OLD | NEW |
1 | 1 |
2 /* | 2 /* |
3 * Copyright 2011 Google Inc. | 3 * Copyright 2011 Google Inc. |
4 * | 4 * |
5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
7 */ | 7 */ |
8 | 8 |
9 | 9 #include "gl/GrGLExtensions.h" |
10 #include "gl/GrGLInterface.h" | 10 #include "gl/GrGLInterface.h" |
11 #include "../GrGLUtil.h" | 11 #include "../GrGLUtil.h" |
12 | 12 |
13 #define GL_GLEXT_PROTOTYPES | 13 #define GL_GLEXT_PROTOTYPES |
14 #include "osmesa_wrapper.h" | 14 #include "osmesa_wrapper.h" |
15 | 15 |
16 #define GR_GL_GET_PROC(F) interface->f ## F = (GrGL ## F ## Proc) \ | 16 #define GR_GL_GET_PROC(F) interface->f ## F = (GrGL ## F ## Proc) \ |
17 OSMesaGetProcAddress("gl" #F); | 17 OSMesaGetProcAddress("gl" #F); |
18 #define GR_GL_GET_PROC_SUFFIX(F, S) interface->f ## F = (GrGL ## F ## Proc) \ | 18 #define GR_GL_GET_PROC_SUFFIX(F, S) interface->f ## F = (GrGL ## F ## Proc) \ |
19 OSMesaGetProcAddress("gl" #F #S); | 19 OSMesaGetProcAddress("gl" #F #S); |
20 | 20 |
21 // We use OSMesaGetProcAddress for every gl function to avoid accidentally using | 21 // We use OSMesaGetProcAddress for every gl function to avoid accidentally using |
22 // non-Mesa gl functions. | 22 // non-Mesa gl functions. |
23 | 23 |
24 const GrGLInterface* GrGLCreateMesaInterface() { | 24 const GrGLInterface* GrGLCreateMesaInterface() { |
25 if (NULL != OSMesaGetCurrentContext()) { | 25 if (NULL != OSMesaGetCurrentContext()) { |
26 GrGLGetStringProc getString = (GrGLGetStringProc) OSMesaGetProcAddress("
glGetString"); | 26 |
| 27 GrGLGetStringProc getString = |
| 28 (GrGLGetStringProc) OSMesaGetProcAddress("glGetString"); |
| 29 GrGLGetStringiProc glGetStringi = |
| 30 (GrGLGetStringiProc) OSMesaGetProcAddress("glGetStringi"); |
| 31 GrGLGetIntegervProc glGetIntegerv = |
| 32 (GrGLGetIntegervProc) OSMesaGetProcAddress("glGetIntegerv"); |
| 33 |
| 34 GrGLExtensions extensions; |
| 35 if (!extensions.init(kDesktop_GrGLBinding, glGetString, glGetStringi, gl
GetIntegerv)) { |
| 36 return NULL; |
| 37 } |
| 38 |
27 const char* versionString = (const char*) getString(GL_VERSION); | 39 const char* versionString = (const char*) getString(GL_VERSION); |
28 const char* extString = (const char*) getString(GL_EXTENSIONS); | |
29 GrGLVersion glVer = GrGLGetVersionFromString(versionString); | 40 GrGLVersion glVer = GrGLGetVersionFromString(versionString); |
30 | 41 |
31 if (glVer < GR_GL_VER(1,5)) { | 42 if (glVer < GR_GL_VER(1,5)) { |
32 // We must have array and element_array buffer objects. | 43 // We must have array and element_array buffer objects. |
33 return NULL; | 44 return NULL; |
34 } | 45 } |
35 GrGLInterface* interface = new GrGLInterface(); | 46 GrGLInterface* interface = new GrGLInterface(); |
36 | 47 |
37 GR_GL_GET_PROC(ActiveTexture); | 48 GR_GL_GET_PROC(ActiveTexture); |
38 GR_GL_GET_PROC(BeginQuery); | 49 GR_GL_GET_PROC(BeginQuery); |
39 GR_GL_GET_PROC(AttachShader); | 50 GR_GL_GET_PROC(AttachShader); |
40 GR_GL_GET_PROC(BindAttribLocation); | 51 GR_GL_GET_PROC(BindAttribLocation); |
41 GR_GL_GET_PROC(BindBuffer); | 52 GR_GL_GET_PROC(BindBuffer); |
42 GR_GL_GET_PROC(BindFragDataLocation); | 53 GR_GL_GET_PROC(BindFragDataLocation); |
43 GR_GL_GET_PROC(BindTexture); | 54 GR_GL_GET_PROC(BindTexture); |
44 GR_GL_GET_PROC(BlendFunc); | 55 GR_GL_GET_PROC(BlendFunc); |
45 | 56 |
46 if (glVer >= GR_GL_VER(1,4) || | 57 if (glVer >= GR_GL_VER(1,4) || |
47 GrGLHasExtensionFromString("GL_ARB_imaging", extString) || | 58 extensions.has("GL_ARB_imaging") || |
48 GrGLHasExtensionFromString("GL_EXT_blend_color", extString)) { | 59 extensions.has("GL_EXT_blend_color")) { |
49 GR_GL_GET_PROC(BlendColor); | 60 GR_GL_GET_PROC(BlendColor); |
50 } | 61 } |
51 | 62 |
52 GR_GL_GET_PROC(BufferData); | 63 GR_GL_GET_PROC(BufferData); |
53 GR_GL_GET_PROC(BufferSubData); | 64 GR_GL_GET_PROC(BufferSubData); |
54 GR_GL_GET_PROC(Clear); | 65 GR_GL_GET_PROC(Clear); |
55 GR_GL_GET_PROC(ClearColor); | 66 GR_GL_GET_PROC(ClearColor); |
56 GR_GL_GET_PROC(ClearStencil); | 67 GR_GL_GET_PROC(ClearStencil); |
57 GR_GL_GET_PROC(ColorMask); | 68 GR_GL_GET_PROC(ColorMask); |
58 GR_GL_GET_PROC(CompileShader); | 69 GR_GL_GET_PROC(CompileShader); |
(...skipping 19 matching lines...) Expand all Loading... |
78 GR_GL_GET_PROC(Finish); | 89 GR_GL_GET_PROC(Finish); |
79 GR_GL_GET_PROC(Flush); | 90 GR_GL_GET_PROC(Flush); |
80 GR_GL_GET_PROC(FrontFace); | 91 GR_GL_GET_PROC(FrontFace); |
81 GR_GL_GET_PROC(GenBuffers); | 92 GR_GL_GET_PROC(GenBuffers); |
82 GR_GL_GET_PROC(GenQueries); | 93 GR_GL_GET_PROC(GenQueries); |
83 GR_GL_GET_PROC(GetBufferParameteriv); | 94 GR_GL_GET_PROC(GetBufferParameteriv); |
84 GR_GL_GET_PROC(GetError); | 95 GR_GL_GET_PROC(GetError); |
85 GR_GL_GET_PROC(GetIntegerv); | 96 GR_GL_GET_PROC(GetIntegerv); |
86 GR_GL_GET_PROC(GetProgramInfoLog); | 97 GR_GL_GET_PROC(GetProgramInfoLog); |
87 GR_GL_GET_PROC(GetProgramiv); | 98 GR_GL_GET_PROC(GetProgramiv); |
88 if (glVer >= GR_GL_VER(3,3) || | 99 if (glVer >= GR_GL_VER(3,3) || extensions.has("GL_ARB_timer_query")) { |
89 GrGLHasExtensionFromString("GL_ARB_timer_query", extString)) { | |
90 GR_GL_GET_PROC(GetQueryObjecti64v); | 100 GR_GL_GET_PROC(GetQueryObjecti64v); |
91 GR_GL_GET_PROC(GetQueryObjectui64v) | 101 GR_GL_GET_PROC(GetQueryObjectui64v) |
92 GR_GL_GET_PROC(QueryCounter); | 102 GR_GL_GET_PROC(QueryCounter); |
93 } else if (GrGLHasExtensionFromString("GL_EXT_timer_query", extString))
{ | 103 } else if (extensions.has("GL_EXT_timer_query")) { |
94 GR_GL_GET_PROC_SUFFIX(GetQueryObjecti64v, EXT); | 104 GR_GL_GET_PROC_SUFFIX(GetQueryObjecti64v, EXT); |
95 GR_GL_GET_PROC_SUFFIX(GetQueryObjectui64v, EXT); | 105 GR_GL_GET_PROC_SUFFIX(GetQueryObjectui64v, EXT); |
96 } | 106 } |
97 GR_GL_GET_PROC(GetQueryObjectiv); | 107 GR_GL_GET_PROC(GetQueryObjectiv); |
98 GR_GL_GET_PROC(GetQueryObjectuiv); | 108 GR_GL_GET_PROC(GetQueryObjectuiv); |
99 GR_GL_GET_PROC(GetQueryiv); | 109 GR_GL_GET_PROC(GetQueryiv); |
100 GR_GL_GET_PROC(GetShaderInfoLog); | 110 GR_GL_GET_PROC(GetShaderInfoLog); |
101 GR_GL_GET_PROC(GetShaderiv); | 111 GR_GL_GET_PROC(GetShaderiv); |
102 GR_GL_GET_PROC(GetString); | 112 GR_GL_GET_PROC(GetString); |
| 113 GR_GL_GET_PROC(GetStringi); |
103 GR_GL_GET_PROC(GetTexLevelParameteriv); | 114 GR_GL_GET_PROC(GetTexLevelParameteriv); |
104 GR_GL_GET_PROC(GenTextures); | 115 GR_GL_GET_PROC(GenTextures); |
105 GR_GL_GET_PROC(GetUniformLocation); | 116 GR_GL_GET_PROC(GetUniformLocation); |
106 GR_GL_GET_PROC(LineWidth); | 117 GR_GL_GET_PROC(LineWidth); |
107 GR_GL_GET_PROC(LinkProgram); | 118 GR_GL_GET_PROC(LinkProgram); |
108 GR_GL_GET_PROC(MapBuffer); | 119 GR_GL_GET_PROC(MapBuffer); |
109 GR_GL_GET_PROC(PixelStorei); | 120 GR_GL_GET_PROC(PixelStorei); |
110 GR_GL_GET_PROC(ReadBuffer); | 121 GR_GL_GET_PROC(ReadBuffer); |
111 GR_GL_GET_PROC(ReadPixels); | 122 GR_GL_GET_PROC(ReadPixels); |
112 GR_GL_GET_PROC(Scissor); | 123 GR_GL_GET_PROC(Scissor); |
(...skipping 32 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
145 GR_GL_GET_PROC(UniformMatrix3fv); | 156 GR_GL_GET_PROC(UniformMatrix3fv); |
146 GR_GL_GET_PROC(UniformMatrix4fv); | 157 GR_GL_GET_PROC(UniformMatrix4fv); |
147 GR_GL_GET_PROC(UnmapBuffer); | 158 GR_GL_GET_PROC(UnmapBuffer); |
148 GR_GL_GET_PROC(UseProgram); | 159 GR_GL_GET_PROC(UseProgram); |
149 GR_GL_GET_PROC(VertexAttrib4fv); | 160 GR_GL_GET_PROC(VertexAttrib4fv); |
150 GR_GL_GET_PROC(VertexAttribPointer); | 161 GR_GL_GET_PROC(VertexAttribPointer); |
151 GR_GL_GET_PROC(Viewport); | 162 GR_GL_GET_PROC(Viewport); |
152 | 163 |
153 // First look for GL3.0 FBO or GL_ARB_framebuffer_object (same since | 164 // First look for GL3.0 FBO or GL_ARB_framebuffer_object (same since |
154 // GL_ARB_framebuffer_object doesn't use ARB suffix.) | 165 // GL_ARB_framebuffer_object doesn't use ARB suffix.) |
155 if (glVer >= GR_GL_VER(3,0) || | 166 if (glVer >= GR_GL_VER(3,0) || extensions.has("GL_ARB_framebuffer_object
")) { |
156 GrGLHasExtensionFromString("GL_ARB_framebuffer_object", | |
157 extString)) { | |
158 GR_GL_GET_PROC(GenFramebuffers); | 167 GR_GL_GET_PROC(GenFramebuffers); |
159 GR_GL_GET_PROC(GetFramebufferAttachmentParameteriv); | 168 GR_GL_GET_PROC(GetFramebufferAttachmentParameteriv); |
160 GR_GL_GET_PROC(GetRenderbufferParameteriv); | 169 GR_GL_GET_PROC(GetRenderbufferParameteriv); |
161 GR_GL_GET_PROC(BindFramebuffer); | 170 GR_GL_GET_PROC(BindFramebuffer); |
162 GR_GL_GET_PROC(FramebufferTexture2D); | 171 GR_GL_GET_PROC(FramebufferTexture2D); |
163 GR_GL_GET_PROC(CheckFramebufferStatus); | 172 GR_GL_GET_PROC(CheckFramebufferStatus); |
164 GR_GL_GET_PROC(DeleteFramebuffers); | 173 GR_GL_GET_PROC(DeleteFramebuffers); |
165 GR_GL_GET_PROC(RenderbufferStorage); | 174 GR_GL_GET_PROC(RenderbufferStorage); |
166 GR_GL_GET_PROC(GenRenderbuffers); | 175 GR_GL_GET_PROC(GenRenderbuffers); |
167 GR_GL_GET_PROC(DeleteRenderbuffers); | 176 GR_GL_GET_PROC(DeleteRenderbuffers); |
168 GR_GL_GET_PROC(FramebufferRenderbuffer); | 177 GR_GL_GET_PROC(FramebufferRenderbuffer); |
169 GR_GL_GET_PROC(BindRenderbuffer); | 178 GR_GL_GET_PROC(BindRenderbuffer); |
170 GR_GL_GET_PROC(RenderbufferStorageMultisample); | 179 GR_GL_GET_PROC(RenderbufferStorageMultisample); |
171 GR_GL_GET_PROC(BlitFramebuffer); | 180 GR_GL_GET_PROC(BlitFramebuffer); |
172 } else if (GrGLHasExtensionFromString("GL_EXT_framebuffer_object", | 181 } else if (extensions.has("GL_EXT_framebuffer_object")) { |
173 extString)) { | |
174 GR_GL_GET_PROC_SUFFIX(GenFramebuffers, EXT); | 182 GR_GL_GET_PROC_SUFFIX(GenFramebuffers, EXT); |
175 GR_GL_GET_PROC_SUFFIX(GetFramebufferAttachmentParameteriv, EXT); | 183 GR_GL_GET_PROC_SUFFIX(GetFramebufferAttachmentParameteriv, EXT); |
176 GR_GL_GET_PROC_SUFFIX(GetRenderbufferParameteriv, EXT); | 184 GR_GL_GET_PROC_SUFFIX(GetRenderbufferParameteriv, EXT); |
177 GR_GL_GET_PROC_SUFFIX(BindFramebuffer, EXT); | 185 GR_GL_GET_PROC_SUFFIX(BindFramebuffer, EXT); |
178 GR_GL_GET_PROC_SUFFIX(FramebufferTexture2D, EXT); | 186 GR_GL_GET_PROC_SUFFIX(FramebufferTexture2D, EXT); |
179 GR_GL_GET_PROC_SUFFIX(CheckFramebufferStatus, EXT); | 187 GR_GL_GET_PROC_SUFFIX(CheckFramebufferStatus, EXT); |
180 GR_GL_GET_PROC_SUFFIX(DeleteFramebuffers, EXT); | 188 GR_GL_GET_PROC_SUFFIX(DeleteFramebuffers, EXT); |
181 GR_GL_GET_PROC_SUFFIX(RenderbufferStorage, EXT); | 189 GR_GL_GET_PROC_SUFFIX(RenderbufferStorage, EXT); |
182 GR_GL_GET_PROC_SUFFIX(GenRenderbuffers, EXT); | 190 GR_GL_GET_PROC_SUFFIX(GenRenderbuffers, EXT); |
183 GR_GL_GET_PROC_SUFFIX(DeleteRenderbuffers, EXT); | 191 GR_GL_GET_PROC_SUFFIX(DeleteRenderbuffers, EXT); |
184 GR_GL_GET_PROC_SUFFIX(FramebufferRenderbuffer, EXT); | 192 GR_GL_GET_PROC_SUFFIX(FramebufferRenderbuffer, EXT); |
185 GR_GL_GET_PROC_SUFFIX(BindRenderbuffer, EXT); | 193 GR_GL_GET_PROC_SUFFIX(BindRenderbuffer, EXT); |
186 if (GrGLHasExtensionFromString("GL_EXT_framebuffer_multisample", | 194 if (extensions.has("GL_EXT_framebuffer_multisample")) { |
187 extString)) { | |
188 GR_GL_GET_PROC_SUFFIX(RenderbufferStorageMultisample, EXT); | 195 GR_GL_GET_PROC_SUFFIX(RenderbufferStorageMultisample, EXT); |
189 } | 196 } |
190 if (GrGLHasExtensionFromString("GL_EXT_framebuffer_blit", | 197 if (extensions.has("GL_EXT_framebuffer_blit")) { |
191 extString)) { | |
192 GR_GL_GET_PROC_SUFFIX(BlitFramebuffer, EXT); | 198 GR_GL_GET_PROC_SUFFIX(BlitFramebuffer, EXT); |
193 } | 199 } |
194 } else { | 200 } else { |
195 // we must have FBOs | 201 // we must have FBOs |
196 delete interface; | 202 delete interface; |
197 return NULL; | 203 return NULL; |
198 } | 204 } |
199 GR_GL_GET_PROC(BindFragDataLocationIndexed); | 205 GR_GL_GET_PROC(BindFragDataLocationIndexed); |
200 interface->fBindingsExported = kDesktop_GrGLBinding; | 206 interface->fBindingsExported = kDesktop_GrGLBinding; |
201 return interface; | 207 return interface; |
202 } else { | 208 } else { |
203 return NULL; | 209 return NULL; |
204 } | 210 } |
205 } | 211 } |
OLD | NEW |