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| 1 /* | 1 /* |
| 2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 | 8 |
| 9 #include "GrGLGpu.h" | 9 #include "GrGLGpu.h" |
| 10 #include "GrGLGLSL.h" | 10 #include "GrGLGLSL.h" |
| 11 #include "GrGLStencilAttachment.h" | 11 #include "GrGLStencilAttachment.h" |
| 12 #include "GrGLTextureRenderTarget.h" | 12 #include "GrGLTextureRenderTarget.h" |
| 13 #include "GrGpuResourcePriv.h" | 13 #include "GrGpuResourcePriv.h" |
| 14 #include "GrPipeline.h" | 14 #include "GrPipeline.h" |
| 15 #include "GrRenderTargetPriv.h" | 15 #include "GrRenderTargetPriv.h" |
| 16 #include "GrSurfacePriv.h" | 16 #include "GrSurfacePriv.h" |
| 17 #include "GrTemplates.h" | |
| 18 #include "GrTexturePriv.h" | 17 #include "GrTexturePriv.h" |
| 19 #include "GrTypes.h" | 18 #include "GrTypes.h" |
| 20 #include "GrVertices.h" | 19 #include "GrVertices.h" |
| 21 #include "builders/GrGLShaderStringBuilder.h" | 20 #include "builders/GrGLShaderStringBuilder.h" |
| 22 #include "glsl/GrGLSLCaps.h" | 21 #include "glsl/GrGLSLCaps.h" |
| 23 #include "SkStrokeRec.h" | 22 #include "SkStrokeRec.h" |
| 24 #include "SkTemplates.h" | 23 #include "SkTemplates.h" |
| 25 | 24 |
| 26 #define GL_CALL(X) GR_GL_CALL(this->glInterface(), X) | 25 #define GL_CALL(X) GR_GL_CALL(this->glInterface(), X) |
| 27 #define GL_CALL_RET(RET, X) GR_GL_CALL_RET(this->glInterface(), RET, X) | 26 #define GL_CALL_RET(RET, X) GR_GL_CALL_RET(this->glInterface(), RET, X) |
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| 3156 this->setVertexArrayID(gpu, 0); | 3155 this->setVertexArrayID(gpu, 0); |
| 3157 } | 3156 } |
| 3158 int attrCount = gpu->glCaps().maxVertexAttributes(); | 3157 int attrCount = gpu->glCaps().maxVertexAttributes(); |
| 3159 if (fDefaultVertexArrayAttribState.count() != attrCount) { | 3158 if (fDefaultVertexArrayAttribState.count() != attrCount) { |
| 3160 fDefaultVertexArrayAttribState.resize(attrCount); | 3159 fDefaultVertexArrayAttribState.resize(attrCount); |
| 3161 } | 3160 } |
| 3162 attribState = &fDefaultVertexArrayAttribState; | 3161 attribState = &fDefaultVertexArrayAttribState; |
| 3163 } | 3162 } |
| 3164 return attribState; | 3163 return attribState; |
| 3165 } | 3164 } |
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