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| 1 | 1 |
| 2 /* | 2 /* |
| 3 * Copyright 2011 Google Inc. | 3 * Copyright 2011 Google Inc. |
| 4 * | 4 * |
| 5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
| 6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
| 7 */ | 7 */ |
| 8 | 8 |
| 9 | 9 #include "gl/GrGLExtensions.h" |
| 10 #include "gl/GrGLInterface.h" | 10 #include "gl/GrGLInterface.h" |
| 11 #include "../GrGLUtil.h" | 11 #include "../GrGLUtil.h" |
| 12 | 12 |
| 13 #define GL_GLEXT_PROTOTYPES | 13 #define GL_GLEXT_PROTOTYPES |
| 14 #include "osmesa_wrapper.h" | 14 #include "osmesa_wrapper.h" |
| 15 | 15 |
| 16 #define GR_GL_GET_PROC(F) interface->f ## F = (GrGL ## F ## Proc) \ | 16 #define GR_GL_GET_PROC(F) interface->f ## F = (GrGL ## F ## Proc) \ |
| 17 OSMesaGetProcAddress("gl" #F); | 17 OSMesaGetProcAddress("gl" #F); |
| 18 #define GR_GL_GET_PROC_SUFFIX(F, S) interface->f ## F = (GrGL ## F ## Proc) \ | 18 #define GR_GL_GET_PROC_SUFFIX(F, S) interface->f ## F = (GrGL ## F ## Proc) \ |
| 19 OSMesaGetProcAddress("gl" #F #S); | 19 OSMesaGetProcAddress("gl" #F #S); |
| 20 | 20 |
| 21 // We use OSMesaGetProcAddress for every gl function to avoid accidentally using | 21 // We use OSMesaGetProcAddress for every gl function to avoid accidentally using |
| 22 // non-Mesa gl functions. | 22 // non-Mesa gl functions. |
| 23 | 23 |
| 24 const GrGLInterface* GrGLCreateMesaInterface() { | 24 const GrGLInterface* GrGLCreateMesaInterface() { |
| 25 if (NULL != OSMesaGetCurrentContext()) { | 25 if (NULL != OSMesaGetCurrentContext()) { |
| 26 GrGLGetStringProc getString = (GrGLGetStringProc) OSMesaGetProcAddress("
glGetString"); | 26 |
| 27 GrGLGetStringProc getString = |
| 28 (GrGLGetStringProc) OSMesaGetProcAddress("glGetString"); |
| 29 GrGLGetStringiProc glGetStringi = |
| 30 (GrGLGetStringiProc) OSMesaGetProcAddress("glGetStringi"); |
| 31 GrGLGetIntegervProc glGetIntegerv = |
| 32 (GrGLGetIntegervProc) OSMesaGetProcAddress("glGetIntegerv"); |
| 33 |
| 34 GrGLExtensions extensions; |
| 35 if (!extensions.init(kDesktop_GrGLBinding, glGetString, glGetStringi, gl
GetIntegerv)) { |
| 36 return NULL; |
| 37 } |
| 38 |
| 27 const char* versionString = (const char*) getString(GL_VERSION); | 39 const char* versionString = (const char*) getString(GL_VERSION); |
| 28 const char* extString = (const char*) getString(GL_EXTENSIONS); | |
| 29 GrGLVersion glVer = GrGLGetVersionFromString(versionString); | 40 GrGLVersion glVer = GrGLGetVersionFromString(versionString); |
| 30 | 41 |
| 31 if (glVer < GR_GL_VER(1,5)) { | 42 if (glVer < GR_GL_VER(1,5)) { |
| 32 // We must have array and element_array buffer objects. | 43 // We must have array and element_array buffer objects. |
| 33 return NULL; | 44 return NULL; |
| 34 } | 45 } |
| 35 GrGLInterface* interface = new GrGLInterface(); | 46 GrGLInterface* interface = new GrGLInterface(); |
| 36 | 47 |
| 37 GR_GL_GET_PROC(ActiveTexture); | 48 GR_GL_GET_PROC(ActiveTexture); |
| 38 GR_GL_GET_PROC(BeginQuery); | 49 GR_GL_GET_PROC(BeginQuery); |
| 39 GR_GL_GET_PROC(AttachShader); | 50 GR_GL_GET_PROC(AttachShader); |
| 40 GR_GL_GET_PROC(BindAttribLocation); | 51 GR_GL_GET_PROC(BindAttribLocation); |
| 41 GR_GL_GET_PROC(BindBuffer); | 52 GR_GL_GET_PROC(BindBuffer); |
| 42 GR_GL_GET_PROC(BindFragDataLocation); | 53 GR_GL_GET_PROC(BindFragDataLocation); |
| 43 GR_GL_GET_PROC(BindTexture); | 54 GR_GL_GET_PROC(BindTexture); |
| 44 GR_GL_GET_PROC(BlendFunc); | 55 GR_GL_GET_PROC(BlendFunc); |
| 45 | 56 |
| 46 if (glVer >= GR_GL_VER(1,4) || | 57 if (glVer >= GR_GL_VER(1,4) || |
| 47 GrGLHasExtensionFromString("GL_ARB_imaging", extString) || | 58 extensions.has("GL_ARB_imaging") || |
| 48 GrGLHasExtensionFromString("GL_EXT_blend_color", extString)) { | 59 extensions.has("GL_EXT_blend_color")) { |
| 49 GR_GL_GET_PROC(BlendColor); | 60 GR_GL_GET_PROC(BlendColor); |
| 50 } | 61 } |
| 51 | 62 |
| 52 GR_GL_GET_PROC(BufferData); | 63 GR_GL_GET_PROC(BufferData); |
| 53 GR_GL_GET_PROC(BufferSubData); | 64 GR_GL_GET_PROC(BufferSubData); |
| 54 GR_GL_GET_PROC(Clear); | 65 GR_GL_GET_PROC(Clear); |
| 55 GR_GL_GET_PROC(ClearColor); | 66 GR_GL_GET_PROC(ClearColor); |
| 56 GR_GL_GET_PROC(ClearStencil); | 67 GR_GL_GET_PROC(ClearStencil); |
| 57 GR_GL_GET_PROC(ColorMask); | 68 GR_GL_GET_PROC(ColorMask); |
| 58 GR_GL_GET_PROC(CompileShader); | 69 GR_GL_GET_PROC(CompileShader); |
| (...skipping 19 matching lines...) Expand all Loading... |
| 78 GR_GL_GET_PROC(Finish); | 89 GR_GL_GET_PROC(Finish); |
| 79 GR_GL_GET_PROC(Flush); | 90 GR_GL_GET_PROC(Flush); |
| 80 GR_GL_GET_PROC(FrontFace); | 91 GR_GL_GET_PROC(FrontFace); |
| 81 GR_GL_GET_PROC(GenBuffers); | 92 GR_GL_GET_PROC(GenBuffers); |
| 82 GR_GL_GET_PROC(GenQueries); | 93 GR_GL_GET_PROC(GenQueries); |
| 83 GR_GL_GET_PROC(GetBufferParameteriv); | 94 GR_GL_GET_PROC(GetBufferParameteriv); |
| 84 GR_GL_GET_PROC(GetError); | 95 GR_GL_GET_PROC(GetError); |
| 85 GR_GL_GET_PROC(GetIntegerv); | 96 GR_GL_GET_PROC(GetIntegerv); |
| 86 GR_GL_GET_PROC(GetProgramInfoLog); | 97 GR_GL_GET_PROC(GetProgramInfoLog); |
| 87 GR_GL_GET_PROC(GetProgramiv); | 98 GR_GL_GET_PROC(GetProgramiv); |
| 88 if (glVer >= GR_GL_VER(3,3) || | 99 if (glVer >= GR_GL_VER(3,3) || extensions.has("GL_ARB_timer_query")) { |
| 89 GrGLHasExtensionFromString("GL_ARB_timer_query", extString)) { | |
| 90 GR_GL_GET_PROC(GetQueryObjecti64v); | 100 GR_GL_GET_PROC(GetQueryObjecti64v); |
| 91 GR_GL_GET_PROC(GetQueryObjectui64v) | 101 GR_GL_GET_PROC(GetQueryObjectui64v) |
| 92 GR_GL_GET_PROC(QueryCounter); | 102 GR_GL_GET_PROC(QueryCounter); |
| 93 } else if (GrGLHasExtensionFromString("GL_EXT_timer_query", extString))
{ | 103 } else if (extensions.has("GL_EXT_timer_query")) { |
| 94 GR_GL_GET_PROC_SUFFIX(GetQueryObjecti64v, EXT); | 104 GR_GL_GET_PROC_SUFFIX(GetQueryObjecti64v, EXT); |
| 95 GR_GL_GET_PROC_SUFFIX(GetQueryObjectui64v, EXT); | 105 GR_GL_GET_PROC_SUFFIX(GetQueryObjectui64v, EXT); |
| 96 } | 106 } |
| 97 GR_GL_GET_PROC(GetQueryObjectiv); | 107 GR_GL_GET_PROC(GetQueryObjectiv); |
| 98 GR_GL_GET_PROC(GetQueryObjectuiv); | 108 GR_GL_GET_PROC(GetQueryObjectuiv); |
| 99 GR_GL_GET_PROC(GetQueryiv); | 109 GR_GL_GET_PROC(GetQueryiv); |
| 100 GR_GL_GET_PROC(GetShaderInfoLog); | 110 GR_GL_GET_PROC(GetShaderInfoLog); |
| 101 GR_GL_GET_PROC(GetShaderiv); | 111 GR_GL_GET_PROC(GetShaderiv); |
| 102 GR_GL_GET_PROC(GetString); | 112 GR_GL_GET_PROC(GetString); |
| 113 GR_GL_GET_PROC(GetStringi); |
| 103 GR_GL_GET_PROC(GetTexLevelParameteriv); | 114 GR_GL_GET_PROC(GetTexLevelParameteriv); |
| 104 GR_GL_GET_PROC(GenTextures); | 115 GR_GL_GET_PROC(GenTextures); |
| 105 GR_GL_GET_PROC(GetUniformLocation); | 116 GR_GL_GET_PROC(GetUniformLocation); |
| 106 GR_GL_GET_PROC(LineWidth); | 117 GR_GL_GET_PROC(LineWidth); |
| 107 GR_GL_GET_PROC(LinkProgram); | 118 GR_GL_GET_PROC(LinkProgram); |
| 108 GR_GL_GET_PROC(MapBuffer); | 119 GR_GL_GET_PROC(MapBuffer); |
| 109 GR_GL_GET_PROC(PixelStorei); | 120 GR_GL_GET_PROC(PixelStorei); |
| 110 GR_GL_GET_PROC(ReadBuffer); | 121 GR_GL_GET_PROC(ReadBuffer); |
| 111 GR_GL_GET_PROC(ReadPixels); | 122 GR_GL_GET_PROC(ReadPixels); |
| 112 GR_GL_GET_PROC(Scissor); | 123 GR_GL_GET_PROC(Scissor); |
| (...skipping 32 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 145 GR_GL_GET_PROC(UniformMatrix3fv); | 156 GR_GL_GET_PROC(UniformMatrix3fv); |
| 146 GR_GL_GET_PROC(UniformMatrix4fv); | 157 GR_GL_GET_PROC(UniformMatrix4fv); |
| 147 GR_GL_GET_PROC(UnmapBuffer); | 158 GR_GL_GET_PROC(UnmapBuffer); |
| 148 GR_GL_GET_PROC(UseProgram); | 159 GR_GL_GET_PROC(UseProgram); |
| 149 GR_GL_GET_PROC(VertexAttrib4fv); | 160 GR_GL_GET_PROC(VertexAttrib4fv); |
| 150 GR_GL_GET_PROC(VertexAttribPointer); | 161 GR_GL_GET_PROC(VertexAttribPointer); |
| 151 GR_GL_GET_PROC(Viewport); | 162 GR_GL_GET_PROC(Viewport); |
| 152 | 163 |
| 153 // First look for GL3.0 FBO or GL_ARB_framebuffer_object (same since | 164 // First look for GL3.0 FBO or GL_ARB_framebuffer_object (same since |
| 154 // GL_ARB_framebuffer_object doesn't use ARB suffix.) | 165 // GL_ARB_framebuffer_object doesn't use ARB suffix.) |
| 155 if (glVer >= GR_GL_VER(3,0) || | 166 if (glVer >= GR_GL_VER(3,0) || extensions.has("GL_ARB_framebuffer_object
")) { |
| 156 GrGLHasExtensionFromString("GL_ARB_framebuffer_object", | |
| 157 extString)) { | |
| 158 GR_GL_GET_PROC(GenFramebuffers); | 167 GR_GL_GET_PROC(GenFramebuffers); |
| 159 GR_GL_GET_PROC(GetFramebufferAttachmentParameteriv); | 168 GR_GL_GET_PROC(GetFramebufferAttachmentParameteriv); |
| 160 GR_GL_GET_PROC(GetRenderbufferParameteriv); | 169 GR_GL_GET_PROC(GetRenderbufferParameteriv); |
| 161 GR_GL_GET_PROC(BindFramebuffer); | 170 GR_GL_GET_PROC(BindFramebuffer); |
| 162 GR_GL_GET_PROC(FramebufferTexture2D); | 171 GR_GL_GET_PROC(FramebufferTexture2D); |
| 163 GR_GL_GET_PROC(CheckFramebufferStatus); | 172 GR_GL_GET_PROC(CheckFramebufferStatus); |
| 164 GR_GL_GET_PROC(DeleteFramebuffers); | 173 GR_GL_GET_PROC(DeleteFramebuffers); |
| 165 GR_GL_GET_PROC(RenderbufferStorage); | 174 GR_GL_GET_PROC(RenderbufferStorage); |
| 166 GR_GL_GET_PROC(GenRenderbuffers); | 175 GR_GL_GET_PROC(GenRenderbuffers); |
| 167 GR_GL_GET_PROC(DeleteRenderbuffers); | 176 GR_GL_GET_PROC(DeleteRenderbuffers); |
| 168 GR_GL_GET_PROC(FramebufferRenderbuffer); | 177 GR_GL_GET_PROC(FramebufferRenderbuffer); |
| 169 GR_GL_GET_PROC(BindRenderbuffer); | 178 GR_GL_GET_PROC(BindRenderbuffer); |
| 170 GR_GL_GET_PROC(RenderbufferStorageMultisample); | 179 GR_GL_GET_PROC(RenderbufferStorageMultisample); |
| 171 GR_GL_GET_PROC(BlitFramebuffer); | 180 GR_GL_GET_PROC(BlitFramebuffer); |
| 172 } else if (GrGLHasExtensionFromString("GL_EXT_framebuffer_object", | 181 } else if (extensions.has("GL_EXT_framebuffer_object")) { |
| 173 extString)) { | |
| 174 GR_GL_GET_PROC_SUFFIX(GenFramebuffers, EXT); | 182 GR_GL_GET_PROC_SUFFIX(GenFramebuffers, EXT); |
| 175 GR_GL_GET_PROC_SUFFIX(GetFramebufferAttachmentParameteriv, EXT); | 183 GR_GL_GET_PROC_SUFFIX(GetFramebufferAttachmentParameteriv, EXT); |
| 176 GR_GL_GET_PROC_SUFFIX(GetRenderbufferParameteriv, EXT); | 184 GR_GL_GET_PROC_SUFFIX(GetRenderbufferParameteriv, EXT); |
| 177 GR_GL_GET_PROC_SUFFIX(BindFramebuffer, EXT); | 185 GR_GL_GET_PROC_SUFFIX(BindFramebuffer, EXT); |
| 178 GR_GL_GET_PROC_SUFFIX(FramebufferTexture2D, EXT); | 186 GR_GL_GET_PROC_SUFFIX(FramebufferTexture2D, EXT); |
| 179 GR_GL_GET_PROC_SUFFIX(CheckFramebufferStatus, EXT); | 187 GR_GL_GET_PROC_SUFFIX(CheckFramebufferStatus, EXT); |
| 180 GR_GL_GET_PROC_SUFFIX(DeleteFramebuffers, EXT); | 188 GR_GL_GET_PROC_SUFFIX(DeleteFramebuffers, EXT); |
| 181 GR_GL_GET_PROC_SUFFIX(RenderbufferStorage, EXT); | 189 GR_GL_GET_PROC_SUFFIX(RenderbufferStorage, EXT); |
| 182 GR_GL_GET_PROC_SUFFIX(GenRenderbuffers, EXT); | 190 GR_GL_GET_PROC_SUFFIX(GenRenderbuffers, EXT); |
| 183 GR_GL_GET_PROC_SUFFIX(DeleteRenderbuffers, EXT); | 191 GR_GL_GET_PROC_SUFFIX(DeleteRenderbuffers, EXT); |
| 184 GR_GL_GET_PROC_SUFFIX(FramebufferRenderbuffer, EXT); | 192 GR_GL_GET_PROC_SUFFIX(FramebufferRenderbuffer, EXT); |
| 185 GR_GL_GET_PROC_SUFFIX(BindRenderbuffer, EXT); | 193 GR_GL_GET_PROC_SUFFIX(BindRenderbuffer, EXT); |
| 186 if (GrGLHasExtensionFromString("GL_EXT_framebuffer_multisample", | 194 if (extensions.has("GL_EXT_framebuffer_multisample")) { |
| 187 extString)) { | |
| 188 GR_GL_GET_PROC_SUFFIX(RenderbufferStorageMultisample, EXT); | 195 GR_GL_GET_PROC_SUFFIX(RenderbufferStorageMultisample, EXT); |
| 189 } | 196 } |
| 190 if (GrGLHasExtensionFromString("GL_EXT_framebuffer_blit", | 197 if (extensions.has("GL_EXT_framebuffer_blit")) { |
| 191 extString)) { | |
| 192 GR_GL_GET_PROC_SUFFIX(BlitFramebuffer, EXT); | 198 GR_GL_GET_PROC_SUFFIX(BlitFramebuffer, EXT); |
| 193 } | 199 } |
| 194 } else { | 200 } else { |
| 195 // we must have FBOs | 201 // we must have FBOs |
| 196 delete interface; | 202 delete interface; |
| 197 return NULL; | 203 return NULL; |
| 198 } | 204 } |
| 199 GR_GL_GET_PROC(BindFragDataLocationIndexed); | 205 GR_GL_GET_PROC(BindFragDataLocationIndexed); |
| 200 interface->fBindingsExported = kDesktop_GrGLBinding; | 206 interface->fBindingsExported = kDesktop_GrGLBinding; |
| 201 return interface; | 207 return interface; |
| 202 } else { | 208 } else { |
| 203 return NULL; | 209 return NULL; |
| 204 } | 210 } |
| 205 } | 211 } |
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