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1 /* | 1 /* |
2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef GrGLProgramBuilder_DEFINED | 8 #ifndef GrGLProgramBuilder_DEFINED |
9 #define GrGLProgramBuilder_DEFINED | 9 #define GrGLProgramBuilder_DEFINED |
10 | 10 |
11 #include "GrGLFragmentShaderBuilder.h" | 11 #include "GrGLFragmentShaderBuilder.h" |
12 #include "GrGLGeometryShaderBuilder.h" | 12 #include "GrGLGeometryShaderBuilder.h" |
13 #include "GrGLVertexShaderBuilder.h" | 13 #include "GrGLVertexShaderBuilder.h" |
14 #include "../GrGLProgramDataManager.h" | 14 #include "../GrGLProgramDataManager.h" |
15 #include "../GrGLPathProgramDataManager.h" | 15 #include "../GrGLPathProgramDataManager.h" |
16 #include "../GrGLUniformHandle.h" | 16 #include "../GrGLUniformHandle.h" |
17 #include "../GrGLPrimitiveProcessor.h" | 17 #include "../GrGLPrimitiveProcessor.h" |
18 #include "../GrGLXferProcessor.h" | 18 #include "../GrGLXferProcessor.h" |
| 19 #include "../../GrPendingFragmentStage.h" |
19 #include "../../GrPipeline.h" | 20 #include "../../GrPipeline.h" |
20 | 21 |
21 /* | 22 /* |
22 * This is the base class for a series of interfaces. This base class *MUST* re
main abstract with | 23 * This is the base class for a series of interfaces. This base class *MUST* re
main abstract with |
23 * NO data members because it is used in multiple interface inheritance. | 24 * NO data members because it is used in multiple interface inheritance. |
24 * Heirarchy: | 25 * Heirarchy: |
25 * GrGLUniformBuilder | 26 * GrGLUniformBuilder |
26 * / \ | 27 * / \ |
27 * GrGLFPBuilder GrGLGPBuilder | 28 * GrGLFPBuilder GrGLGPBuilder |
28 * \ / | 29 * \ / |
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396 GrGLPrimitiveProcessor::TransformsIn fCoordTransforms; | 397 GrGLPrimitiveProcessor::TransformsIn fCoordTransforms; |
397 GrGLPrimitiveProcessor::TransformsOut fOutCoords; | 398 GrGLPrimitiveProcessor::TransformsOut fOutCoords; |
398 SkTArray<UniformHandle> fSamplerUniforms; | 399 SkTArray<UniformHandle> fSamplerUniforms; |
399 | 400 |
400 friend class GrGLShaderBuilder; | 401 friend class GrGLShaderBuilder; |
401 friend class GrGLVertexBuilder; | 402 friend class GrGLVertexBuilder; |
402 friend class GrGLFragmentShaderBuilder; | 403 friend class GrGLFragmentShaderBuilder; |
403 friend class GrGLGeometryBuilder; | 404 friend class GrGLGeometryBuilder; |
404 }; | 405 }; |
405 #endif | 406 #endif |
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