Chromium Code Reviews| OLD | NEW |
|---|---|
| 1 /* | 1 /* |
| 2 * Copyright (c) 2012, Google Inc. All rights reserved. | 2 * Copyright (c) 2012, Google Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
| 6 * met: | 6 * met: |
| 7 * * Redistributions of source code must retain the above copyright | 7 * * Redistributions of source code must retain the above copyright |
| 8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
| 9 * * Redistributions in binary form must reproduce the above | 9 * * Redistributions in binary form must reproduce the above |
| 10 * copyright notice, this list of conditions and the following disclaimer | 10 * copyright notice, this list of conditions and the following disclaimer |
| (...skipping 12 matching lines...) Expand all Loading... | |
| 23 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 23 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| 24 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 24 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 25 */ | 25 */ |
| 26 | 26 |
| 27 #ifndef WebGLShaderPrecisionFormat_h | 27 #ifndef WebGLShaderPrecisionFormat_h |
| 28 #define WebGLShaderPrecisionFormat_h | 28 #define WebGLShaderPrecisionFormat_h |
| 29 | 29 |
| 30 #include "bindings/core/v8/ScriptWrappable.h" | 30 #include "bindings/core/v8/ScriptWrappable.h" |
| 31 #include "platform/graphics/GraphicsTypes3D.h" | 31 #include "platform/graphics/GraphicsTypes3D.h" |
| 32 #include "platform/heap/Handle.h" | 32 #include "platform/heap/Handle.h" |
| 33 #include "wtf/PassRefPtr.h" | 33 #include "wtf/PassRefPtr.h" |
|
sof
2015/08/01 18:49:14
Remove the wtf/ includes.
peria
2015/08/03 09:00:36
Done.
| |
| 34 #include "wtf/RefCounted.h" | 34 #include "wtf/RefCounted.h" |
| 35 | 35 |
| 36 namespace blink { | 36 namespace blink { |
| 37 | 37 |
| 38 class WebGLShaderPrecisionFormat final : public RefCountedWillBeGarbageCollected <WebGLShaderPrecisionFormat>, public ScriptWrappable { | 38 class WebGLShaderPrecisionFormat final : public GarbageCollected<WebGLShaderPrec isionFormat>, public ScriptWrappable { |
| 39 DEFINE_WRAPPERTYPEINFO(); | 39 DEFINE_WRAPPERTYPEINFO(); |
| 40 public: | 40 public: |
| 41 static PassRefPtrWillBeRawPtr<WebGLShaderPrecisionFormat> create(GLint range Min, GLint rangeMax, GLint precision); | 41 static WebGLShaderPrecisionFormat* create(GLint rangeMin, GLint rangeMax, GL int precision); |
| 42 | 42 |
| 43 GLint rangeMin() const; | 43 GLint rangeMin() const; |
| 44 GLint rangeMax() const; | 44 GLint rangeMax() const; |
| 45 GLint precision() const; | 45 GLint precision() const; |
| 46 | 46 |
| 47 DEFINE_INLINE_TRACE() { } | 47 DEFINE_INLINE_TRACE() { } |
| 48 | 48 |
| 49 private: | 49 private: |
| 50 WebGLShaderPrecisionFormat(GLint rangeMin, GLint rangeMax, GLint precision); | 50 WebGLShaderPrecisionFormat(GLint rangeMin, GLint rangeMax, GLint precision); |
| 51 | 51 |
| 52 GLint m_rangeMin; | 52 GLint m_rangeMin; |
| 53 GLint m_rangeMax; | 53 GLint m_rangeMax; |
| 54 GLint m_precision; | 54 GLint m_precision; |
| 55 }; | 55 }; |
| 56 | 56 |
| 57 } // namespace blink | 57 } // namespace blink |
| 58 | 58 |
| 59 #endif // WebGLShaderPrecisionFormat_h | 59 #endif // WebGLShaderPrecisionFormat_h |
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