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| 1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "cc/delegated_renderer_layer_impl.h" | 5 #include "cc/delegated_renderer_layer_impl.h" |
| 6 | 6 |
| 7 #include "cc/append_quads_data.h" | 7 #include "cc/append_quads_data.h" |
| 8 #include "cc/layer_tree_impl.h" |
| 8 #include "cc/math_util.h" | 9 #include "cc/math_util.h" |
| 9 #include "cc/quad_sink.h" | 10 #include "cc/quad_sink.h" |
| 10 #include "cc/render_pass_draw_quad.h" | 11 #include "cc/render_pass_draw_quad.h" |
| 11 #include "cc/render_pass_sink.h" | 12 #include "cc/render_pass_sink.h" |
| 12 | 13 |
| 13 namespace cc { | 14 namespace cc { |
| 14 | 15 |
| 15 DelegatedRendererLayerImpl::DelegatedRendererLayerImpl( | 16 DelegatedRendererLayerImpl::DelegatedRendererLayerImpl( |
| 16 LayerTreeImpl* tree_impl, int id) | 17 LayerTreeImpl* tree_impl, int id) |
| 17 : LayerImpl(tree_impl, id) { | 18 : LayerImpl(tree_impl, id), |
| 19 child_id_(0) { |
| 18 } | 20 } |
| 19 | 21 |
| 20 DelegatedRendererLayerImpl::~DelegatedRendererLayerImpl() { | 22 DelegatedRendererLayerImpl::~DelegatedRendererLayerImpl() { |
| 21 ClearRenderPasses(); | 23 ClearRenderPasses(); |
| 24 ClearChildId(); |
| 22 } | 25 } |
| 23 | 26 |
| 24 bool DelegatedRendererLayerImpl::hasDelegatedContent() const { | 27 bool DelegatedRendererLayerImpl::hasDelegatedContent() const { |
| 25 return !render_passes_in_draw_order_.empty(); | 28 return !render_passes_in_draw_order_.empty(); |
| 26 } | 29 } |
| 27 | 30 |
| 28 bool DelegatedRendererLayerImpl::hasContributingDelegatedRenderPasses() const { | 31 bool DelegatedRendererLayerImpl::hasContributingDelegatedRenderPasses() const { |
| 29 // The root RenderPass for the layer is merged with its target | 32 // The root RenderPass for the layer is merged with its target |
| 30 // RenderPass in each frame. So we only have extra RenderPasses | 33 // RenderPass in each frame. So we only have extra RenderPasses |
| 31 // to merge when we have a non-root RenderPass present. | 34 // to merge when we have a non-root RenderPass present. |
| (...skipping 21 matching lines...) Expand all Loading... |
| 53 if (!render_passes_in_draw_order_.empty()) | 56 if (!render_passes_in_draw_order_.empty()) |
| 54 render_passes_in_draw_order_.back()->damage_rect.Union(old_root_damage); | 57 render_passes_in_draw_order_.back()->damage_rect.Union(old_root_damage); |
| 55 } | 58 } |
| 56 | 59 |
| 57 void DelegatedRendererLayerImpl::ClearRenderPasses() { | 60 void DelegatedRendererLayerImpl::ClearRenderPasses() { |
| 58 // FIXME: Release the resources back to the nested compositor. | 61 // FIXME: Release the resources back to the nested compositor. |
| 59 render_passes_index_by_id_.clear(); | 62 render_passes_index_by_id_.clear(); |
| 60 render_passes_in_draw_order_.clear(); | 63 render_passes_in_draw_order_.clear(); |
| 61 } | 64 } |
| 62 | 65 |
| 63 scoped_ptr<LayerImpl> DelegatedRendererLayerImpl::createLayerImpl(LayerTreeImpl*
treeImpl) | 66 scoped_ptr<LayerImpl> DelegatedRendererLayerImpl::createLayerImpl( |
| 64 { | 67 LayerTreeImpl* treeImpl) { |
| 65 return DelegatedRendererLayerImpl::create(treeImpl, id()).PassAs<LayerImpl>(
); | 68 return DelegatedRendererLayerImpl::create(treeImpl, id()).PassAs<LayerImpl>(); |
| 66 } | 69 } |
| 67 | 70 |
| 68 void DelegatedRendererLayerImpl::didLoseOutputSurface() { | 71 void DelegatedRendererLayerImpl::didLoseOutputSurface() { |
| 69 ClearRenderPasses(); | 72 ClearRenderPasses(); |
| 73 ClearChildId(); |
| 70 } | 74 } |
| 71 | 75 |
| 72 static inline int IndexToId(int index) { return index + 1; } | 76 static inline int IndexToId(int index) { return index + 1; } |
| 73 static inline int IdToIndex(int id) { return id - 1; } | 77 static inline int IdToIndex(int id) { return id - 1; } |
| 74 | 78 |
| 75 RenderPass::Id DelegatedRendererLayerImpl::firstContributingRenderPassId() | 79 RenderPass::Id DelegatedRendererLayerImpl::firstContributingRenderPassId() |
| 76 const { | 80 const { |
| 77 return RenderPass::Id(id(), IndexToId(0)); | 81 return RenderPass::Id(id(), IndexToId(0)); |
| 78 } | 82 } |
| 79 | 83 |
| (...skipping 141 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 221 DCHECK(output_quad.get()); | 225 DCHECK(output_quad.get()); |
| 222 | 226 |
| 223 quad_sink->append(output_quad.Pass(), *append_quads_data); | 227 quad_sink->append(output_quad.Pass(), *append_quads_data); |
| 224 } | 228 } |
| 225 } | 229 } |
| 226 | 230 |
| 227 const char* DelegatedRendererLayerImpl::layerTypeAsString() const { | 231 const char* DelegatedRendererLayerImpl::layerTypeAsString() const { |
| 228 return "DelegatedRendererLayer"; | 232 return "DelegatedRendererLayer"; |
| 229 } | 233 } |
| 230 | 234 |
| 235 void DelegatedRendererLayerImpl::CreateChildIdIfNeeded() { |
| 236 if (child_id_) |
| 237 return; |
| 238 |
| 239 ResourceProvider* resource_provider = layerTreeImpl()->resource_provider(); |
| 240 child_id_ = resource_provider->createChild(); |
| 241 } |
| 242 |
| 243 void DelegatedRendererLayerImpl::ClearChildId() { |
| 244 if (!child_id_) |
| 245 return; |
| 246 |
| 247 ResourceProvider* resource_provider = layerTreeImpl()->resource_provider(); |
| 248 resource_provider->destroyChild(child_id_); |
| 249 child_id_ = 0; |
| 250 } |
| 251 |
| 231 } // namespace cc | 252 } // namespace cc |
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