 Chromium Code Reviews
 Chromium Code Reviews Issue 1234883002:
  [Oilpan] Migrate classes under module/webgl onto oilpan heap  (Closed) 
  Base URL: https://chromium.googlesource.com/chromium/blink.git@master
    
  
    Issue 1234883002:
  [Oilpan] Migrate classes under module/webgl onto oilpan heap  (Closed) 
  Base URL: https://chromium.googlesource.com/chromium/blink.git@master| OLD | NEW | 
|---|---|
| 1 /* | 1 /* | 
| 2 * Copyright (C) 2009 Apple Inc. All rights reserved. | 2 * Copyright (C) 2009 Apple Inc. All rights reserved. | 
| 3 * | 3 * | 
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without | 
| 5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions | 
| 6 * are met: | 6 * are met: | 
| 7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright | 
| 8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. | 
| 9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright | 
| 10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the | 
| (...skipping 10 matching lines...) Expand all Loading... | |
| 21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 
| 22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 
| 23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 
| 24 */ | 24 */ | 
| 25 | 25 | 
| 26 #ifndef WebGLFramebuffer_h | 26 #ifndef WebGLFramebuffer_h | 
| 27 #define WebGLFramebuffer_h | 27 #define WebGLFramebuffer_h | 
| 28 | 28 | 
| 29 #include "modules/webgl/WebGLContextObject.h" | 29 #include "modules/webgl/WebGLContextObject.h" | 
| 30 #include "modules/webgl/WebGLSharedObject.h" | 30 #include "modules/webgl/WebGLSharedObject.h" | 
| 31 #include "wtf/PassRefPtr.h" | 31 #include "wtf/PassRefPtr.h" | 
| 
sof
2015/08/01 18:49:14
The wtf/ includes can now be retired.
 
peria
2015/08/03 09:00:36
Done.
 | |
| 32 #include "wtf/RefCounted.h" | 32 #include "wtf/RefCounted.h" | 
| 33 | 33 | 
| 34 namespace blink { | 34 namespace blink { | 
| 35 | 35 | 
| 36 class WebGLRenderbuffer; | 36 class WebGLRenderbuffer; | 
| 37 class WebGLTexture; | 37 class WebGLTexture; | 
| 38 | 38 | 
| 39 class WebGLFramebuffer final : public WebGLContextObject { | 39 class WebGLFramebuffer final : public WebGLContextObject { | 
| 40 DEFINE_WRAPPERTYPEINFO(); | 40 DEFINE_WRAPPERTYPEINFO(); | 
| 41 public: | 41 public: | 
| 42 class WebGLAttachment : public RefCountedWillBeGarbageCollectedFinalized<Web GLAttachment> { | 42 class WebGLAttachment : public GarbageCollectedFinalized<WebGLAttachment> { | 
| 43 public: | 43 public: | 
| 44 virtual ~WebGLAttachment(); | 44 virtual ~WebGLAttachment(); | 
| 45 | 45 | 
| 46 virtual GLsizei width() const = 0; | 46 virtual GLsizei width() const = 0; | 
| 47 virtual GLsizei height() const = 0; | 47 virtual GLsizei height() const = 0; | 
| 48 virtual GLenum format() const = 0; | 48 virtual GLenum format() const = 0; | 
| 49 // For texture attachment, type() returns the type of the attached textu re. | 49 // For texture attachment, type() returns the type of the attached textu re. | 
| 50 // For renderbuffer attachment, the type of the renderbuffer may vary wi th GL implementation. | 50 // For renderbuffer attachment, the type of the renderbuffer may vary wi th GL implementation. | 
| 51 // To avoid confusion, it would be better to not implement type() for re nderbuffer attachment and | 51 // To avoid confusion, it would be better to not implement type() for re nderbuffer attachment and | 
| 52 // we should always use the internalformat of the renderbuffer and avoid using type() API. | 52 // we should always use the internalformat of the renderbuffer and avoid using type() API. | 
| 53 virtual GLenum type() const = 0; | 53 virtual GLenum type() const = 0; | 
| 54 virtual WebGLSharedObject* object() const = 0; | 54 virtual WebGLSharedObject* object() const = 0; | 
| 55 virtual bool isSharedObject(WebGLSharedObject*) const = 0; | 55 virtual bool isSharedObject(WebGLSharedObject*) const = 0; | 
| 56 virtual bool valid() const = 0; | 56 virtual bool valid() const = 0; | 
| 57 virtual void onDetached(WebGraphicsContext3D*) = 0; | 57 virtual void onDetached(WebGraphicsContext3D*) = 0; | 
| 58 virtual void attach(WebGraphicsContext3D*, GLenum target, GLenum attachm ent) = 0; | 58 virtual void attach(WebGraphicsContext3D*, GLenum target, GLenum attachm ent) = 0; | 
| 59 virtual void unattach(WebGraphicsContext3D*, GLenum target, GLenum attac hment) = 0; | 59 virtual void unattach(WebGraphicsContext3D*, GLenum target, GLenum attac hment) = 0; | 
| 60 | 60 | 
| 61 DEFINE_INLINE_VIRTUAL_TRACE() { } | 61 DEFINE_INLINE_VIRTUAL_TRACE() { } | 
| 62 | 62 | 
| 63 protected: | 63 protected: | 
| 64 WebGLAttachment(); | 64 WebGLAttachment(); | 
| 65 }; | 65 }; | 
| 66 | 66 | 
| 67 ~WebGLFramebuffer() override; | 67 ~WebGLFramebuffer() override; | 
| 68 | 68 | 
| 69 static PassRefPtrWillBeRawPtr<WebGLFramebuffer> create(WebGLRenderingContext Base*); | 69 static WebGLFramebuffer* create(WebGLRenderingContextBase*); | 
| 70 | 70 | 
| 71 Platform3DObject object() const { return m_object; } | 71 Platform3DObject object() const { return m_object; } | 
| 72 | 72 | 
| 73 void setAttachmentForBoundFramebuffer(GLenum target, GLenum attachment, GLen um texTarget, WebGLTexture*, GLint level); | 73 void setAttachmentForBoundFramebuffer(GLenum target, GLenum attachment, GLen um texTarget, WebGLTexture*, GLint level); | 
| 74 void setAttachmentForBoundFramebuffer(GLenum target, GLenum attachment, WebG LRenderbuffer*); | 74 void setAttachmentForBoundFramebuffer(GLenum target, GLenum attachment, WebG LRenderbuffer*); | 
| 75 // If an object is attached to the currently bound framebuffer, remove it. | 75 // If an object is attached to the currently bound framebuffer, remove it. | 
| 76 void removeAttachmentFromBoundFramebuffer(GLenum target, WebGLSharedObject*) ; | 76 void removeAttachmentFromBoundFramebuffer(GLenum target, WebGLSharedObject*) ; | 
| 77 // If a given attachment point for the currently bound framebuffer is not nu ll, remove the attached object. | 77 // If a given attachment point for the currently bound framebuffer is not nu ll, remove the attached object. | 
| 78 void removeAttachmentFromBoundFramebuffer(GLenum target, GLenum attachment); | 78 void removeAttachmentFromBoundFramebuffer(GLenum target, GLenum attachment); | 
| 79 WebGLSharedObject* getAttachmentObject(GLenum) const; | 79 WebGLSharedObject* getAttachmentObject(GLenum) const; | 
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| 127 bool isBound(GLenum target) const; | 127 bool isBound(GLenum target) const; | 
| 128 | 128 | 
| 129 // attach 'attachment' at 'attachmentPoint'. | 129 // attach 'attachment' at 'attachmentPoint'. | 
| 130 void attach(GLenum target, GLenum attachment, GLenum attachmentPoint); | 130 void attach(GLenum target, GLenum attachment, GLenum attachmentPoint); | 
| 131 | 131 | 
| 132 // Check if a new drawBuffers call should be issued. This is called when we add or remove an attachment. | 132 // Check if a new drawBuffers call should be issued. This is called when we add or remove an attachment. | 
| 133 void drawBuffersIfNecessary(bool force); | 133 void drawBuffersIfNecessary(bool force); | 
| 134 | 134 | 
| 135 Platform3DObject m_object; | 135 Platform3DObject m_object; | 
| 136 | 136 | 
| 137 typedef WillBeHeapHashMap<GLenum, RefPtrWillBeMember<WebGLAttachment>> Attac hmentMap; | 137 typedef HeapHashMap<GLenum, Member<WebGLAttachment>> AttachmentMap; | 
| 138 | 138 | 
| 139 AttachmentMap m_attachments; | 139 AttachmentMap m_attachments; | 
| 140 | 140 | 
| 141 bool m_hasEverBeenBound; | 141 bool m_hasEverBeenBound; | 
| 142 | 142 | 
| 143 Vector<GLenum> m_drawBuffers; | 143 Vector<GLenum> m_drawBuffers; | 
| 144 Vector<GLenum> m_filteredDrawBuffers; | 144 Vector<GLenum> m_filteredDrawBuffers; | 
| 145 | 145 | 
| 146 GLenum m_readBuffer; | 146 GLenum m_readBuffer; | 
| 147 }; | 147 }; | 
| 148 | 148 | 
| 149 } // namespace blink | 149 } // namespace blink | 
| 150 | 150 | 
| 151 #endif // WebGLFramebuffer_h | 151 #endif // WebGLFramebuffer_h | 
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