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| 1 // Copyright 2012 the V8 project authors. All rights reserved. | 1 // Copyright 2012 the V8 project authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef V8_HEAP_MARK_COMPACT_H_ | 5 #ifndef V8_HEAP_MARK_COMPACT_H_ |
| 6 #define V8_HEAP_MARK_COMPACT_H_ | 6 #define V8_HEAP_MARK_COMPACT_H_ |
| 7 | 7 |
| 8 #include "src/base/bits.h" | 8 #include "src/base/bits.h" |
| 9 #include "src/heap/spaces.h" | 9 #include "src/heap/spaces.h" |
| 10 | 10 |
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| 328 } | 328 } |
| 329 | 329 |
| 330 enum SlotType { | 330 enum SlotType { |
| 331 EMBEDDED_OBJECT_SLOT, | 331 EMBEDDED_OBJECT_SLOT, |
| 332 OBJECT_SLOT, | 332 OBJECT_SLOT, |
| 333 RELOCATED_CODE_OBJECT, | 333 RELOCATED_CODE_OBJECT, |
| 334 CELL_TARGET_SLOT, | 334 CELL_TARGET_SLOT, |
| 335 CODE_TARGET_SLOT, | 335 CODE_TARGET_SLOT, |
| 336 CODE_ENTRY_SLOT, | 336 CODE_ENTRY_SLOT, |
| 337 DEBUG_TARGET_SLOT, | 337 DEBUG_TARGET_SLOT, |
| 338 JS_RETURN_SLOT, | |
| 339 NUMBER_OF_SLOT_TYPES | 338 NUMBER_OF_SLOT_TYPES |
| 340 }; | 339 }; |
| 341 | 340 |
| 342 static const char* SlotTypeToString(SlotType type) { | 341 static const char* SlotTypeToString(SlotType type) { |
| 343 switch (type) { | 342 switch (type) { |
| 344 case EMBEDDED_OBJECT_SLOT: | 343 case EMBEDDED_OBJECT_SLOT: |
| 345 return "EMBEDDED_OBJECT_SLOT"; | 344 return "EMBEDDED_OBJECT_SLOT"; |
| 346 case OBJECT_SLOT: | 345 case OBJECT_SLOT: |
| 347 return "OBJECT_SLOT"; | 346 return "OBJECT_SLOT"; |
| 348 case RELOCATED_CODE_OBJECT: | 347 case RELOCATED_CODE_OBJECT: |
| 349 return "RELOCATED_CODE_OBJECT"; | 348 return "RELOCATED_CODE_OBJECT"; |
| 350 case CELL_TARGET_SLOT: | 349 case CELL_TARGET_SLOT: |
| 351 return "CELL_TARGET_SLOT"; | 350 return "CELL_TARGET_SLOT"; |
| 352 case CODE_TARGET_SLOT: | 351 case CODE_TARGET_SLOT: |
| 353 return "CODE_TARGET_SLOT"; | 352 return "CODE_TARGET_SLOT"; |
| 354 case CODE_ENTRY_SLOT: | 353 case CODE_ENTRY_SLOT: |
| 355 return "CODE_ENTRY_SLOT"; | 354 return "CODE_ENTRY_SLOT"; |
| 356 case DEBUG_TARGET_SLOT: | 355 case DEBUG_TARGET_SLOT: |
| 357 return "DEBUG_TARGET_SLOT"; | 356 return "DEBUG_TARGET_SLOT"; |
| 358 case JS_RETURN_SLOT: | |
| 359 return "JS_RETURN_SLOT"; | |
| 360 case NUMBER_OF_SLOT_TYPES: | 357 case NUMBER_OF_SLOT_TYPES: |
| 361 return "NUMBER_OF_SLOT_TYPES"; | 358 return "NUMBER_OF_SLOT_TYPES"; |
| 362 } | 359 } |
| 363 return "UNKNOWN SlotType"; | 360 return "UNKNOWN SlotType"; |
| 364 } | 361 } |
| 365 | 362 |
| 366 void UpdateSlots(Heap* heap); | 363 void UpdateSlots(Heap* heap); |
| 367 | 364 |
| 368 SlotsBuffer* next() { return next_; } | 365 SlotsBuffer* next() { return next_; } |
| 369 | 366 |
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| 1028 private: | 1025 private: |
| 1029 MarkCompactCollector* collector_; | 1026 MarkCompactCollector* collector_; |
| 1030 }; | 1027 }; |
| 1031 | 1028 |
| 1032 | 1029 |
| 1033 const char* AllocationSpaceName(AllocationSpace space); | 1030 const char* AllocationSpaceName(AllocationSpace space); |
| 1034 } | 1031 } |
| 1035 } // namespace v8::internal | 1032 } // namespace v8::internal |
| 1036 | 1033 |
| 1037 #endif // V8_HEAP_MARK_COMPACT_H_ | 1034 #endif // V8_HEAP_MARK_COMPACT_H_ |
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