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| 1 // Copyright 2010 The Chromium Authors. All rights reserved. | 1 // Copyright 2010 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "cc/layer.h" | 5 #include "cc/layer.h" |
| 6 | 6 |
| 7 #include "cc/animation.h" | 7 #include "cc/animation.h" |
| 8 #include "cc/animation_events.h" | 8 #include "cc/animation_events.h" |
| 9 #include "cc/layer_animation_controller.h" | 9 #include "cc/layer_animation_controller.h" |
| 10 #include "cc/layer_impl.h" | 10 #include "cc/layer_impl.h" |
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| 753 m_transform = transform; | 753 m_transform = transform; |
| 754 } | 754 } |
| 755 | 755 |
| 756 bool Layer::IsActive() const | 756 bool Layer::IsActive() const |
| 757 { | 757 { |
| 758 return true; | 758 return true; |
| 759 } | 759 } |
| 760 | 760 |
| 761 bool Layer::addAnimation(scoped_ptr <Animation> animation) | 761 bool Layer::addAnimation(scoped_ptr <Animation> animation) |
| 762 { | 762 { |
| 763 // WebCore currently assumes that accelerated animations will start soon | 763 if (!m_layerAnimationController->animationRegistrar()) |
| 764 // after the animation is added. However we cannot guarantee that if we do | |
| 765 // not have a layerTreeHost that will setNeedsCommit(). | |
| 766 // Unfortunately, the fix below to guarantee correctness causes performance | |
| 767 // regressions on Android, since Android has shipped for a long time | |
| 768 // with all animations accelerated. For this reason, we will live with | |
| 769 // this bug only on Android until the bug is fixed. | |
| 770 // http://crbug.com/129683 | |
| 771 #if !defined(OS_ANDROID) | |
| 772 if (!m_layerTreeHost) | |
| 773 return false; | 764 return false; |
| 774 | 765 |
| 775 if (!m_layerTreeHost->settings().acceleratedAnimationEnabled) | |
| 776 return false; | |
| 777 #endif | |
| 778 | |
| 779 m_layerAnimationController->addAnimation(animation.Pass()); | 766 m_layerAnimationController->addAnimation(animation.Pass()); |
| 780 setNeedsCommit(); | 767 setNeedsCommit(); |
| 781 return true; | 768 return true; |
| 782 } | 769 } |
| 783 | 770 |
| 784 void Layer::pauseAnimation(int animationId, double timeOffset) | 771 void Layer::pauseAnimation(int animationId, double timeOffset) |
| 785 { | 772 { |
| 786 m_layerAnimationController->pauseAnimation(animationId, timeOffset); | 773 m_layerAnimationController->pauseAnimation(animationId, timeOffset); |
| 787 setNeedsCommit(); | 774 setNeedsCommit(); |
| 788 } | 775 } |
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| 815 addLayerAnimationEventObserver(m_layerAnimationController.get()); | 802 addLayerAnimationEventObserver(m_layerAnimationController.get()); |
| 816 setNeedsCommit(); | 803 setNeedsCommit(); |
| 817 } | 804 } |
| 818 | 805 |
| 819 scoped_refptr<LayerAnimationController> Layer::releaseLayerAnimationController() | 806 scoped_refptr<LayerAnimationController> Layer::releaseLayerAnimationController() |
| 820 { | 807 { |
| 821 m_layerAnimationController->removeObserver(this); | 808 m_layerAnimationController->removeObserver(this); |
| 822 scoped_refptr<LayerAnimationController> toReturn = m_layerAnimationControlle
r; | 809 scoped_refptr<LayerAnimationController> toReturn = m_layerAnimationControlle
r; |
| 823 m_layerAnimationController = LayerAnimationController::create(id()); | 810 m_layerAnimationController = LayerAnimationController::create(id()); |
| 824 m_layerAnimationController->addObserver(this); | 811 m_layerAnimationController->addObserver(this); |
| 812 m_layerAnimationController->setAnimationRegistrar(toReturn->animationRegistr
ar()); |
| 825 return toReturn; | 813 return toReturn; |
| 826 } | 814 } |
| 827 | 815 |
| 828 bool Layer::hasActiveAnimation() const | 816 bool Layer::hasActiveAnimation() const |
| 829 { | 817 { |
| 830 return m_layerAnimationController->hasActiveAnimation(); | 818 return m_layerAnimationController->hasActiveAnimation(); |
| 831 } | 819 } |
| 832 | 820 |
| 833 void Layer::notifyAnimationStarted(const AnimationEvent& event, double wallClock
Time) | 821 void Layer::notifyAnimationStarted(const AnimationEvent& event, double wallClock
Time) |
| 834 { | 822 { |
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| 866 { | 854 { |
| 867 return 0; | 855 return 0; |
| 868 } | 856 } |
| 869 | 857 |
| 870 void sortLayers(std::vector<scoped_refptr<Layer> >::iterator, std::vector<scoped
_refptr<Layer> >::iterator, void*) | 858 void sortLayers(std::vector<scoped_refptr<Layer> >::iterator, std::vector<scoped
_refptr<Layer> >::iterator, void*) |
| 871 { | 859 { |
| 872 // Currently we don't use z-order to decide what to paint, so there's no nee
d to actually sort Layers. | 860 // Currently we don't use z-order to decide what to paint, so there's no nee
d to actually sort Layers. |
| 873 } | 861 } |
| 874 | 862 |
| 875 } // namespace cc | 863 } // namespace cc |
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