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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "components/view_manager/display_manager.h" | 5 #include "components/view_manager/display_manager.h" |
| 6 | 6 |
| 7 #include "base/numerics/safe_conversions.h" | 7 #include "base/numerics/safe_conversions.h" |
| 8 #include "components/view_manager/display_manager_factory.h" | 8 #include "components/view_manager/display_manager_factory.h" |
| 9 #include "components/view_manager/gles2/gpu_state.h" | 9 #include "components/view_manager/gles2/gpu_state.h" |
| 10 #include "components/view_manager/native_viewport/onscreen_context_provider.h" | 10 #include "components/view_manager/native_viewport/onscreen_context_provider.h" |
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| 271 case ui::ET_TOUCH_PRESSED: | 271 case ui::ET_TOUCH_PRESSED: |
| 272 platform_window_->SetCapture(); | 272 platform_window_->SetCapture(); |
| 273 break; | 273 break; |
| 274 case ui::ET_MOUSE_RELEASED: | 274 case ui::ET_MOUSE_RELEASED: |
| 275 case ui::ET_TOUCH_RELEASED: | 275 case ui::ET_TOUCH_RELEASED: |
| 276 platform_window_->ReleaseCapture(); | 276 platform_window_->ReleaseCapture(); |
| 277 break; | 277 break; |
| 278 default: | 278 default: |
| 279 break; | 279 break; |
| 280 } | 280 } |
| 281 | |
| 282 #if defined(USE_X11) | |
| 283 // We want to emulate the WM_CHAR generation behaviour of Windows. | |
|
Shu Chen
2015/07/17 01:54:08
I don't recommend to emulate the WM_CHAR, because
Elliot Glaysher
2015/07/17 17:52:35
This is part of the patch which was a revert. That
| |
| 284 // | |
| 285 // On Linux, we've previously inserted characters by having | |
| 286 // InputMethodAuraLinux take all key down events and send a character event | |
| 287 // to the TextInputClient. This causes a mismatch in code that has to be | |
| 288 // shared between Windows and Linux, including blink code. Now that we're | |
| 289 // trying to have one way of doing things, we need to standardize on and | |
| 290 // emulate Windows character events. | |
| 291 // | |
| 292 // This is equivalent to what we're doing in the current Linux port, but | |
| 293 // done once instead of done multiple times in different places. | |
| 294 if (event->type() == ui::ET_KEY_PRESSED) { | |
| 295 ui::KeyEvent* key_press_event = static_cast<ui::KeyEvent*>(event); | |
| 296 ui::KeyEvent char_event(key_press_event->GetCharacter(), | |
| 297 key_press_event->key_code(), | |
| 298 key_press_event->flags()); | |
| 299 | |
| 300 DCHECK_EQ(key_press_event->GetCharacter(), char_event.GetCharacter()); | |
| 301 DCHECK_EQ(key_press_event->key_code(), char_event.key_code()); | |
| 302 DCHECK_EQ(key_press_event->flags(), char_event.flags()); | |
| 303 | |
| 304 char_event.SetExtendedKeyEventData( | |
| 305 make_scoped_ptr(new mojo::MojoExtendedKeyEventData( | |
| 306 key_press_event->GetLocatedWindowsKeyboardCode(), | |
| 307 key_press_event->GetText(), | |
| 308 key_press_event->GetUnmodifiedText()))); | |
| 309 char_event.set_platform_keycode(key_press_event->platform_keycode()); | |
| 310 | |
| 311 delegate_->OnEvent(mojo::Event::From(char_event)); | |
| 312 } | |
| 313 #endif | |
| 281 } | 314 } |
| 282 | 315 |
| 283 void DefaultDisplayManager::OnCloseRequest() { | 316 void DefaultDisplayManager::OnCloseRequest() { |
| 284 platform_window_->Close(); | 317 platform_window_->Close(); |
| 285 } | 318 } |
| 286 | 319 |
| 287 void DefaultDisplayManager::OnClosed() { | 320 void DefaultDisplayManager::OnClosed() { |
| 288 delegate_->OnDisplayClosed(); | 321 delegate_->OnDisplayClosed(); |
| 289 } | 322 } |
| 290 | 323 |
| 291 void DefaultDisplayManager::OnWindowStateChanged( | 324 void DefaultDisplayManager::OnWindowStateChanged( |
| 292 ui::PlatformWindowState new_state) { | 325 ui::PlatformWindowState new_state) { |
| 293 } | 326 } |
| 294 | 327 |
| 295 void DefaultDisplayManager::OnLostCapture() { | 328 void DefaultDisplayManager::OnLostCapture() { |
| 296 } | 329 } |
| 297 | 330 |
| 298 void DefaultDisplayManager::OnAcceleratedWidgetAvailable( | 331 void DefaultDisplayManager::OnAcceleratedWidgetAvailable( |
| 299 gfx::AcceleratedWidget widget, | 332 gfx::AcceleratedWidget widget, |
| 300 float device_pixel_ratio) { | 333 float device_pixel_ratio) { |
| 301 context_provider_->SetAcceleratedWidget(widget); | 334 context_provider_->SetAcceleratedWidget(widget); |
| 302 UpdateMetrics(metrics_.size_in_pixels.To<gfx::Size>(), device_pixel_ratio); | 335 UpdateMetrics(metrics_.size_in_pixels.To<gfx::Size>(), device_pixel_ratio); |
| 303 } | 336 } |
| 304 | 337 |
| 305 void DefaultDisplayManager::OnActivationChanged(bool active) { | 338 void DefaultDisplayManager::OnActivationChanged(bool active) { |
| 306 } | 339 } |
| 307 | 340 |
| 308 } // namespace view_manager | 341 } // namespace view_manager |
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