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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "config.h" | 5 #include "config.h" |
6 #include "bindings/core/v8/ScriptPromiseResolver.h" | 6 #include "bindings/core/v8/ScriptPromiseResolver.h" |
7 | 7 |
8 #include "bindings/core/v8/V8RecursionScope.h" | 8 #include "bindings/core/v8/V8RecursionScope.h" |
9 #include "platform/LifecycleObserver.h" | 9 #include "platform/LifecycleObserver.h" |
10 | 10 |
11 namespace blink { | 11 namespace blink { |
12 | 12 |
13 ScriptPromiseResolver::ScriptPromiseResolver(ScriptState* scriptState) | 13 ScriptPromiseResolver::ScriptPromiseResolver(ScriptState* scriptState) |
14 : ActiveDOMObject(scriptState->executionContext()) | 14 : ActiveDOMObject(scriptState->executionContext()) |
15 , m_state(Pending) | 15 , m_state(Pending) |
16 , m_scriptState(scriptState) | 16 , m_scriptState(scriptState) |
17 , m_mode(Default) | |
18 , m_timer(this, &ScriptPromiseResolver::onTimerFired) | 17 , m_timer(this, &ScriptPromiseResolver::onTimerFired) |
19 , m_resolver(scriptState) | 18 , m_resolver(scriptState) |
20 #if ENABLE(ASSERT) | 19 #if ENABLE(ASSERT) |
21 , m_isPromiseCalled(false) | 20 , m_isPromiseCalled(false) |
22 #endif | 21 #endif |
23 { | 22 { |
24 if (executionContext()->activeDOMObjectsAreStopped()) { | 23 if (executionContext()->activeDOMObjectsAreStopped()) { |
25 m_state = ResolvedOrRejected; | 24 m_state = ResolvedOrRejected; |
26 m_resolver.clear(); | 25 m_resolver.clear(); |
27 } | 26 } |
(...skipping 11 matching lines...) Expand all Loading... | |
39 } | 38 } |
40 | 39 |
41 void ScriptPromiseResolver::stop() | 40 void ScriptPromiseResolver::stop() |
42 { | 41 { |
43 m_timer.stop(); | 42 m_timer.stop(); |
44 clear(); | 43 clear(); |
45 } | 44 } |
46 | 45 |
47 void ScriptPromiseResolver::keepAliveWhilePending() | 46 void ScriptPromiseResolver::keepAliveWhilePending() |
48 { | 47 { |
49 if (m_state == ResolvedOrRejected || m_mode == KeepAliveWhilePending) | 48 if (m_state == ResolvedOrRejected || m_keepAlive) |
haraken
2015/07/18 08:01:23
Instead of adding '|| m_keepAlive', can we add ASS
sof
2015/07/18 20:46:08
I don't think that's accurate - how do you reason
haraken
2015/07/19 07:25:50
Makes sense! Would be worth having a comment -- ke
sof
2015/07/20 11:01:43
Added clarifying comment.
| |
50 return; | 49 return; |
51 | 50 |
52 // Keep |this| while the promise is Pending. | 51 // Keep |this| around while the promise is Pending; |
53 // deref() will be called in clear(). | 52 // see clear() for the dual operation. |
54 m_mode = KeepAliveWhilePending; | 53 m_keepAlive = this; |
55 ref(); | |
56 } | 54 } |
57 | 55 |
58 void ScriptPromiseResolver::onTimerFired(Timer<ScriptPromiseResolver>*) | 56 void ScriptPromiseResolver::onTimerFired(Timer<ScriptPromiseResolver>*) |
59 { | 57 { |
60 ASSERT(m_state == Resolving || m_state == Rejecting); | 58 ASSERT(m_state == Resolving || m_state == Rejecting); |
61 ScriptState::Scope scope(m_scriptState.get()); | 59 ScriptState::Scope scope(m_scriptState.get()); |
62 resolveOrRejectImmediately(); | 60 resolveOrRejectImmediately(); |
63 } | 61 } |
64 | 62 |
65 void ScriptPromiseResolver::resolveOrRejectImmediately() | 63 void ScriptPromiseResolver::resolveOrRejectImmediately() |
66 { | 64 { |
67 ASSERT(!executionContext()->activeDOMObjectsAreStopped()); | 65 ASSERT(!executionContext()->activeDOMObjectsAreStopped()); |
68 ASSERT(!executionContext()->activeDOMObjectsAreSuspended()); | 66 ASSERT(!executionContext()->activeDOMObjectsAreSuspended()); |
69 { | 67 { |
70 if (m_state == Resolving) { | 68 if (m_state == Resolving) { |
71 m_resolver.resolve(m_value.newLocal(m_scriptState->isolate())); | 69 m_resolver.resolve(m_value.newLocal(m_scriptState->isolate())); |
72 } else { | 70 } else { |
73 ASSERT(m_state == Rejecting); | 71 ASSERT(m_state == Rejecting); |
74 m_resolver.reject(m_value.newLocal(m_scriptState->isolate())); | 72 m_resolver.reject(m_value.newLocal(m_scriptState->isolate())); |
75 } | 73 } |
76 } | 74 } |
77 clear(); | 75 clear(); |
78 } | 76 } |
79 | 77 |
80 void ScriptPromiseResolver::clear() | 78 void ScriptPromiseResolver::clear() |
81 { | 79 { |
82 if (m_state == ResolvedOrRejected) | 80 if (m_state == ResolvedOrRejected) |
83 return; | 81 return; |
84 ResolutionState state = m_state; | |
85 m_state = ResolvedOrRejected; | 82 m_state = ResolvedOrRejected; |
86 m_resolver.clear(); | 83 m_resolver.clear(); |
87 m_value.clear(); | 84 m_value.clear(); |
88 if (m_mode == KeepAliveWhilePending) { | 85 m_keepAlive.clear(); |
89 // |ref| was called in |keepAliveWhilePending|. | |
90 deref(); | |
91 } | |
92 // |this| may be deleted here, but it is safe to check |state| because | |
93 // it doesn't depend on |this|. When |this| is deleted, |state| can't be | |
94 // |Resolving| nor |Rejecting| and hence |this->deref()| can't be executed. | |
95 if (state == Resolving || state == Rejecting) { | |
96 // |ref| was called in |resolveOrReject|. | |
97 deref(); | |
98 } | |
99 } | 86 } |
100 | 87 |
101 DEFINE_TRACE(ScriptPromiseResolver) | 88 DEFINE_TRACE(ScriptPromiseResolver) |
102 { | 89 { |
103 ActiveDOMObject::trace(visitor); | 90 ActiveDOMObject::trace(visitor); |
104 } | 91 } |
105 | 92 |
106 } // namespace blink | 93 } // namespace blink |
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