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1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "config.h" | 5 #include "config.h" |
6 | 6 |
7 #include "modules/webgl/WebGLTransformFeedback.h" | 7 #include "modules/webgl/WebGLTransformFeedback.h" |
8 | 8 |
9 #include "modules/webgl/WebGL2RenderingContextBase.h" | 9 #include "modules/webgl/WebGL2RenderingContextBase.h" |
10 | 10 |
11 namespace blink { | 11 namespace blink { |
12 | 12 |
13 PassRefPtrWillBeRawPtr<WebGLTransformFeedback> WebGLTransformFeedback::create(We
bGL2RenderingContextBase* ctx) | 13 WebGLTransformFeedback* WebGLTransformFeedback::create(WebGL2RenderingContextBas
e* ctx) |
14 { | 14 { |
15 return adoptRefWillBeNoop(new WebGLTransformFeedback(ctx)); | 15 return new WebGLTransformFeedback(ctx); |
16 } | 16 } |
17 | 17 |
18 WebGLTransformFeedback::~WebGLTransformFeedback() | 18 WebGLTransformFeedback::~WebGLTransformFeedback() |
19 { | 19 { |
20 // Always call detach here to ensure that platform object deletion | 20 // Always call detach here to ensure that platform object deletion |
21 // happens with Oilpan enabled. It keeps the code regular to do it | 21 // happens with Oilpan enabled. It keeps the code regular to do it |
22 // with or without Oilpan enabled. | 22 // with or without Oilpan enabled. |
23 // | 23 // |
24 // See comment in WebGLBuffer's destructor for additional | 24 // See comment in WebGLBuffer's destructor for additional |
25 // information on why this is done for WebGLSharedObject-derived | 25 // information on why this is done for WebGLSharedObject-derived |
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42 | 42 |
43 void WebGLTransformFeedback::setTarget(GLenum target) | 43 void WebGLTransformFeedback::setTarget(GLenum target) |
44 { | 44 { |
45 if (m_target) | 45 if (m_target) |
46 return; | 46 return; |
47 if (target == GL_TRANSFORM_FEEDBACK) | 47 if (target == GL_TRANSFORM_FEEDBACK) |
48 m_target = target; | 48 m_target = target; |
49 } | 49 } |
50 | 50 |
51 } // namespace blink | 51 } // namespace blink |
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