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1 | 1 |
2 /* | 2 /* |
3 * Copyright 2011 Google Inc. | 3 * Copyright 2011 Google Inc. |
4 * | 4 * |
5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
7 */ | 7 */ |
8 | 8 |
9 | 9 |
| 10 #include "gl/GrGLExtensions.h" |
10 #include "gl/GrGLInterface.h" | 11 #include "gl/GrGLInterface.h" |
11 #include "../GrGLUtil.h" | 12 #include "gl/GrGLUtil.h" |
12 #define WIN32_LEAN_AND_MEAN | 13 #define WIN32_LEAN_AND_MEAN |
13 #include <Windows.h> | 14 #include <Windows.h> |
14 | 15 |
15 /* | 16 /* |
16 * Windows makes the GL funcs all be __stdcall instead of __cdecl :( | 17 * Windows makes the GL funcs all be __stdcall instead of __cdecl :( |
17 * This implementation will only work if GR_GL_FUNCTION_TYPE is __stdcall. | 18 * This implementation will only work if GR_GL_FUNCTION_TYPE is __stdcall. |
18 * Otherwise, a springboard would be needed that hides the calling convention. | 19 * Otherwise, a springboard would be needed that hides the calling convention. |
19 */ | 20 */ |
20 | 21 |
21 #define SET_PROC(F) interface->f ## F = (GrGL ## F ## Proc) GetProcAddress(alu.g
et(), "gl" #F); | 22 #define SET_PROC(F) interface->f ## F = (GrGL ## F ## Proc) GetProcAddress(alu.g
et(), "gl" #F); |
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41 | 42 |
42 const GrGLInterface* GrGLCreateNativeInterface() { | 43 const GrGLInterface* GrGLCreateNativeInterface() { |
43 // wglGetProcAddress requires a context. | 44 // wglGetProcAddress requires a context. |
44 // GL Function pointers retrieved in one context may not be valid in another | 45 // GL Function pointers retrieved in one context may not be valid in another |
45 // context. For that reason we create a new GrGLInterface each time we're | 46 // context. For that reason we create a new GrGLInterface each time we're |
46 // called. | 47 // called. |
47 AutoLibraryUnload alu("opengl32.dll"); | 48 AutoLibraryUnload alu("opengl32.dll"); |
48 if (NULL == alu.get()) { | 49 if (NULL == alu.get()) { |
49 return NULL; | 50 return NULL; |
50 } | 51 } |
51 GrGLGetStringProc glGetString = | |
52 (GrGLGetStringProc) GetProcAddress(alu.get(), "glGetString"); | |
53 | 52 |
54 if (NULL != wglGetCurrentContext()) { | 53 if (NULL != wglGetCurrentContext()) { |
| 54 |
| 55 // These should always be present and don't require wglGetProcAddress |
| 56 GrGLGetStringProc glGetString = |
| 57 (GrGLGetStringProc) GetProcAddress(alu.get(), "glGetString"); |
| 58 GrGLGetIntegervProc glGetIntegerv = |
| 59 (GrGLGetIntegervProc) GetProcAddress(alu.get(), "glGetIntegerv"); |
| 60 if (NULL == glGetString || NULL == glGetIntegerv) { |
| 61 return NULL; |
| 62 } |
| 63 |
| 64 // This may or may not succeed depending on the gl version. |
| 65 GrGLGetStringiProc glGetStringi = (GrGLGetStringiProc) wglGetProcAddres
s("glGetStringi"); |
| 66 |
| 67 GrGLExtensions extensions; |
| 68 if (!extensions.init(kDesktop_GrGLBinding, glGetString, glGetStringi, gl
GetIntegerv)) { |
| 69 return NULL; |
| 70 } |
55 const char* versionString = (const char*) glGetString(GR_GL_VERSION); | 71 const char* versionString = (const char*) glGetString(GR_GL_VERSION); |
56 const char* extString = (const char*) glGetString(GR_GL_EXTENSIONS); | |
57 GrGLVersion glVer = GrGLGetVersionFromString(versionString); | 72 GrGLVersion glVer = GrGLGetVersionFromString(versionString); |
58 | 73 |
59 if (glVer < GR_GL_VER(1,5)) { | 74 if (glVer < GR_GL_VER(1,5)) { |
60 // We must have array and element_array buffer objects. | 75 // We must have array and element_array buffer objects. |
61 return NULL; | 76 return NULL; |
62 } | 77 } |
63 GrGLInterface* interface = new GrGLInterface(); | 78 GrGLInterface* interface = new GrGLInterface(); |
64 | 79 |
65 // Functions that are part of GL 1.1 will return NULL in | 80 // Functions that are part of GL 1.1 will return NULL in |
66 // wglGetProcAddress | 81 // wglGetProcAddress |
67 SET_PROC(BindTexture) | 82 SET_PROC(BindTexture) |
68 SET_PROC(BlendFunc) | 83 SET_PROC(BlendFunc) |
69 | 84 |
70 if (glVer >= GR_GL_VER(1,4) || | 85 if (glVer >= GR_GL_VER(1,4) || |
71 GrGLHasExtensionFromString("GL_ARB_imaging", extString) || | 86 extensions.has("GL_ARB_imaging") || |
72 GrGLHasExtensionFromString("GL_EXT_blend_color", extString)) { | 87 extensions.has("GL_EXT_blend_color")) { |
73 WGL_SET_PROC(BlendColor); | 88 WGL_SET_PROC(BlendColor); |
74 } | 89 } |
75 | 90 |
76 SET_PROC(Clear) | 91 SET_PROC(Clear) |
77 SET_PROC(ClearColor) | 92 SET_PROC(ClearColor) |
78 SET_PROC(ClearStencil) | 93 SET_PROC(ClearStencil) |
79 SET_PROC(ColorMask) | 94 SET_PROC(ColorMask) |
80 SET_PROC(CullFace) | 95 SET_PROC(CullFace) |
81 SET_PROC(DeleteTextures) | 96 SET_PROC(DeleteTextures) |
82 SET_PROC(DepthMask) | 97 SET_PROC(DepthMask) |
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100 SET_PROC(PixelStorei) | 115 SET_PROC(PixelStorei) |
101 SET_PROC(ReadBuffer) | 116 SET_PROC(ReadBuffer) |
102 SET_PROC(ReadPixels) | 117 SET_PROC(ReadPixels) |
103 SET_PROC(Scissor) | 118 SET_PROC(Scissor) |
104 SET_PROC(StencilFunc) | 119 SET_PROC(StencilFunc) |
105 SET_PROC(StencilMask) | 120 SET_PROC(StencilMask) |
106 SET_PROC(StencilOp) | 121 SET_PROC(StencilOp) |
107 SET_PROC(TexImage2D) | 122 SET_PROC(TexImage2D) |
108 SET_PROC(TexParameteri) | 123 SET_PROC(TexParameteri) |
109 SET_PROC(TexParameteriv) | 124 SET_PROC(TexParameteriv) |
110 if (glVer >= GR_GL_VER(4,2) || | 125 if (glVer >= GR_GL_VER(4,2) || extensions.has("GL_ARB_texture_storage"))
{ |
111 GrGLHasExtensionFromString("GL_ARB_texture_storage", extString)) { | |
112 WGL_SET_PROC(TexStorage2D); | 126 WGL_SET_PROC(TexStorage2D); |
113 } else if (GrGLHasExtensionFromString("GL_EXT_texture_storage", extStrin
g)) { | 127 } else if (extensions.has("GL_EXT_texture_storage")) { |
114 WGL_SET_PROC_SUFFIX(TexStorage2D, EXT); | 128 WGL_SET_PROC_SUFFIX(TexStorage2D, EXT); |
115 } | 129 } |
116 SET_PROC(TexSubImage2D) | 130 SET_PROC(TexSubImage2D) |
117 SET_PROC(Viewport) | 131 SET_PROC(Viewport) |
118 | 132 |
119 WGL_SET_PROC(ActiveTexture); | 133 WGL_SET_PROC(ActiveTexture); |
120 WGL_SET_PROC(AttachShader); | 134 WGL_SET_PROC(AttachShader); |
121 WGL_SET_PROC(BeginQuery); | 135 WGL_SET_PROC(BeginQuery); |
122 WGL_SET_PROC(BindAttribLocation); | 136 WGL_SET_PROC(BindAttribLocation); |
123 WGL_SET_PROC(BindBuffer); | 137 WGL_SET_PROC(BindBuffer); |
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135 WGL_SET_PROC(DisableVertexAttribArray); | 149 WGL_SET_PROC(DisableVertexAttribArray); |
136 WGL_SET_PROC(DrawBuffers); | 150 WGL_SET_PROC(DrawBuffers); |
137 WGL_SET_PROC(EnableVertexAttribArray); | 151 WGL_SET_PROC(EnableVertexAttribArray); |
138 WGL_SET_PROC(EndQuery); | 152 WGL_SET_PROC(EndQuery); |
139 WGL_SET_PROC(GenBuffers); | 153 WGL_SET_PROC(GenBuffers); |
140 WGL_SET_PROC(GenQueries); | 154 WGL_SET_PROC(GenQueries); |
141 WGL_SET_PROC(GetBufferParameteriv); | 155 WGL_SET_PROC(GetBufferParameteriv); |
142 WGL_SET_PROC(GetQueryiv); | 156 WGL_SET_PROC(GetQueryiv); |
143 WGL_SET_PROC(GetQueryObjectiv); | 157 WGL_SET_PROC(GetQueryObjectiv); |
144 WGL_SET_PROC(GetQueryObjectuiv); | 158 WGL_SET_PROC(GetQueryObjectuiv); |
145 if (glVer > GR_GL_VER(3,3) || | 159 if (glVer > GR_GL_VER(3,3) || extensions.has("GL_ARB_timer_query")) { |
146 GrGLHasExtensionFromString("GL_ARB_timer_query", extString)) { | |
147 WGL_SET_PROC(GetQueryObjecti64v); | 160 WGL_SET_PROC(GetQueryObjecti64v); |
148 WGL_SET_PROC(GetQueryObjectui64v); | 161 WGL_SET_PROC(GetQueryObjectui64v); |
149 WGL_SET_PROC(QueryCounter); | 162 WGL_SET_PROC(QueryCounter); |
150 } else if (GrGLHasExtensionFromString("GL_EXT_timer_query", extString))
{ | 163 } else if (extensions.has("GL_EXT_timer_query")) { |
151 WGL_SET_PROC_SUFFIX(GetQueryObjecti64v, EXT); | 164 WGL_SET_PROC_SUFFIX(GetQueryObjecti64v, EXT); |
152 WGL_SET_PROC_SUFFIX(GetQueryObjectui64v, EXT); | 165 WGL_SET_PROC_SUFFIX(GetQueryObjectui64v, EXT); |
153 } | 166 } |
154 WGL_SET_PROC(GetProgramInfoLog); | 167 WGL_SET_PROC(GetProgramInfoLog); |
155 WGL_SET_PROC(GetProgramiv); | 168 WGL_SET_PROC(GetProgramiv); |
156 WGL_SET_PROC(GetShaderInfoLog); | 169 WGL_SET_PROC(GetShaderInfoLog); |
157 WGL_SET_PROC(GetShaderiv); | 170 WGL_SET_PROC(GetShaderiv); |
| 171 WGL_SET_PROC(GetStringi) |
158 WGL_SET_PROC(GetUniformLocation); | 172 WGL_SET_PROC(GetUniformLocation); |
159 WGL_SET_PROC(LinkProgram); | 173 WGL_SET_PROC(LinkProgram); |
160 if (GrGLHasExtensionFromString("GL_NV_framebuffer_multisample_coverage",
extString)) { | 174 if (extensions.has("GL_NV_framebuffer_multisample_coverage")) { |
161 WGL_SET_PROC_SUFFIX(RenderbufferStorageMultisampleCoverage, NV); | 175 WGL_SET_PROC_SUFFIX(RenderbufferStorageMultisampleCoverage, NV); |
162 } | 176 } |
163 WGL_SET_PROC(ShaderSource); | 177 WGL_SET_PROC(ShaderSource); |
164 WGL_SET_PROC(StencilFuncSeparate); | 178 WGL_SET_PROC(StencilFuncSeparate); |
165 WGL_SET_PROC(StencilMaskSeparate); | 179 WGL_SET_PROC(StencilMaskSeparate); |
166 WGL_SET_PROC(StencilOpSeparate); | 180 WGL_SET_PROC(StencilOpSeparate); |
167 WGL_SET_PROC(Uniform1f); | 181 WGL_SET_PROC(Uniform1f); |
168 WGL_SET_PROC(Uniform1i); | 182 WGL_SET_PROC(Uniform1i); |
169 WGL_SET_PROC(Uniform1fv); | 183 WGL_SET_PROC(Uniform1fv); |
170 WGL_SET_PROC(Uniform1iv); | 184 WGL_SET_PROC(Uniform1iv); |
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183 WGL_SET_PROC(UniformMatrix2fv); | 197 WGL_SET_PROC(UniformMatrix2fv); |
184 WGL_SET_PROC(UniformMatrix3fv); | 198 WGL_SET_PROC(UniformMatrix3fv); |
185 WGL_SET_PROC(UniformMatrix4fv); | 199 WGL_SET_PROC(UniformMatrix4fv); |
186 WGL_SET_PROC(UseProgram); | 200 WGL_SET_PROC(UseProgram); |
187 WGL_SET_PROC(VertexAttrib4fv); | 201 WGL_SET_PROC(VertexAttrib4fv); |
188 WGL_SET_PROC(VertexAttribPointer); | 202 WGL_SET_PROC(VertexAttribPointer); |
189 WGL_SET_PROC(BindFragDataLocationIndexed); | 203 WGL_SET_PROC(BindFragDataLocationIndexed); |
190 | 204 |
191 // First look for GL3.0 FBO or GL_ARB_framebuffer_object (same since | 205 // First look for GL3.0 FBO or GL_ARB_framebuffer_object (same since |
192 // GL_ARB_framebuffer_object doesn't use ARB suffix.) | 206 // GL_ARB_framebuffer_object doesn't use ARB suffix.) |
193 if (glVer > GR_GL_VER(3,0) || | 207 if (glVer > GR_GL_VER(3,0) || extensions.has("GL_ARB_framebuffer_object"
)) { |
194 GrGLHasExtensionFromString("GL_ARB_framebuffer_object", extString))
{ | |
195 WGL_SET_PROC(GenFramebuffers); | 208 WGL_SET_PROC(GenFramebuffers); |
196 WGL_SET_PROC(GetFramebufferAttachmentParameteriv); | 209 WGL_SET_PROC(GetFramebufferAttachmentParameteriv); |
197 WGL_SET_PROC(GetRenderbufferParameteriv); | 210 WGL_SET_PROC(GetRenderbufferParameteriv); |
198 WGL_SET_PROC(BindFramebuffer); | 211 WGL_SET_PROC(BindFramebuffer); |
199 WGL_SET_PROC(FramebufferTexture2D); | 212 WGL_SET_PROC(FramebufferTexture2D); |
200 WGL_SET_PROC(CheckFramebufferStatus); | 213 WGL_SET_PROC(CheckFramebufferStatus); |
201 WGL_SET_PROC(DeleteFramebuffers); | 214 WGL_SET_PROC(DeleteFramebuffers); |
202 WGL_SET_PROC(RenderbufferStorage); | 215 WGL_SET_PROC(RenderbufferStorage); |
203 WGL_SET_PROC(GenRenderbuffers); | 216 WGL_SET_PROC(GenRenderbuffers); |
204 WGL_SET_PROC(DeleteRenderbuffers); | 217 WGL_SET_PROC(DeleteRenderbuffers); |
205 WGL_SET_PROC(FramebufferRenderbuffer); | 218 WGL_SET_PROC(FramebufferRenderbuffer); |
206 WGL_SET_PROC(BindRenderbuffer); | 219 WGL_SET_PROC(BindRenderbuffer); |
207 WGL_SET_PROC(RenderbufferStorageMultisample); | 220 WGL_SET_PROC(RenderbufferStorageMultisample); |
208 WGL_SET_PROC(BlitFramebuffer); | 221 WGL_SET_PROC(BlitFramebuffer); |
209 } else if (GrGLHasExtensionFromString("GL_EXT_framebuffer_object", | 222 } else if (extensions.has("GL_EXT_framebuffer_object")) { |
210 extString)) { | |
211 WGL_SET_PROC_SUFFIX(GenFramebuffers, EXT); | 223 WGL_SET_PROC_SUFFIX(GenFramebuffers, EXT); |
212 WGL_SET_PROC_SUFFIX(GetFramebufferAttachmentParameteriv, EXT); | 224 WGL_SET_PROC_SUFFIX(GetFramebufferAttachmentParameteriv, EXT); |
213 WGL_SET_PROC_SUFFIX(GetRenderbufferParameteriv, EXT); | 225 WGL_SET_PROC_SUFFIX(GetRenderbufferParameteriv, EXT); |
214 WGL_SET_PROC_SUFFIX(BindFramebuffer, EXT); | 226 WGL_SET_PROC_SUFFIX(BindFramebuffer, EXT); |
215 WGL_SET_PROC_SUFFIX(FramebufferTexture2D, EXT); | 227 WGL_SET_PROC_SUFFIX(FramebufferTexture2D, EXT); |
216 WGL_SET_PROC_SUFFIX(CheckFramebufferStatus, EXT); | 228 WGL_SET_PROC_SUFFIX(CheckFramebufferStatus, EXT); |
217 WGL_SET_PROC_SUFFIX(DeleteFramebuffers, EXT); | 229 WGL_SET_PROC_SUFFIX(DeleteFramebuffers, EXT); |
218 WGL_SET_PROC_SUFFIX(RenderbufferStorage, EXT); | 230 WGL_SET_PROC_SUFFIX(RenderbufferStorage, EXT); |
219 WGL_SET_PROC_SUFFIX(GenRenderbuffers, EXT); | 231 WGL_SET_PROC_SUFFIX(GenRenderbuffers, EXT); |
220 WGL_SET_PROC_SUFFIX(DeleteRenderbuffers, EXT); | 232 WGL_SET_PROC_SUFFIX(DeleteRenderbuffers, EXT); |
221 WGL_SET_PROC_SUFFIX(FramebufferRenderbuffer, EXT); | 233 WGL_SET_PROC_SUFFIX(FramebufferRenderbuffer, EXT); |
222 WGL_SET_PROC_SUFFIX(BindRenderbuffer, EXT); | 234 WGL_SET_PROC_SUFFIX(BindRenderbuffer, EXT); |
223 if (GrGLHasExtensionFromString("GL_EXT_framebuffer_multisample", ext
String)) { | 235 if (extensions.has("GL_EXT_framebuffer_multisample")) { |
224 WGL_SET_PROC_SUFFIX(RenderbufferStorageMultisample, EXT); | 236 WGL_SET_PROC_SUFFIX(RenderbufferStorageMultisample, EXT); |
225 } | 237 } |
226 if (GrGLHasExtensionFromString("GL_EXT_framebuffer_blit", extString)
) { | 238 if (extensions.has("GL_EXT_framebuffer_blit")) { |
227 WGL_SET_PROC_SUFFIX(BlitFramebuffer, EXT); | 239 WGL_SET_PROC_SUFFIX(BlitFramebuffer, EXT); |
228 } | 240 } |
229 } else { | 241 } else { |
230 // we must have FBOs | 242 // we must have FBOs |
231 delete interface; | 243 delete interface; |
232 return NULL; | 244 return NULL; |
233 } | 245 } |
234 WGL_SET_PROC(MapBuffer); | 246 WGL_SET_PROC(MapBuffer); |
235 WGL_SET_PROC(UnmapBuffer); | 247 WGL_SET_PROC(UnmapBuffer); |
236 | 248 |
237 if (GrGLHasExtensionFromString("GL_NV_path_rendering", extString)) { | 249 if (extensions.has("GL_NV_path_rendering")) { |
238 WGL_SET_PROC_SUFFIX(PathCommands, NV); | 250 WGL_SET_PROC_SUFFIX(PathCommands, NV); |
239 WGL_SET_PROC_SUFFIX(PathCoords, NV); | 251 WGL_SET_PROC_SUFFIX(PathCoords, NV); |
240 WGL_SET_PROC_SUFFIX(PathSubCommands, NV); | 252 WGL_SET_PROC_SUFFIX(PathSubCommands, NV); |
241 WGL_SET_PROC_SUFFIX(PathSubCoords, NV); | 253 WGL_SET_PROC_SUFFIX(PathSubCoords, NV); |
242 WGL_SET_PROC_SUFFIX(PathString, NV); | 254 WGL_SET_PROC_SUFFIX(PathString, NV); |
243 WGL_SET_PROC_SUFFIX(PathGlyphs, NV); | 255 WGL_SET_PROC_SUFFIX(PathGlyphs, NV); |
244 WGL_SET_PROC_SUFFIX(PathGlyphRange, NV); | 256 WGL_SET_PROC_SUFFIX(PathGlyphRange, NV); |
245 WGL_SET_PROC_SUFFIX(WeightPaths, NV); | 257 WGL_SET_PROC_SUFFIX(WeightPaths, NV); |
246 WGL_SET_PROC_SUFFIX(CopyPath, NV); | 258 WGL_SET_PROC_SUFFIX(CopyPath, NV); |
247 WGL_SET_PROC_SUFFIX(InterpolatePaths, NV); | 259 WGL_SET_PROC_SUFFIX(InterpolatePaths, NV); |
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286 WGL_SET_PROC_SUFFIX(PointAlongPath, NV); | 298 WGL_SET_PROC_SUFFIX(PointAlongPath, NV); |
287 } | 299 } |
288 | 300 |
289 interface->fBindingsExported = kDesktop_GrGLBinding; | 301 interface->fBindingsExported = kDesktop_GrGLBinding; |
290 | 302 |
291 return interface; | 303 return interface; |
292 } else { | 304 } else { |
293 return NULL; | 305 return NULL; |
294 } | 306 } |
295 } | 307 } |
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