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1 | 1 |
2 /* | 2 /* |
3 * Copyright 2011 Google Inc. | 3 * Copyright 2011 Google Inc. |
4 * | 4 * |
5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
7 */ | 7 */ |
8 #include "gl/SkGLContext.h" | 8 #include "gl/SkGLContext.h" |
9 #include "gl/GrGLUtil.h" | 9 #include "GrGLUtil.h" |
10 | 10 |
11 SK_DEFINE_INST_COUNT(SkGLContext) | 11 SK_DEFINE_INST_COUNT(SkGLContext) |
12 | 12 |
13 SkGLContext::SkGLContext() | 13 SkGLContext::SkGLContext() |
14 : fFBO(0) | 14 : fFBO(0) |
15 , fColorBufferID(0) | 15 , fColorBufferID(0) |
16 , fDepthStencilBufferID(0) | 16 , fDepthStencilBufferID(0) |
17 , fGL(NULL) { | 17 , fGL(NULL) { |
18 } | 18 } |
19 | 19 |
20 SkGLContext::~SkGLContext() { | 20 SkGLContext::~SkGLContext() { |
21 | 21 |
22 if (fGL) { | 22 if (fGL) { |
23 // TODO: determine why DeleteFramebuffers is generating a GL error in te
sts | 23 // TODO: determine why DeleteFramebuffers is generating a GL error in te
sts |
24 SK_GL_NOERRCHECK(*this, DeleteFramebuffers(1, &fFBO)); | 24 SK_GL_NOERRCHECK(*this, DeleteFramebuffers(1, &fFBO)); |
25 SK_GL_NOERRCHECK(*this, DeleteRenderbuffers(1, &fColorBufferID)); | 25 SK_GL_NOERRCHECK(*this, DeleteRenderbuffers(1, &fColorBufferID)); |
26 SK_GL_NOERRCHECK(*this, DeleteRenderbuffers(1, &fDepthStencilBufferID)); | 26 SK_GL_NOERRCHECK(*this, DeleteRenderbuffers(1, &fDepthStencilBufferID)); |
27 } | 27 } |
28 | 28 |
29 SkSafeUnref(fGL); | 29 SkSafeUnref(fGL); |
30 } | 30 } |
31 | 31 |
32 bool SkGLContext::hasExtension(const char* extensionName) const { | |
33 return GrGLHasExtensionFromString(extensionName, fExtensionString.c_str()); | |
34 } | |
35 | |
36 bool SkGLContext::init(int width, int height) { | 32 bool SkGLContext::init(int width, int height) { |
37 if (fGL) { | 33 if (fGL) { |
38 fGL->unref(); | 34 fGL->unref(); |
39 this->destroyGLContext(); | 35 this->destroyGLContext(); |
40 } | 36 } |
41 | 37 |
42 fGL = this->createGLContext(); | 38 fGL = this->createGLContext(); |
43 if (fGL) { | 39 if (fGL) { |
44 const GrGLubyte* temp; | 40 const GrGLubyte* temp; |
45 | 41 |
46 SK_GL_RET(*this, temp, GetString(GR_GL_EXTENSIONS)); | 42 GrGLBinding bindingInUse = GrGLGetBindingInUse(this->gl()); |
47 fExtensionString = reinterpret_cast<const char*>(temp); | 43 |
| 44 if (!fGL->validate(bindingInUse) || !fExtensions.init(bindingInUse, fGL)
) { |
| 45 fGL = NULL; |
| 46 this->destroyGLContext(); |
| 47 return false; |
| 48 } |
48 | 49 |
49 SK_GL_RET(*this, temp, GetString(GR_GL_VERSION)); | 50 SK_GL_RET(*this, temp, GetString(GR_GL_VERSION)); |
50 const char* versionStr = reinterpret_cast<const char*>(temp); | 51 const char* versionStr = reinterpret_cast<const char*>(temp); |
51 GrGLVersion version = GrGLGetVersionFromString(versionStr); | 52 GrGLVersion version = GrGLGetVersionFromString(versionStr); |
52 | 53 |
53 // clear any existing GL erorrs | 54 // clear any existing GL erorrs |
54 GrGLenum error; | 55 GrGLenum error; |
55 do { | 56 do { |
56 SK_GL_RET(*this, error, GetError()); | 57 SK_GL_RET(*this, error, GetError()); |
57 } while (GR_GL_NO_ERROR != error); | 58 } while (GR_GL_NO_ERROR != error); |
58 | 59 |
59 GrGLBinding bindingInUse = GrGLGetBindingInUse(this->gl()); | |
60 | |
61 SK_GL(*this, GenFramebuffers(1, &fFBO)); | 60 SK_GL(*this, GenFramebuffers(1, &fFBO)); |
62 SK_GL(*this, BindFramebuffer(GR_GL_FRAMEBUFFER, fFBO)); | 61 SK_GL(*this, BindFramebuffer(GR_GL_FRAMEBUFFER, fFBO)); |
63 SK_GL(*this, GenRenderbuffers(1, &fColorBufferID)); | 62 SK_GL(*this, GenRenderbuffers(1, &fColorBufferID)); |
64 SK_GL(*this, BindRenderbuffer(GR_GL_RENDERBUFFER, fColorBufferID)); | 63 SK_GL(*this, BindRenderbuffer(GR_GL_RENDERBUFFER, fColorBufferID)); |
65 if (kES2_GrGLBinding == bindingInUse) { | 64 if (kES2_GrGLBinding == bindingInUse) { |
66 SK_GL(*this, RenderbufferStorage(GR_GL_RENDERBUFFER, | 65 SK_GL(*this, RenderbufferStorage(GR_GL_RENDERBUFFER, |
67 GR_GL_RGBA8, | 66 GR_GL_RGBA8, |
68 width, height)); | 67 width, height)); |
69 } else { | 68 } else { |
70 SK_GL(*this, RenderbufferStorage(GR_GL_RENDERBUFFER, | 69 SK_GL(*this, RenderbufferStorage(GR_GL_RENDERBUFFER, |
71 GR_GL_RGBA, | 70 GR_GL_RGBA, |
72 width, height)); | 71 width, height)); |
73 } | 72 } |
74 SK_GL(*this, FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, | 73 SK_GL(*this, FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, |
75 GR_GL_COLOR_ATTACHMENT0, | 74 GR_GL_COLOR_ATTACHMENT0, |
76 GR_GL_RENDERBUFFER, | 75 GR_GL_RENDERBUFFER, |
77 fColorBufferID)); | 76 fColorBufferID)); |
78 SK_GL(*this, GenRenderbuffers(1, &fDepthStencilBufferID)); | 77 SK_GL(*this, GenRenderbuffers(1, &fDepthStencilBufferID)); |
79 SK_GL(*this, BindRenderbuffer(GR_GL_RENDERBUFFER, fDepthStencilBufferID)
); | 78 SK_GL(*this, BindRenderbuffer(GR_GL_RENDERBUFFER, fDepthStencilBufferID)
); |
80 | 79 |
81 // Some drivers that support packed depth stencil will only succeed | 80 // Some drivers that support packed depth stencil will only succeed |
82 // in binding a packed format an FBO. However, we can't rely on packed | 81 // in binding a packed format an FBO. However, we can't rely on packed |
83 // depth stencil being available. | 82 // depth stencil being available. |
84 bool supportsPackedDepthStencil; | 83 bool supportsPackedDepthStencil; |
85 if (kES2_GrGLBinding == bindingInUse) { | 84 if (kES2_GrGLBinding == bindingInUse) { |
86 supportsPackedDepthStencil = | 85 supportsPackedDepthStencil = this->hasExtension("GL_OES_packed_depth
_stencil"); |
87 this->hasExtension("GL_OES_packed_depth_stencil"); | |
88 } else { | 86 } else { |
89 supportsPackedDepthStencil = version >= GR_GL_VER(3,0) || | 87 supportsPackedDepthStencil = version >= GR_GL_VER(3,0) || |
90 this->hasExtension("GL_EXT_packed_depth_stencil") || | 88 this->hasExtension("GL_EXT_packed_depth
_stencil") || |
91 this->hasExtension("GL_ARB_framebuffer_object"); | 89 this->hasExtension("GL_ARB_framebuffer_
object"); |
92 } | 90 } |
93 | 91 |
94 if (supportsPackedDepthStencil) { | 92 if (supportsPackedDepthStencil) { |
95 // ES2 requires sized internal formats for RenderbufferStorage | 93 // ES2 requires sized internal formats for RenderbufferStorage |
96 // On Desktop we let the driver decide. | 94 // On Desktop we let the driver decide. |
97 GrGLenum format = kES2_GrGLBinding == bindingInUse ? | 95 GrGLenum format = kES2_GrGLBinding == bindingInUse ? |
98 GR_GL_DEPTH24_STENCIL8 : | 96 GR_GL_DEPTH24_STENCIL8 : |
99 GR_GL_DEPTH_STENCIL; | 97 GR_GL_DEPTH_STENCIL; |
100 SK_GL(*this, RenderbufferStorage(GR_GL_RENDERBUFFER, | 98 SK_GL(*this, RenderbufferStorage(GR_GL_RENDERBUFFER, |
101 format, | 99 format, |
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132 fGL->unref(); | 130 fGL->unref(); |
133 fGL = NULL; | 131 fGL = NULL; |
134 this->destroyGLContext(); | 132 this->destroyGLContext(); |
135 return false; | 133 return false; |
136 } else { | 134 } else { |
137 return true; | 135 return true; |
138 } | 136 } |
139 } | 137 } |
140 return false; | 138 return false; |
141 } | 139 } |
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