| Index: ui/gfx/color_utils.h
|
| diff --git a/ui/gfx/color_utils.h b/ui/gfx/color_utils.h
|
| index 1beb7c6b12a672261d3cb1ace5ba6ef214c7b684..2bac747996108ce8bc618985d45bb7f8fd2dc40e 100644
|
| --- a/ui/gfx/color_utils.h
|
| +++ b/ui/gfx/color_utils.h
|
| @@ -8,6 +8,8 @@
|
| #include "base/basictypes.h"
|
| #include "third_party/skia/include/core/SkColor.h"
|
| #include "ui/base/ui_export.h"
|
| +#include "ui/gfx/rect.h"
|
| +#include "ui/gfx/vector3d_f.h"
|
|
|
| class SkBitmap;
|
|
|
| @@ -77,6 +79,26 @@ UI_EXPORT SkColor InvertColor(SkColor color);
|
| // Gets a Windows system color as a SkColor
|
| UI_EXPORT SkColor GetSysSkColor(int which);
|
|
|
| +// Apply a color reduction transform defined by |color_transform| vector to
|
| +// |source_bitmap|. The result is put into |target_bitmap|, which is expected
|
| +// to be initialized to the required size and type (SkBitmap::kA8_Config).
|
| +// If |fit_to_range|, result is transfored linearly to fit 0-0xFF range.
|
| +// Otherwise, data is clipped.
|
| +// Returns true if the target has been computed.
|
| +UI_EXPORT bool ApplyColorReduction(const SkBitmap& source_bitmap,
|
| + const gfx::Vector3dF& color_transform,
|
| + bool fit_to_range,
|
| + SkBitmap* target_bitmap);
|
| +
|
| +// Compute a monochrome image representing the principal color component of
|
| +// the |source_bitmap|. The result is stored in |target_bitmap|, which must be
|
| +// initialized to the required size and type (SkBitmap::kA8_Config).
|
| +// Returns true if the conversion succeeded. Note that there might be legitimate
|
| +// reasons for the process to fail even if all input was correct. This is a
|
| +// condition the caller must be able to handle.
|
| +UI_EXPORT bool ComputePrincipalComponentImage(const SkBitmap& source_bitmap,
|
| + SkBitmap* target_bitmap);
|
| +
|
| } // namespace color_utils
|
|
|
| #endif // UI_GFX_COLOR_UTILS_H_
|
|
|