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| 1 /* | 1 /* |
| 2 * Copyright (C) 2009 Apple Inc. All rights reserved. | 2 * Copyright (C) 2009 Apple Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
| 6 * are met: | 6 * are met: |
| 7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
| 8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
| 9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
| 10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
| (...skipping 28 matching lines...) Expand all Loading... |
| 39 | 39 |
| 40 class WebGLContextGroup; | 40 class WebGLContextGroup; |
| 41 class WebGLRenderingContextBase; | 41 class WebGLRenderingContextBase; |
| 42 | 42 |
| 43 template <typename T> | 43 template <typename T> |
| 44 Platform3DObject objectOrZero(const T* object) | 44 Platform3DObject objectOrZero(const T* object) |
| 45 { | 45 { |
| 46 return object ? object->object() : 0; | 46 return object ? object->object() : 0; |
| 47 } | 47 } |
| 48 | 48 |
| 49 class WebGLObject : public RefCountedWillBeGarbageCollectedFinalized<WebGLObject
>, public ScriptWrappable { | 49 class WebGLObject : public GarbageCollectedFinalized<WebGLObject>, public Script
Wrappable { |
| 50 public: | 50 public: |
| 51 virtual ~WebGLObject(); | 51 virtual ~WebGLObject(); |
| 52 | 52 |
| 53 // deleteObject may not always delete the OpenGL resource. For programs and | 53 // deleteObject may not always delete the OpenGL resource. For programs and |
| 54 // shaders, deletion is delayed until they are no longer attached. | 54 // shaders, deletion is delayed until they are no longer attached. |
| 55 // FIXME: revisit this when resource sharing between contexts are implemente
d. | 55 // FIXME: revisit this when resource sharing between contexts are implemente
d. |
| 56 void deleteObject(WebGraphicsContext3D*); | 56 void deleteObject(WebGraphicsContext3D*); |
| 57 | 57 |
| 58 void onAttached() { ++m_attachmentCount; } | 58 void onAttached() { ++m_attachmentCount; } |
| 59 void onDetached(WebGraphicsContext3D*); | 59 void onDetached(WebGraphicsContext3D*); |
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| 84 virtual WebGraphicsContext3D* getAWebGraphicsContext3D() const = 0; | 84 virtual WebGraphicsContext3D* getAWebGraphicsContext3D() const = 0; |
| 85 | 85 |
| 86 private: | 86 private: |
| 87 unsigned m_attachmentCount; | 87 unsigned m_attachmentCount; |
| 88 bool m_deleted; | 88 bool m_deleted; |
| 89 }; | 89 }; |
| 90 | 90 |
| 91 } // namespace blink | 91 } // namespace blink |
| 92 | 92 |
| 93 #endif // WebGLObject_h | 93 #endif // WebGLObject_h |
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