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1 /* | 1 /* |
2 * Copyright (C) 2011 Google Inc. All rights reserved. | 2 * Copyright (C) 2011 Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
11 * documentation and/or other materials provided with the distribution. | 11 * documentation and/or other materials provided with the distribution. |
12 * | 12 * |
13 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY | 13 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY |
14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | 14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR | 15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR | 16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR |
17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, | 17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, | 18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR | 19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY | 20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
24 */ | 24 */ |
25 | 25 |
26 #ifndef WebGLVertexArrayObjectOES_h | 26 #ifndef WebGLVertexArrayObjectOES_h |
27 #define WebGLVertexArrayObjectOES_h | 27 #define WebGLVertexArrayObjectOES_h |
28 | 28 |
29 #include "modules/webgl/WebGLVertexArrayObjectBase.h" | 29 #include "modules/webgl/WebGLVertexArrayObjectBase.h" |
30 #include "wtf/PassRefPtr.h" | 30 #include "wtf/PassRefPtr.h" |
sof
2015/08/01 18:49:14
Can be removed.
peria
2015/08/03 09:00:37
Done.
| |
31 | 31 |
32 namespace blink { | 32 namespace blink { |
33 | 33 |
34 class WebGLVertexArrayObjectOES final : public WebGLVertexArrayObjectBase { | 34 class WebGLVertexArrayObjectOES final : public WebGLVertexArrayObjectBase { |
35 DEFINE_WRAPPERTYPEINFO(); | 35 DEFINE_WRAPPERTYPEINFO(); |
36 public: | 36 public: |
37 static PassRefPtrWillBeRawPtr<WebGLVertexArrayObjectOES> create(WebGLRenderi ngContextBase*, VaoType); | 37 static WebGLVertexArrayObjectOES* create(WebGLRenderingContextBase*, VaoType ); |
38 | 38 |
39 private: | 39 private: |
40 explicit WebGLVertexArrayObjectOES(WebGLRenderingContextBase*, VaoType); | 40 explicit WebGLVertexArrayObjectOES(WebGLRenderingContextBase*, VaoType); |
41 }; | 41 }; |
42 | 42 |
43 } // namespace blink | 43 } // namespace blink |
44 | 44 |
45 #endif // WebGLVertexArrayObjectOES_h | 45 #endif // WebGLVertexArrayObjectOES_h |
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