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Side by Side Diff: samples/dartcombat/grids.dart

Issue 12328104: Change new List(n) to return fixed length list. (Closed) Base URL: https://dart.googlecode.com/svn/branches/bleeding_edge/dart
Patch Set: Merge to head. Created 7 years, 9 months ago
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1 // Copyright (c) 2011, the Dart project authors. Please see the AUTHORS file 1 // Copyright (c) 2011, the Dart project authors. Please see the AUTHORS file
2 // for details. All rights reserved. Use of this source code is governed by a 2 // for details. All rights reserved. Use of this source code is governed by a
3 // BSD-style license that can be found in the LICENSE file. 3 // BSD-style license that can be found in the LICENSE file.
4 4
5 part of dartcombatlib; 5 part of dartcombatlib;
6 6
7 /** A boat in the grid. */ 7 /** A boat in the grid. */
8 class Boat { 8 class Boat {
9 final int startX; 9 final int startX;
10 final int startY; 10 final int startY;
11 final bool horizontal; 11 final bool horizontal;
12 final int length; 12 final int length;
13 int hitCount = 0; 13 int hitCount = 0;
14 14
15 Boat(this.startX, this.startY, this.horizontal, this.length) {} 15 Boat(this.startX, this.startY, this.horizontal, this.length) {}
16 16
17 bool get sunk => length == hitCount; 17 bool get sunk => length == hitCount;
18 } 18 }
19 19
20 /** Represents a grid configuration. */ 20 /** Represents a grid configuration. */
21 class BoatGrid { 21 class BoatGrid {
22 List<List<Boat>> boatMap; 22 List<List<Boat>> boatMap;
23 23
24 BoatGrid() : boatMap = new List.fixedLength(Constants.SIZE) { 24 BoatGrid() : boatMap = new List(Constants.SIZE) {
25 for (int i = 0; i < Constants.SIZE; i++) { 25 for (int i = 0; i < Constants.SIZE; i++) {
26 boatMap[i] = new List.fixedLength(10); 26 boatMap[i] = new List(10);
27 } 27 }
28 } 28 }
29 29
30 void placeBoats(List<Boat> boats) { 30 void placeBoats(List<Boat> boats) {
31 for (int b = 0; b < boats.length; b++) { 31 for (int b = 0; b < boats.length; b++) {
32 Boat boat = boats[b]; 32 Boat boat = boats[b];
33 for (int i = 0; i < boat.length; i++) { 33 for (int i = 0; i < boat.length; i++) {
34 int x = boat.startX + (boat.horizontal ? i : 0); 34 int x = boat.startX + (boat.horizontal ? i : 0);
35 int y = boat.startY + (boat.horizontal ? 0 : i); 35 int y = boat.startY + (boat.horizontal ? 0 : i);
36 boatMap[x][y] = boat; 36 boatMap[x][y] = boat;
(...skipping 17 matching lines...) Expand all
54 return b.sunk ? [Constants.SUNK, b.length] : const [Constants.HIT]; 54 return b.sunk ? [Constants.SUNK, b.length] : const [Constants.HIT];
55 } 55 }
56 } 56 }
57 } 57 }
58 58
59 /** Represents the current state of a boat grid. */ 59 /** Represents the current state of a boat grid. */
60 class GridState { 60 class GridState {
61 List<List<int>> cells; 61 List<List<int>> cells;
62 62
63 GridState() 63 GridState()
64 : cells = new List.fixedLength(Constants.SIZE) { 64 : cells = new List(Constants.SIZE) {
65 for (int i = 0; i < Constants.SIZE; i++) { 65 for (int i = 0; i < Constants.SIZE; i++) {
66 cells[i] = new List.fixedLength(10); 66 cells[i] = new List(10);
67 } 67 }
68 } 68 }
69 69
70 int valueAt(int x, int y) => cells[x][y]; 70 int valueAt(int x, int y) => cells[x][y];
71 71
72 void miss(int x, int y) { 72 void miss(int x, int y) {
73 cells[x][y] = Constants.MISS; 73 cells[x][y] = Constants.MISS;
74 } 74 }
75 75
76 void hit(int x, int y) { 76 void hit(int x, int y) {
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90 /** Static constants used by the game. */ 90 /** Static constants used by the game. */
91 class Constants { 91 class Constants {
92 static const SIZE = 10; 92 static const SIZE = 10;
93 static const MISS = 1; 93 static const MISS = 1;
94 static const HIT = 2; 94 static const HIT = 2;
95 static const SUNK = 3; 95 static const SUNK = 3;
96 static const PENDING = 4; 96 static const PENDING = 4;
97 97
98 Constants() {} 98 Constants() {}
99 } 99 }
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