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Side by Side Diff: Source/bindings/core/v8/ScriptPromiseResolver.h

Issue 1233173002: Have ScriptPromiseResolver on the Oilpan heap always. (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: smaller review updates Created 5 years, 5 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef ScriptPromiseResolver_h 5 #ifndef ScriptPromiseResolver_h
6 #define ScriptPromiseResolver_h 6 #define ScriptPromiseResolver_h
7 7
8 #include "bindings/core/v8/ScopedPersistent.h" 8 #include "bindings/core/v8/ScopedPersistent.h"
9 #include "bindings/core/v8/ScriptPromise.h" 9 #include "bindings/core/v8/ScriptPromise.h"
10 #include "bindings/core/v8/ScriptState.h" 10 #include "bindings/core/v8/ScriptState.h"
11 #include "bindings/core/v8/ToV8.h" 11 #include "bindings/core/v8/ToV8.h"
12 #include "core/CoreExport.h" 12 #include "core/CoreExport.h"
13 #include "core/dom/ActiveDOMObject.h" 13 #include "core/dom/ActiveDOMObject.h"
14 #include "core/dom/ExecutionContext.h" 14 #include "core/dom/ExecutionContext.h"
15 #include "platform/Timer.h" 15 #include "platform/Timer.h"
16 #include "wtf/RefCounted.h" 16 #include "wtf/RefCounted.h"
17 #include <v8.h> 17 #include <v8.h>
18 18
19 namespace blink { 19 namespace blink {
20 20
21 // This class wraps v8::Promise::Resolver and provides the following 21 // This class wraps v8::Promise::Resolver and provides the following
22 // functionalities. 22 // functionalities.
23 // - A ScriptPromiseResolver retains a ScriptState. A caller 23 // - A ScriptPromiseResolver retains a ScriptState. A caller
24 // can call resolve or reject from outside of a V8 context. 24 // can call resolve or reject from outside of a V8 context.
25 // - This class is an ActiveDOMObject and keeps track of the associated 25 // - This class is an ActiveDOMObject and keeps track of the associated
26 // ExecutionContext state. When the ExecutionContext is suspended, 26 // ExecutionContext state. When the ExecutionContext is suspended,
27 // resolve or reject will be delayed. When it is stopped, resolve or reject 27 // resolve or reject will be delayed. When it is stopped, resolve or reject
28 // will be ignored. 28 // will be ignored.
29 class CORE_EXPORT ScriptPromiseResolver : public RefCountedWillBeRefCountedGarba geCollected<ScriptPromiseResolver>, public ActiveDOMObject { 29 class CORE_EXPORT ScriptPromiseResolver : public GarbageCollectedFinalized<Scrip tPromiseResolver>, public ActiveDOMObject {
30 WILL_BE_USING_GARBAGE_COLLECTED_MIXIN(ScriptPromiseResolver); 30 WILL_BE_USING_GARBAGE_COLLECTED_MIXIN(ScriptPromiseResolver);
31 WTF_MAKE_NONCOPYABLE(ScriptPromiseResolver); 31 WTF_MAKE_NONCOPYABLE(ScriptPromiseResolver);
32 public: 32 public:
33 static PassRefPtrWillBeRawPtr<ScriptPromiseResolver> create(ScriptState* scr iptState) 33 static ScriptPromiseResolver* create(ScriptState* scriptState)
34 { 34 {
35 RefPtrWillBeRawPtr<ScriptPromiseResolver> resolver = adoptRefWillBeNoop( new ScriptPromiseResolver(scriptState)); 35 ScriptPromiseResolver* resolver = new ScriptPromiseResolver(scriptState) ;
36 resolver->suspendIfNeeded(); 36 resolver->suspendIfNeeded();
37 return resolver.release(); 37 return resolver;
38 } 38 }
39 39
40 #if ENABLE(ASSERT) 40 #if ENABLE(ASSERT)
41 // Eagerly finalized so as to ensure valid access to executionContext() 41 // Eagerly finalized so as to ensure valid access to executionContext()
42 // from the destructor's assert. 42 // from the destructor's assert.
43 EAGERLY_FINALIZE(); 43 EAGERLY_FINALIZE();
44 44
45 ~ScriptPromiseResolver() override 45 ~ScriptPromiseResolver() override
46 { 46 {
47 // This assertion fails if: 47 // This assertion fails if:
(...skipping 52 matching lines...) Expand 10 before | Expand all | Expand 10 after
100 explicit ScriptPromiseResolver(ScriptState*); 100 explicit ScriptPromiseResolver(ScriptState*);
101 101
102 private: 102 private:
103 typedef ScriptPromise::InternalResolver Resolver; 103 typedef ScriptPromise::InternalResolver Resolver;
104 enum ResolutionState { 104 enum ResolutionState {
105 Pending, 105 Pending,
106 Resolving, 106 Resolving,
107 Rejecting, 107 Rejecting,
108 ResolvedOrRejected, 108 ResolvedOrRejected,
109 }; 109 };
110 enum LifetimeMode {
111 Default,
112 KeepAliveWhilePending,
113 };
114 110
115 template<typename T> 111 template<typename T>
116 void resolveOrReject(T value, ResolutionState newState) 112 void resolveOrReject(T value, ResolutionState newState)
117 { 113 {
118 if (m_state != Pending || !executionContext() || executionContext()->act iveDOMObjectsAreStopped()) 114 if (m_state != Pending || !executionContext() || executionContext()->act iveDOMObjectsAreStopped())
119 return; 115 return;
120 ASSERT(newState == Resolving || newState == Rejecting); 116 ASSERT(newState == Resolving || newState == Rejecting);
121 m_state = newState; 117 m_state = newState;
122 // Retain this object until it is actually resolved or rejected.
123 // |deref| will be called in |clear|.
124 ref();
125 118
126 ScriptState::Scope scope(m_scriptState.get()); 119 ScriptState::Scope scope(m_scriptState.get());
127 m_value.set( 120 m_value.set(
128 m_scriptState->isolate(), 121 m_scriptState->isolate(),
129 toV8(value, m_scriptState->context()->Global(), m_scriptState->isola te())); 122 toV8(value, m_scriptState->context()->Global(), m_scriptState->isola te()));
130 if (!executionContext()->activeDOMObjectsAreSuspended()) 123
131 resolveOrRejectImmediately(); 124 if (executionContext()->activeDOMObjectsAreSuspended()) {
125 // Retain this object until it is actually resolved or rejected.
126 keepAliveWhilePending();
127 return;
128 }
129 resolveOrRejectImmediately();
132 } 130 }
133 131
134 void resolveOrRejectImmediately(); 132 void resolveOrRejectImmediately();
135 void onTimerFired(Timer<ScriptPromiseResolver>*); 133 void onTimerFired(Timer<ScriptPromiseResolver>*);
136 void clear(); 134 void clear();
137 135
138 ResolutionState m_state; 136 ResolutionState m_state;
139 const RefPtr<ScriptState> m_scriptState; 137 const RefPtr<ScriptState> m_scriptState;
140 LifetimeMode m_mode;
141 Timer<ScriptPromiseResolver> m_timer; 138 Timer<ScriptPromiseResolver> m_timer;
142 Resolver m_resolver; 139 Resolver m_resolver;
143 ScopedPersistent<v8::Value> m_value; 140 ScopedPersistent<v8::Value> m_value;
141
142 // To support keepAliveWhilePending(), this object needs to keep itself
143 // alive while in that state.
144 SelfKeepAlive<ScriptPromiseResolver> m_keepAlive;
145
144 #if ENABLE(ASSERT) 146 #if ENABLE(ASSERT)
145 // True if promise() is called. 147 // True if promise() is called.
146 bool m_isPromiseCalled; 148 bool m_isPromiseCalled;
147 #endif 149 #endif
148 }; 150 };
149 151
150 } // namespace blink 152 } // namespace blink
151 153
152 #endif // ScriptPromiseResolver_h 154 #endif // ScriptPromiseResolver_h
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