } 41 }
42 42
43 } // namespace blink 43 } // namespace blink
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