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Side by Side Diff: Source/modules/webgl/WebGLFramebuffer.h

Issue 1234883002: [Oilpan] Migrate classes under module/webgl onto oilpan heap (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: Rebase Created 5 years, 4 months ago
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1 /* 1 /*
2 * Copyright (C) 2009 Apple Inc. All rights reserved. 2 * Copyright (C) 2009 Apple Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 1. Redistributions of source code must retain the above copyright 7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright 9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
(...skipping 10 matching lines...) Expand all
21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24 */ 24 */
25 25
26 #ifndef WebGLFramebuffer_h 26 #ifndef WebGLFramebuffer_h
27 #define WebGLFramebuffer_h 27 #define WebGLFramebuffer_h
28 28
29 #include "modules/webgl/WebGLContextObject.h" 29 #include "modules/webgl/WebGLContextObject.h"
30 #include "modules/webgl/WebGLSharedObject.h" 30 #include "modules/webgl/WebGLSharedObject.h"
31 #include "wtf/PassRefPtr.h" 31 #include "wtf/PassRefPtr.h"
sof 2015/08/01 18:49:14 The wtf/ includes can now be retired.
peria 2015/08/03 09:00:36 Done.
32 #include "wtf/RefCounted.h" 32 #include "wtf/RefCounted.h"
33 33
34 namespace blink { 34 namespace blink {
35 35
36 class WebGLRenderbuffer; 36 class WebGLRenderbuffer;
37 class WebGLTexture; 37 class WebGLTexture;
38 38
39 class WebGLFramebuffer final : public WebGLContextObject { 39 class WebGLFramebuffer final : public WebGLContextObject {
40 DEFINE_WRAPPERTYPEINFO(); 40 DEFINE_WRAPPERTYPEINFO();
41 public: 41 public:
42 class WebGLAttachment : public RefCountedWillBeGarbageCollectedFinalized<Web GLAttachment> { 42 class WebGLAttachment : public GarbageCollectedFinalized<WebGLAttachment> {
43 public: 43 public:
44 virtual ~WebGLAttachment(); 44 virtual ~WebGLAttachment();
45 45
46 virtual GLsizei width() const = 0; 46 virtual GLsizei width() const = 0;
47 virtual GLsizei height() const = 0; 47 virtual GLsizei height() const = 0;
48 virtual GLenum format() const = 0; 48 virtual GLenum format() const = 0;
49 // For texture attachment, type() returns the type of the attached textu re. 49 // For texture attachment, type() returns the type of the attached textu re.
50 // For renderbuffer attachment, the type of the renderbuffer may vary wi th GL implementation. 50 // For renderbuffer attachment, the type of the renderbuffer may vary wi th GL implementation.
51 // To avoid confusion, it would be better to not implement type() for re nderbuffer attachment and 51 // To avoid confusion, it would be better to not implement type() for re nderbuffer attachment and
52 // we should always use the internalformat of the renderbuffer and avoid using type() API. 52 // we should always use the internalformat of the renderbuffer and avoid using type() API.
53 virtual GLenum type() const = 0; 53 virtual GLenum type() const = 0;
54 virtual WebGLSharedObject* object() const = 0; 54 virtual WebGLSharedObject* object() const = 0;
55 virtual bool isSharedObject(WebGLSharedObject*) const = 0; 55 virtual bool isSharedObject(WebGLSharedObject*) const = 0;
56 virtual bool valid() const = 0; 56 virtual bool valid() const = 0;
57 virtual void onDetached(WebGraphicsContext3D*) = 0; 57 virtual void onDetached(WebGraphicsContext3D*) = 0;
58 virtual void attach(WebGraphicsContext3D*, GLenum target, GLenum attachm ent) = 0; 58 virtual void attach(WebGraphicsContext3D*, GLenum target, GLenum attachm ent) = 0;
59 virtual void unattach(WebGraphicsContext3D*, GLenum target, GLenum attac hment) = 0; 59 virtual void unattach(WebGraphicsContext3D*, GLenum target, GLenum attac hment) = 0;
60 60
61 DEFINE_INLINE_VIRTUAL_TRACE() { } 61 DEFINE_INLINE_VIRTUAL_TRACE() { }
62 62
63 protected: 63 protected:
64 WebGLAttachment(); 64 WebGLAttachment();
65 }; 65 };
66 66
67 ~WebGLFramebuffer() override; 67 ~WebGLFramebuffer() override;
68 68
69 static PassRefPtrWillBeRawPtr<WebGLFramebuffer> create(WebGLRenderingContext Base*); 69 static WebGLFramebuffer* create(WebGLRenderingContextBase*);
70 70
71 Platform3DObject object() const { return m_object; } 71 Platform3DObject object() const { return m_object; }
72 72
73 void setAttachmentForBoundFramebuffer(GLenum target, GLenum attachment, GLen um texTarget, WebGLTexture*, GLint level); 73 void setAttachmentForBoundFramebuffer(GLenum target, GLenum attachment, GLen um texTarget, WebGLTexture*, GLint level);
74 void setAttachmentForBoundFramebuffer(GLenum target, GLenum attachment, WebG LRenderbuffer*); 74 void setAttachmentForBoundFramebuffer(GLenum target, GLenum attachment, WebG LRenderbuffer*);
75 // If an object is attached to the currently bound framebuffer, remove it. 75 // If an object is attached to the currently bound framebuffer, remove it.
76 void removeAttachmentFromBoundFramebuffer(GLenum target, WebGLSharedObject*) ; 76 void removeAttachmentFromBoundFramebuffer(GLenum target, WebGLSharedObject*) ;
77 // If a given attachment point for the currently bound framebuffer is not nu ll, remove the attached object. 77 // If a given attachment point for the currently bound framebuffer is not nu ll, remove the attached object.
78 void removeAttachmentFromBoundFramebuffer(GLenum target, GLenum attachment); 78 void removeAttachmentFromBoundFramebuffer(GLenum target, GLenum attachment);
79 WebGLSharedObject* getAttachmentObject(GLenum) const; 79 WebGLSharedObject* getAttachmentObject(GLenum) const;
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127 bool isBound(GLenum target) const; 127 bool isBound(GLenum target) const;
128 128
129 // attach 'attachment' at 'attachmentPoint'. 129 // attach 'attachment' at 'attachmentPoint'.
130 void attach(GLenum target, GLenum attachment, GLenum attachmentPoint); 130 void attach(GLenum target, GLenum attachment, GLenum attachmentPoint);
131 131
132 // Check if a new drawBuffers call should be issued. This is called when we add or remove an attachment. 132 // Check if a new drawBuffers call should be issued. This is called when we add or remove an attachment.
133 void drawBuffersIfNecessary(bool force); 133 void drawBuffersIfNecessary(bool force);
134 134
135 Platform3DObject m_object; 135 Platform3DObject m_object;
136 136
137 typedef WillBeHeapHashMap<GLenum, RefPtrWillBeMember<WebGLAttachment>> Attac hmentMap; 137 typedef HeapHashMap<GLenum, Member<WebGLAttachment>> AttachmentMap;
138 138
139 AttachmentMap m_attachments; 139 AttachmentMap m_attachments;
140 140
141 bool m_hasEverBeenBound; 141 bool m_hasEverBeenBound;
142 142
143 Vector<GLenum> m_drawBuffers; 143 Vector<GLenum> m_drawBuffers;
144 Vector<GLenum> m_filteredDrawBuffers; 144 Vector<GLenum> m_filteredDrawBuffers;
145 145
146 GLenum m_readBuffer; 146 GLenum m_readBuffer;
147 }; 147 };
148 148
149 } // namespace blink 149 } // namespace blink
150 150
151 #endif // WebGLFramebuffer_h 151 #endif // WebGLFramebuffer_h
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