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1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef WebGLVertexArrayObjectBase_h | 5 #ifndef WebGLVertexArrayObjectBase_h |
6 #define WebGLVertexArrayObjectBase_h | 6 #define WebGLVertexArrayObjectBase_h |
7 | 7 |
8 #include "modules/webgl/WebGLBuffer.h" | 8 #include "modules/webgl/WebGLBuffer.h" |
9 #include "modules/webgl/WebGLContextObject.h" | 9 #include "modules/webgl/WebGLContextObject.h" |
10 #include "platform/heap/Handle.h" | 10 #include "platform/heap/Handle.h" |
11 #include "wtf/PassRefPtr.h" | 11 #include "wtf/PassRefPtr.h" |
sof
2015/08/01 18:49:14
Can be removed.
peria
2015/08/03 09:00:36
Done.
| |
12 | 12 |
13 namespace blink { | 13 namespace blink { |
14 | 14 |
15 class WebGLVertexArrayObjectBase : public WebGLContextObject { | 15 class WebGLVertexArrayObjectBase : public WebGLContextObject { |
16 public: | 16 public: |
17 enum VaoType { | 17 enum VaoType { |
18 VaoTypeDefault, | 18 VaoTypeDefault, |
19 VaoTypeUser, | 19 VaoTypeUser, |
20 }; | 20 }; |
21 | 21 |
22 ~WebGLVertexArrayObjectBase() override; | 22 ~WebGLVertexArrayObjectBase() override; |
23 | 23 |
24 Platform3DObject object() const { return m_object; } | 24 Platform3DObject object() const { return m_object; } |
25 | 25 |
26 // Cached values for vertex attrib range checks | 26 // Cached values for vertex attrib range checks |
27 class VertexAttribState final : public NoBaseWillBeGarbageCollected<VertexAt tribState> { | 27 class VertexAttribState final : public GarbageCollected<VertexAttribState> { |
28 public: | 28 public: |
29 VertexAttribState() | 29 VertexAttribState() |
30 : enabled(false) | 30 : enabled(false) |
31 , bytesPerElement(0) | 31 , bytesPerElement(0) |
32 , size(4) | 32 , size(4) |
33 , type(GL_FLOAT) | 33 , type(GL_FLOAT) |
34 , normalized(false) | 34 , normalized(false) |
35 , stride(16) | 35 , stride(16) |
36 , originalStride(0) | 36 , originalStride(0) |
37 , offset(0) | 37 , offset(0) |
38 , divisor(0) | 38 , divisor(0) |
39 { | 39 { |
40 } | 40 } |
41 | 41 |
42 DECLARE_TRACE(); | 42 DECLARE_TRACE(); |
43 | 43 |
44 bool enabled; | 44 bool enabled; |
45 RefPtrWillBeMember<WebGLBuffer> bufferBinding; | 45 Member<WebGLBuffer> bufferBinding; |
46 GLsizei bytesPerElement; | 46 GLsizei bytesPerElement; |
47 GLint size; | 47 GLint size; |
48 GLenum type; | 48 GLenum type; |
49 bool normalized; | 49 bool normalized; |
50 GLsizei stride; | 50 GLsizei stride; |
51 GLsizei originalStride; | 51 GLsizei originalStride; |
52 GLintptr offset; | 52 GLintptr offset; |
53 GLuint divisor; | 53 GLuint divisor; |
54 }; | 54 }; |
55 | 55 |
56 bool isDefaultObject() const { return m_type == VaoTypeDefault; } | 56 bool isDefaultObject() const { return m_type == VaoTypeDefault; } |
57 | 57 |
58 bool hasEverBeenBound() const { return object() && m_hasEverBeenBound; } | 58 bool hasEverBeenBound() const { return object() && m_hasEverBeenBound; } |
59 void setHasEverBeenBound() { m_hasEverBeenBound = true; } | 59 void setHasEverBeenBound() { m_hasEverBeenBound = true; } |
60 | 60 |
61 PassRefPtrWillBeRawPtr<WebGLBuffer> boundElementArrayBuffer() const { return m_boundElementArrayBuffer; } | 61 WebGLBuffer* boundElementArrayBuffer() const { return m_boundElementArrayBuf fer; } |
62 void setElementArrayBuffer(PassRefPtrWillBeRawPtr<WebGLBuffer>); | 62 void setElementArrayBuffer(WebGLBuffer*); |
63 | 63 |
64 VertexAttribState* getVertexAttribState(size_t); | 64 VertexAttribState* getVertexAttribState(size_t); |
65 void setVertexAttribState(GLuint, GLsizei, GLint, GLenum, GLboolean, GLsizei , GLintptr, PassRefPtrWillBeRawPtr<WebGLBuffer>); | 65 void setVertexAttribState(GLuint, GLsizei, GLint, GLenum, GLboolean, GLsizei , GLintptr, WebGLBuffer*); |
66 void unbindBuffer(PassRefPtrWillBeRawPtr<WebGLBuffer>); | 66 void unbindBuffer(WebGLBuffer*); |
67 void setVertexAttribDivisor(GLuint index, GLuint divisor); | 67 void setVertexAttribDivisor(GLuint index, GLuint divisor); |
68 | 68 |
69 DECLARE_VIRTUAL_TRACE(); | 69 DECLARE_VIRTUAL_TRACE(); |
70 | 70 |
71 protected: | 71 protected: |
72 WebGLVertexArrayObjectBase(WebGLRenderingContextBase*, VaoType); | 72 WebGLVertexArrayObjectBase(WebGLRenderingContextBase*, VaoType); |
73 | 73 |
74 private: | 74 private: |
75 void dispatchDetached(WebGraphicsContext3D*); | 75 void dispatchDetached(WebGraphicsContext3D*); |
76 bool hasObject() const override { return m_object != 0; } | 76 bool hasObject() const override { return m_object != 0; } |
77 void deleteObjectImpl(WebGraphicsContext3D*) override; | 77 void deleteObjectImpl(WebGraphicsContext3D*) override; |
78 | 78 |
79 Platform3DObject m_object; | 79 Platform3DObject m_object; |
80 | 80 |
81 VaoType m_type; | 81 VaoType m_type; |
82 bool m_hasEverBeenBound; | 82 bool m_hasEverBeenBound; |
83 #if ENABLE(OILPAN) | |
84 bool m_destructionInProgress; | 83 bool m_destructionInProgress; |
85 #endif | 84 Member<WebGLBuffer> m_boundElementArrayBuffer; |
86 RefPtrWillBeMember<WebGLBuffer> m_boundElementArrayBuffer; | 85 HeapVector<Member<VertexAttribState>> m_vertexAttribState; |
87 WillBeHeapVector<OwnPtrWillBeMember<VertexAttribState>> m_vertexAttribState; | |
88 }; | 86 }; |
89 | 87 |
90 } // namespace blink | 88 } // namespace blink |
91 | 89 |
92 #endif // WebGLVertexArrayObjectBase_h | 90 #endif // WebGLVertexArrayObjectBase_h |
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