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Unified Diff: runtime/embedders/openglui/common/dart_host.h

Issue 12340036: Android improvements: (Closed) Base URL: http://dart.googlecode.com/svn/branches/bleeding_edge/dart/
Patch Set: Created 7 years, 10 months ago
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Index: runtime/embedders/openglui/common/dart_host.h
===================================================================
--- runtime/embedders/openglui/common/dart_host.h (revision 18917)
+++ runtime/embedders/openglui/common/dart_host.h (working copy)
@@ -14,43 +14,32 @@
#include "embedders/openglui/common/vm_glue.h"
#include "include/dart_api.h"
-// Currently the life cycle management is very crude. We conservatively
-// shutdown the main isolate when we lose focus and create a new one when
-// we resume. This needs to be improved later when we understand this better,
-// and we need some hooks to tell the Dart script to save/restore state
-// (and an API that will support that).
-
class DartHost : public LifeCycleHandler {
public:
explicit DartHost(Context* context);
virtual ~DartHost();
- void OnStart();
- void OnResume();
- void OnPause();
- void OnStop();
- void OnDestroy();
+ int32_t OnStart();
void OnSaveState(void** data, size_t* size);
void OnConfigurationChanged();
void OnLowMemory();
- void OnCreateWindow();
- void OnDestroyWindow();
- void OnGainedFocus();
- void OnLostFocus();
- int32_t OnActivate();
- void OnDeactivate();
+ int32_t Activate();
+ void Deactivate();
+ void Pause();
+ int32_t Resume();
+ void FreeAllResources();
int32_t OnStep();
private:
void Clear();
- int32_t Activate();
- void Deactivate();
GraphicsHandler* graphics_handler_;
InputHandler* input_handler_;
SoundHandler* sound_handler_;
Timer* timer_;
VMGlue* vm_glue_;
+ bool has_context_;
+ bool started_;
bool active_;
};
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