| Index: content/renderer/gpu/compositor_software_output_device.h
|
| diff --git a/content/renderer/gpu/compositor_software_output_device.h b/content/renderer/gpu/compositor_software_output_device.h
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..af7537b354931765e12e4c84717dc3691b71e6c6
|
| --- /dev/null
|
| +++ b/content/renderer/gpu/compositor_software_output_device.h
|
| @@ -0,0 +1,56 @@
|
| +// Copyright (c) 2013 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#ifndef CONTENT_RENDERER_GPU_COMPOSITOR_SOFTWARE_OUTPUT_DEVICE_H_
|
| +#define CONTENT_RENDERER_GPU_COMPOSITOR_SOFTWARE_OUTPUT_DEVICE_H_
|
| +
|
| +#include "base/memory/scoped_ptr.h"
|
| +#include "base/memory/scoped_vector.h"
|
| +#include "base/threading/non_thread_safe.h"
|
| +#include "cc/software_output_device.h"
|
| +#include "third_party/skia/include/core/SkBitmap.h"
|
| +#include "ui/surface/transport_dib.h"
|
| +
|
| +namespace content {
|
| +
|
| +// This class can be created only on the main thread, but then becomes pinned
|
| +// to a fixed thread when bindToClient is called.
|
| +class CompositorSoftwareOutputDevice
|
| + : NON_EXPORTED_BASE(public cc::SoftwareOutputDevice),
|
| + NON_EXPORTED_BASE(public base::NonThreadSafe) {
|
| +public:
|
| + CompositorSoftwareOutputDevice();
|
| + virtual ~CompositorSoftwareOutputDevice();
|
| +
|
| + virtual void Resize(const gfx::Size& size) OVERRIDE;
|
| +
|
| + virtual SkCanvas* BeginPaint(const gfx::Rect& damage_rect) OVERRIDE;
|
| + virtual void EndPaint(cc::SoftwareFrameData* frame_data) OVERRIDE;
|
| +
|
| + virtual void ReclaimDIB(TransportDIB::Handle handle) OVERRIDE;
|
| +
|
| +private:
|
| + size_t ViewportSizeInBytes() const {
|
| + return 4 * viewport_size_.GetArea();
|
| + }
|
| +
|
| + TransportDIB* CreateDIB() {
|
| + TransportDIB* dib =
|
| + TransportDIB::Create(ViewportSizeInBytes(), sequence_num_++);
|
| + CHECK(dib);
|
| + return dib;
|
| + }
|
| +
|
| + static const int kNumBuffers = 2;
|
| + int front_buffer_;
|
| + int last_buffer_;
|
| + int num_free_buffers_;
|
| + ScopedVector<TransportDIB> dibs_;
|
| + SkBitmap bitmap_; // TODO(skaslev) can we get rid of this?
|
| + uint32 sequence_num_;
|
| +};
|
| +
|
| +} // namespace content
|
| +
|
| +#endif // CONTENT_RENDERER_GPU_COMPOSITOR_SOFTWARE_OUTPUT_DEVICE_H_
|
|
|