| OLD | NEW |
| 1 // Copyright 2010 The Chromium Authors. All rights reserved. | 1 // Copyright 2010 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "cc/gl_renderer.h" | 5 #include "cc/gl_renderer.h" |
| 6 | 6 |
| 7 #include <set> | 7 #include <set> |
| 8 #include <string> | 8 #include <string> |
| 9 #include <vector> | 9 #include <vector> |
| 10 | 10 |
| (...skipping 266 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 277 void GLRenderer::doNoOp() | 277 void GLRenderer::doNoOp() |
| 278 { | 278 { |
| 279 GLC(m_context, m_context->bindFramebuffer(GL_FRAMEBUFFER, 0)); | 279 GLC(m_context, m_context->bindFramebuffer(GL_FRAMEBUFFER, 0)); |
| 280 GLC(m_context, m_context->flush()); | 280 GLC(m_context, m_context->flush()); |
| 281 } | 281 } |
| 282 | 282 |
| 283 void GLRenderer::drawQuad(DrawingFrame& frame, const DrawQuad* quad) | 283 void GLRenderer::drawQuad(DrawingFrame& frame, const DrawQuad* quad) |
| 284 { | 284 { |
| 285 DCHECK(quad->rect.Contains(quad->visible_rect)); | 285 DCHECK(quad->rect.Contains(quad->visible_rect)); |
| 286 if (quad->material != DrawQuad::TEXTURE_CONTENT) { | 286 if (quad->material != DrawQuad::TEXTURE_CONTENT) { |
| 287 flushTextureQuadCache(); | 287 flushTextureQuadCache(); |
| 288 setBlendEnabled(quad->ShouldDrawWithBlending()); | |
| 289 } | 288 } |
| 290 | 289 |
| 291 switch (quad->material) { | 290 switch (quad->material) { |
| 292 case DrawQuad::INVALID: | 291 case DrawQuad::INVALID: |
| 293 NOTREACHED(); | 292 NOTREACHED(); |
| 294 break; | 293 break; |
| 295 case DrawQuad::CHECKERBOARD: | 294 case DrawQuad::CHECKERBOARD: |
| 296 drawCheckerboardQuad(frame, CheckerboardDrawQuad::MaterialCast(quad)); | 295 drawCheckerboardQuad(frame, CheckerboardDrawQuad::MaterialCast(quad)); |
| 297 break; | 296 break; |
| 298 case DrawQuad::DEBUG_BORDER: | 297 case DrawQuad::DEBUG_BORDER: |
| (...skipping 18 matching lines...) Expand all Loading... |
| 317 drawTileQuad(frame, TileDrawQuad::MaterialCast(quad)); | 316 drawTileQuad(frame, TileDrawQuad::MaterialCast(quad)); |
| 318 break; | 317 break; |
| 319 case DrawQuad::YUV_VIDEO_CONTENT: | 318 case DrawQuad::YUV_VIDEO_CONTENT: |
| 320 drawYUVVideoQuad(frame, YUVVideoDrawQuad::MaterialCast(quad)); | 319 drawYUVVideoQuad(frame, YUVVideoDrawQuad::MaterialCast(quad)); |
| 321 break; | 320 break; |
| 322 } | 321 } |
| 323 } | 322 } |
| 324 | 323 |
| 325 void GLRenderer::drawCheckerboardQuad(const DrawingFrame& frame, const Checkerbo
ardDrawQuad* quad) | 324 void GLRenderer::drawCheckerboardQuad(const DrawingFrame& frame, const Checkerbo
ardDrawQuad* quad) |
| 326 { | 325 { |
| 326 setBlendEnabled(quad->ShouldDrawWithBlending()); |
| 327 |
| 327 const TileCheckerboardProgram* program = tileCheckerboardProgram(); | 328 const TileCheckerboardProgram* program = tileCheckerboardProgram(); |
| 328 DCHECK(program && (program->initialized() || isContextLost())); | 329 DCHECK(program && (program->initialized() || isContextLost())); |
| 329 setUseProgram(program->program()); | 330 setUseProgram(program->program()); |
| 330 | 331 |
| 331 SkColor color = quad->color; | 332 SkColor color = quad->color; |
| 332 GLC(context(), context()->uniform4f(program->fragmentShader().colorLocation(
), SkColorGetR(color) / 255.0, SkColorGetG(color) / 255.0, SkColorGetB(color) /
255.0, 1)); | 333 GLC(context(), context()->uniform4f(program->fragmentShader().colorLocation(
), SkColorGetR(color) / 255.0, SkColorGetG(color) / 255.0, SkColorGetB(color) /
255.0, 1)); |
| 333 | 334 |
| 334 const int checkerboardWidth = 16; | 335 const int checkerboardWidth = 16; |
| 335 float frequency = 1.0 / checkerboardWidth; | 336 float frequency = 1.0 / checkerboardWidth; |
| 336 | 337 |
| 337 gfx::Rect tileRect = quad->rect; | 338 gfx::Rect tileRect = quad->rect; |
| 338 float texOffsetX = tileRect.x() % checkerboardWidth; | 339 float texOffsetX = tileRect.x() % checkerboardWidth; |
| 339 float texOffsetY = tileRect.y() % checkerboardWidth; | 340 float texOffsetY = tileRect.y() % checkerboardWidth; |
| 340 float texScaleX = tileRect.width(); | 341 float texScaleX = tileRect.width(); |
| 341 float texScaleY = tileRect.height(); | 342 float texScaleY = tileRect.height(); |
| 342 GLC(context(), context()->uniform4f(program->fragmentShader().texTransformLo
cation(), texOffsetX, texOffsetY, texScaleX, texScaleY)); | 343 GLC(context(), context()->uniform4f(program->fragmentShader().texTransformLo
cation(), texOffsetX, texOffsetY, texScaleX, texScaleY)); |
| 343 | 344 |
| 344 GLC(context(), context()->uniform1f(program->fragmentShader().frequencyLocat
ion(), frequency)); | 345 GLC(context(), context()->uniform1f(program->fragmentShader().frequencyLocat
ion(), frequency)); |
| 345 | 346 |
| 346 setShaderOpacity(quad->opacity(), program->fragmentShader().alphaLocation())
; | 347 setShaderOpacity(quad->opacity(), program->fragmentShader().alphaLocation())
; |
| 347 drawQuadGeometry(frame, quad->quadTransform(), quad->rect, program->vertexSh
ader().matrixLocation()); | 348 drawQuadGeometry(frame, quad->quadTransform(), quad->rect, program->vertexSh
ader().matrixLocation()); |
| 348 } | 349 } |
| 349 | 350 |
| 350 void GLRenderer::drawDebugBorderQuad(const DrawingFrame& frame, const DebugBorde
rDrawQuad* quad) | 351 void GLRenderer::drawDebugBorderQuad(const DrawingFrame& frame, const DebugBorde
rDrawQuad* quad) |
| 351 { | 352 { |
| 353 setBlendEnabled(quad->ShouldDrawWithBlending()); |
| 354 |
| 352 static float glMatrix[16]; | 355 static float glMatrix[16]; |
| 353 const SolidColorProgram* program = solidColorProgram(); | 356 const SolidColorProgram* program = solidColorProgram(); |
| 354 DCHECK(program && (program->initialized() || isContextLost())); | 357 DCHECK(program && (program->initialized() || isContextLost())); |
| 355 setUseProgram(program->program()); | 358 setUseProgram(program->program()); |
| 356 | 359 |
| 357 // Use the full quadRect for debug quads to not move the edges based on part
ial swaps. | 360 // Use the full quadRect for debug quads to not move the edges based on part
ial swaps. |
| 358 const gfx::Rect& layerRect = quad->rect; | 361 const gfx::Rect& layerRect = quad->rect; |
| 359 gfx::Transform renderMatrix = quad->quadTransform(); | 362 gfx::Transform renderMatrix = quad->quadTransform(); |
| 360 renderMatrix.Translate(0.5 * layerRect.width() + layerRect.x(), 0.5 * layerR
ect.height() + layerRect.y()); | 363 renderMatrix.Translate(0.5 * layerRect.width() + layerRect.x(), 0.5 * layerR
ect.height() + layerRect.y()); |
| 361 renderMatrix.Scale(layerRect.width(), layerRect.height()); | 364 renderMatrix.Scale(layerRect.width(), layerRect.height()); |
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| 545 | 548 |
| 546 useRenderPass(frame, targetRenderPass); | 549 useRenderPass(frame, targetRenderPass); |
| 547 | 550 |
| 548 if (!usingBackgroundTexture) | 551 if (!usingBackgroundTexture) |
| 549 return scoped_ptr<ScopedResource>(); | 552 return scoped_ptr<ScopedResource>(); |
| 550 return backgroundTexture.Pass(); | 553 return backgroundTexture.Pass(); |
| 551 } | 554 } |
| 552 | 555 |
| 553 void GLRenderer::drawRenderPassQuad(DrawingFrame& frame, const RenderPassDrawQua
d* quad) | 556 void GLRenderer::drawRenderPassQuad(DrawingFrame& frame, const RenderPassDrawQua
d* quad) |
| 554 { | 557 { |
| 558 setBlendEnabled(quad->ShouldDrawWithBlending()); |
| 559 |
| 555 CachedResource* contentsTexture = m_renderPassTextures.get(quad->render_pass
_id); | 560 CachedResource* contentsTexture = m_renderPassTextures.get(quad->render_pass
_id); |
| 556 if (!contentsTexture || !contentsTexture->id()) | 561 if (!contentsTexture || !contentsTexture->id()) |
| 557 return; | 562 return; |
| 558 | 563 |
| 559 gfx::Transform quadRectMatrix; | 564 gfx::Transform quadRectMatrix; |
| 560 quadRectTransform(&quadRectMatrix, quad->quadTransform(), quad->rect); | 565 quadRectTransform(&quadRectMatrix, quad->quadTransform(), quad->rect); |
| 561 gfx::Transform contentsDeviceTransform = frame.windowMatrix * frame.projecti
onMatrix * quadRectMatrix; | 566 gfx::Transform contentsDeviceTransform = frame.windowMatrix * frame.projecti
onMatrix * quadRectMatrix; |
| 562 contentsDeviceTransform.FlattenTo2d(); | 567 contentsDeviceTransform.FlattenTo2d(); |
| 563 | 568 |
| 564 // Can only draw surface if device matrix is invertible. | 569 // Can only draw surface if device matrix is invertible. |
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| 714 drawQuadGeometry(frame, quad->quadTransform(), quad->rect, shaderMatrixLocat
ion); | 719 drawQuadGeometry(frame, quad->quadTransform(), quad->rect, shaderMatrixLocat
ion); |
| 715 | 720 |
| 716 // Flush the compositor context before the filter bitmap goes out of | 721 // Flush the compositor context before the filter bitmap goes out of |
| 717 // scope, so the draw gets processed before the filter texture gets deleted. | 722 // scope, so the draw gets processed before the filter texture gets deleted. |
| 718 if (filterBitmap.getTexture()) | 723 if (filterBitmap.getTexture()) |
| 719 m_context->flush(); | 724 m_context->flush(); |
| 720 } | 725 } |
| 721 | 726 |
| 722 void GLRenderer::drawSolidColorQuad(const DrawingFrame& frame, const SolidColorD
rawQuad* quad) | 727 void GLRenderer::drawSolidColorQuad(const DrawingFrame& frame, const SolidColorD
rawQuad* quad) |
| 723 { | 728 { |
| 729 setBlendEnabled(quad->ShouldDrawWithBlending()); |
| 730 |
| 724 const SolidColorProgram* program = solidColorProgram(); | 731 const SolidColorProgram* program = solidColorProgram(); |
| 725 setUseProgram(program->program()); | 732 setUseProgram(program->program()); |
| 726 | 733 |
| 727 SkColor color = quad->color; | 734 SkColor color = quad->color; |
| 728 float opacity = quad->opacity(); | 735 float opacity = quad->opacity(); |
| 729 float alpha = (SkColorGetA(color) / 255.0) * opacity; | 736 float alpha = (SkColorGetA(color) / 255.0) * opacity; |
| 730 | 737 |
| 731 GLC(context(), context()->uniform4f(program->fragmentShader().colorLocation(
), (SkColorGetR(color) / 255.0) * alpha, (SkColorGetG(color) / 255.0) * alpha, (
SkColorGetB(color) / 255.0) * alpha, alpha)); | 738 GLC(context(), context()->uniform4f(program->fragmentShader().colorLocation(
), (SkColorGetR(color) / 255.0) * alpha, (SkColorGetG(color) / 255.0) * alpha, (
SkColorGetB(color) / 255.0) * alpha, alpha)); |
| 732 | 739 |
| 733 drawQuadGeometry(frame, quad->quadTransform(), quad->rect, program->vertexSh
ader().matrixLocation()); | 740 drawQuadGeometry(frame, quad->quadTransform(), quad->rect, program->vertexSh
ader().matrixLocation()); |
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| 801 float vertexTexScaleX = tileRect.width() / clampGeomRect.width(); | 808 float vertexTexScaleX = tileRect.width() / clampGeomRect.width(); |
| 802 float vertexTexScaleY = tileRect.height() / clampGeomRect.height(); | 809 float vertexTexScaleY = tileRect.height() / clampGeomRect.height(); |
| 803 | 810 |
| 804 // Map to normalized texture coordinates. | 811 // Map to normalized texture coordinates. |
| 805 const gfx::Size& textureSize = quad->texture_size; | 812 const gfx::Size& textureSize = quad->texture_size; |
| 806 float fragmentTexTranslateX = clampTexRect.x() / textureSize.width(); | 813 float fragmentTexTranslateX = clampTexRect.x() / textureSize.width(); |
| 807 float fragmentTexTranslateY = clampTexRect.y() / textureSize.height(); | 814 float fragmentTexTranslateY = clampTexRect.y() / textureSize.height(); |
| 808 float fragmentTexScaleX = clampTexRect.width() / textureSize.width(); | 815 float fragmentTexScaleX = clampTexRect.width() / textureSize.width(); |
| 809 float fragmentTexScaleY = clampTexRect.height() / textureSize.height(); | 816 float fragmentTexScaleY = clampTexRect.height() / textureSize.height(); |
| 810 | 817 |
| 811 | |
| 812 gfx::QuadF localQuad; | 818 gfx::QuadF localQuad; |
| 813 gfx::Transform deviceTransform = frame.windowMatrix * frame.projectionMatrix
* quad->quadTransform(); | 819 gfx::Transform deviceTransform = frame.windowMatrix * frame.projectionMatrix
* quad->quadTransform(); |
| 814 deviceTransform.FlattenTo2d(); | 820 deviceTransform.FlattenTo2d(); |
| 815 if (!deviceTransform.IsInvertible()) | 821 if (!deviceTransform.IsInvertible()) |
| 816 return; | 822 return; |
| 817 | 823 |
| 818 bool clipped = false; | 824 bool clipped = false; |
| 819 gfx::QuadF deviceLayerQuad = MathUtil::mapQuad(deviceTransform, gfx::QuadF(q
uad->visibleContentRect()), clipped); | 825 gfx::QuadF deviceLayerQuad = MathUtil::mapQuad(deviceTransform, gfx::QuadF(q
uad->visibleContentRect()), clipped); |
| 820 DCHECK(!clipped); | 826 DCHECK(!clipped); |
| 821 | 827 |
| 828 // TODO(reveman): Axis-aligned is not enough to avoid anti-aliasing. |
| 829 // Bounding rectangle for quad also needs to be expressible as |
| 830 // an integer rectangle. crbug.com/169374 |
| 831 bool isAxisAlignedInTarget = deviceLayerQuad.IsRectilinear(); |
| 832 bool useAA = !clipped && !isAxisAlignedInTarget && quad->IsEdge(); |
| 833 |
| 822 TileProgramUniforms uniforms; | 834 TileProgramUniforms uniforms; |
| 823 // For now, we simply skip anti-aliasing with the quad is clipped. This only
happens | 835 if (useAA) { |
| 824 // on perspective transformed layers that go partially behind the camera. | |
| 825 if (quad->IsAntialiased() && !clipped) { | |
| 826 if (quad->swizzle_contents) | 836 if (quad->swizzle_contents) |
| 827 tileUniformLocation(tileProgramSwizzleAA(), uniforms); | 837 tileUniformLocation(tileProgramSwizzleAA(), uniforms); |
| 828 else | 838 else |
| 829 tileUniformLocation(tileProgramAA(), uniforms); | 839 tileUniformLocation(tileProgramAA(), uniforms); |
| 830 } else { | 840 } else { |
| 831 if (quad->ShouldDrawWithBlending()) { | 841 if (quad->ShouldDrawWithBlending()) { |
| 832 if (quad->swizzle_contents) | 842 if (quad->swizzle_contents) |
| 833 tileUniformLocation(tileProgramSwizzle(), uniforms); | 843 tileUniformLocation(tileProgramSwizzle(), uniforms); |
| 834 else | 844 else |
| 835 tileUniformLocation(tileProgram(), uniforms); | 845 tileUniformLocation(tileProgram(), uniforms); |
| 836 } else { | 846 } else { |
| 837 if (quad->swizzle_contents) | 847 if (quad->swizzle_contents) |
| 838 tileUniformLocation(tileProgramSwizzleOpaque(), uniforms); | 848 tileUniformLocation(tileProgramSwizzleOpaque(), uniforms); |
| 839 else | 849 else |
| 840 tileUniformLocation(tileProgramOpaque(), uniforms); | 850 tileUniformLocation(tileProgramOpaque(), uniforms); |
| 841 } | 851 } |
| 842 } | 852 } |
| 843 | 853 |
| 844 setUseProgram(uniforms.program); | 854 setUseProgram(uniforms.program); |
| 845 GLC(context(), context()->uniform1i(uniforms.samplerLocation, 0)); | 855 GLC(context(), context()->uniform1i(uniforms.samplerLocation, 0)); |
| 846 bool scaled = (texToGeomScaleX != 1 || texToGeomScaleY != 1); | 856 bool scaled = (texToGeomScaleX != 1 || texToGeomScaleY != 1); |
| 847 GLenum filter = (quad->IsAntialiased() || scaled || !quad->quadTransform().I
sIdentityOrIntegerTranslation()) ? GL_LINEAR : GL_NEAREST; | 857 GLenum filter = (useAA || scaled || !quad->quadTransform().IsIdentityOrInteg
erTranslation()) ? GL_LINEAR : GL_NEAREST; |
| 848 ResourceProvider::ScopedSamplerGL quadResourceLock(m_resourceProvider, quad-
>resource_id, GL_TEXTURE_2D, filter); | 858 ResourceProvider::ScopedSamplerGL quadResourceLock(m_resourceProvider, quad-
>resource_id, GL_TEXTURE_2D, filter); |
| 849 | 859 |
| 850 bool useAA = !clipped && quad->IsAntialiased(); | |
| 851 if (useAA) { | 860 if (useAA) { |
| 852 LayerQuad deviceLayerBounds = LayerQuad(gfx::QuadF(deviceLayerQuad.Bound
ingBox())); | 861 LayerQuad deviceLayerBounds = LayerQuad(gfx::QuadF(deviceLayerQuad.Bound
ingBox())); |
| 853 deviceLayerBounds.inflateAntiAliasingDistance(); | 862 deviceLayerBounds.inflateAntiAliasingDistance(); |
| 854 | 863 |
| 855 LayerQuad deviceLayerEdges = LayerQuad(deviceLayerQuad); | 864 LayerQuad deviceLayerEdges = LayerQuad(deviceLayerQuad); |
| 856 deviceLayerEdges.inflateAntiAliasingDistance(); | 865 deviceLayerEdges.inflateAntiAliasingDistance(); |
| 857 | 866 |
| 858 float edge[24]; | 867 float edge[24]; |
| 859 deviceLayerEdges.toFloatArray(edge); | 868 deviceLayerEdges.toFloatArray(edge); |
| 860 deviceLayerBounds.toFloatArray(&edge[12]); | 869 deviceLayerBounds.toFloatArray(&edge[12]); |
| (...skipping 16 matching lines...) Expand all Loading... |
| 877 DCHECK(!clipped); | 886 DCHECK(!clipped); |
| 878 topRight = MathUtil::mapPoint(deviceTransform, topRight, clipped); | 887 topRight = MathUtil::mapPoint(deviceTransform, topRight, clipped); |
| 879 DCHECK(!clipped); | 888 DCHECK(!clipped); |
| 880 | 889 |
| 881 LayerQuad::Edge bottomEdge(bottomRight, bottomLeft); | 890 LayerQuad::Edge bottomEdge(bottomRight, bottomLeft); |
| 882 LayerQuad::Edge leftEdge(bottomLeft, topLeft); | 891 LayerQuad::Edge leftEdge(bottomLeft, topLeft); |
| 883 LayerQuad::Edge topEdge(topLeft, topRight); | 892 LayerQuad::Edge topEdge(topLeft, topRight); |
| 884 LayerQuad::Edge rightEdge(topRight, bottomRight); | 893 LayerQuad::Edge rightEdge(topRight, bottomRight); |
| 885 | 894 |
| 886 // Only apply anti-aliasing to edges not clipped by culling or scissorin
g. | 895 // Only apply anti-aliasing to edges not clipped by culling or scissorin
g. |
| 887 if (quad->top_edge_aa && tileRect.y() == quad->rect.y()) | 896 if (quad->IsTopEdge() && tileRect.y() == quad->rect.y()) |
| 888 topEdge = deviceLayerEdges.top(); | 897 topEdge = deviceLayerEdges.top(); |
| 889 if (quad->left_edge_aa && tileRect.x() == quad->rect.x()) | 898 if (quad->IsLeftEdge() && tileRect.x() == quad->rect.x()) |
| 890 leftEdge = deviceLayerEdges.left(); | 899 leftEdge = deviceLayerEdges.left(); |
| 891 if (quad->right_edge_aa && tileRect.right() == quad->rect.right()) | 900 if (quad->IsRightEdge() && tileRect.right() == quad->rect.right()) |
| 892 rightEdge = deviceLayerEdges.right(); | 901 rightEdge = deviceLayerEdges.right(); |
| 893 if (quad->bottom_edge_aa && tileRect.bottom() == quad->rect.bottom()) | 902 if (quad->IsBottomEdge() && tileRect.bottom() == quad->rect.bottom()) |
| 894 bottomEdge = deviceLayerEdges.bottom(); | 903 bottomEdge = deviceLayerEdges.bottom(); |
| 895 | 904 |
| 896 float sign = gfx::QuadF(tileRect).IsCounterClockwise() ? -1 : 1; | 905 float sign = gfx::QuadF(tileRect).IsCounterClockwise() ? -1 : 1; |
| 897 bottomEdge.scale(sign); | 906 bottomEdge.scale(sign); |
| 898 leftEdge.scale(sign); | 907 leftEdge.scale(sign); |
| 899 topEdge.scale(sign); | 908 topEdge.scale(sign); |
| 900 rightEdge.scale(sign); | 909 rightEdge.scale(sign); |
| 901 | 910 |
| 902 // Create device space quad. | 911 // Create device space quad. |
| 903 LayerQuad deviceQuad(leftEdge, topEdge, rightEdge, bottomEdge); | 912 LayerQuad deviceQuad(leftEdge, topEdge, rightEdge, bottomEdge); |
| (...skipping 17 matching lines...) Expand all Loading... |
| 921 vertexTexTranslateX *= fragmentTexScaleX; | 930 vertexTexTranslateX *= fragmentTexScaleX; |
| 922 vertexTexTranslateY *= fragmentTexScaleY; | 931 vertexTexTranslateY *= fragmentTexScaleY; |
| 923 vertexTexTranslateX += fragmentTexTranslateX; | 932 vertexTexTranslateX += fragmentTexTranslateX; |
| 924 vertexTexTranslateY += fragmentTexTranslateY; | 933 vertexTexTranslateY += fragmentTexTranslateY; |
| 925 | 934 |
| 926 GLC(context(), context()->uniform4f(uniforms.vertexTexTransformLocation,
vertexTexTranslateX, vertexTexTranslateY, vertexTexScaleX, vertexTexScaleY)); | 935 GLC(context(), context()->uniform4f(uniforms.vertexTexTransformLocation,
vertexTexTranslateX, vertexTexTranslateY, vertexTexScaleX, vertexTexScaleY)); |
| 927 | 936 |
| 928 localQuad = gfx::RectF(tileRect); | 937 localQuad = gfx::RectF(tileRect); |
| 929 } | 938 } |
| 930 | 939 |
| 940 // Enable blending when the quad properties require it or if we decided |
| 941 // to use antialiasing. |
| 942 setBlendEnabled(quad->ShouldDrawWithBlending() || useAA); |
| 943 |
| 931 // Normalize to tileRect. | 944 // Normalize to tileRect. |
| 932 localQuad.Scale(1.0f / tileRect.width(), 1.0f / tileRect.height()); | 945 localQuad.Scale(1.0f / tileRect.width(), 1.0f / tileRect.height()); |
| 933 | 946 |
| 934 setShaderOpacity(quad->opacity(), uniforms.alphaLocation); | 947 setShaderOpacity(quad->opacity(), uniforms.alphaLocation); |
| 935 setShaderQuadF(localQuad, uniforms.pointLocation); | 948 setShaderQuadF(localQuad, uniforms.pointLocation); |
| 936 | 949 |
| 937 // The tile quad shader behaves differently compared to all other shaders. | 950 // The tile quad shader behaves differently compared to all other shaders. |
| 938 // The transform and vertex data are used to figure out the extents that the | 951 // The transform and vertex data are used to figure out the extents that the |
| 939 // un-antialiased quad should have and which vertex this is and the float | 952 // un-antialiased quad should have and which vertex this is and the float |
| 940 // quad passed in via uniform is the actual geometry that gets used to draw | 953 // quad passed in via uniform is the actual geometry that gets used to draw |
| 941 // it. This is why this centered rect is used and not the original quadRect. | 954 // it. This is why this centered rect is used and not the original quadRect. |
| 942 gfx::RectF centeredRect(gfx::PointF(-0.5 * tileRect.width(), -0.5 * tileRect
.height()), tileRect.size()); | 955 gfx::RectF centeredRect(gfx::PointF(-0.5 * tileRect.width(), -0.5 * tileRect
.height()), tileRect.size()); |
| 943 drawQuadGeometry(frame, quad->quadTransform(), centeredRect, uniforms.matrix
Location); | 956 drawQuadGeometry(frame, quad->quadTransform(), centeredRect, uniforms.matrix
Location); |
| 944 } | 957 } |
| 945 | 958 |
| 946 void GLRenderer::drawYUVVideoQuad(const DrawingFrame& frame, const YUVVideoDrawQ
uad* quad) | 959 void GLRenderer::drawYUVVideoQuad(const DrawingFrame& frame, const YUVVideoDrawQ
uad* quad) |
| 947 { | 960 { |
| 961 setBlendEnabled(quad->ShouldDrawWithBlending()); |
| 962 |
| 948 const VideoYUVProgram* program = videoYUVProgram(); | 963 const VideoYUVProgram* program = videoYUVProgram(); |
| 949 DCHECK(program && (program->initialized() || isContextLost())); | 964 DCHECK(program && (program->initialized() || isContextLost())); |
| 950 | 965 |
| 951 const VideoLayerImpl::FramePlane& yPlane = quad->y_plane; | 966 const VideoLayerImpl::FramePlane& yPlane = quad->y_plane; |
| 952 const VideoLayerImpl::FramePlane& uPlane = quad->u_plane; | 967 const VideoLayerImpl::FramePlane& uPlane = quad->u_plane; |
| 953 const VideoLayerImpl::FramePlane& vPlane = quad->v_plane; | 968 const VideoLayerImpl::FramePlane& vPlane = quad->v_plane; |
| 954 | 969 |
| 955 GLC(context(), context()->activeTexture(GL_TEXTURE1)); | 970 GLC(context(), context()->activeTexture(GL_TEXTURE1)); |
| 956 ResourceProvider::ScopedSamplerGL yPlaneLock(m_resourceProvider, yPlane.reso
urceId, GL_TEXTURE_2D, GL_LINEAR); | 971 ResourceProvider::ScopedSamplerGL yPlaneLock(m_resourceProvider, yPlane.reso
urceId, GL_TEXTURE_2D, GL_LINEAR); |
| 957 GLC(context(), context()->activeTexture(GL_TEXTURE2)); | 972 GLC(context(), context()->activeTexture(GL_TEXTURE2)); |
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| 990 | 1005 |
| 991 setShaderOpacity(quad->opacity(), program->fragmentShader().alphaLocation())
; | 1006 setShaderOpacity(quad->opacity(), program->fragmentShader().alphaLocation())
; |
| 992 drawQuadGeometry(frame, quad->quadTransform(), quad->rect, program->vertexSh
ader().matrixLocation()); | 1007 drawQuadGeometry(frame, quad->quadTransform(), quad->rect, program->vertexSh
ader().matrixLocation()); |
| 993 | 1008 |
| 994 // Reset active texture back to texture 0. | 1009 // Reset active texture back to texture 0. |
| 995 GLC(context(), context()->activeTexture(GL_TEXTURE0)); | 1010 GLC(context(), context()->activeTexture(GL_TEXTURE0)); |
| 996 } | 1011 } |
| 997 | 1012 |
| 998 void GLRenderer::drawStreamVideoQuad(const DrawingFrame& frame, const StreamVide
oDrawQuad* quad) | 1013 void GLRenderer::drawStreamVideoQuad(const DrawingFrame& frame, const StreamVide
oDrawQuad* quad) |
| 999 { | 1014 { |
| 1015 setBlendEnabled(quad->ShouldDrawWithBlending()); |
| 1016 |
| 1000 static float glMatrix[16]; | 1017 static float glMatrix[16]; |
| 1001 | 1018 |
| 1002 DCHECK(m_capabilities.usingEglImage); | 1019 DCHECK(m_capabilities.usingEglImage); |
| 1003 | 1020 |
| 1004 const VideoStreamTextureProgram* program = videoStreamTextureProgram(); | 1021 const VideoStreamTextureProgram* program = videoStreamTextureProgram(); |
| 1005 setUseProgram(program->program()); | 1022 setUseProgram(program->program()); |
| 1006 | 1023 |
| 1007 toGLMatrix(&glMatrix[0], quad->matrix); | 1024 toGLMatrix(&glMatrix[0], quad->matrix); |
| 1008 GLC(context(), context()->uniformMatrix4fv(program->vertexShader().texMatrix
Location(), 1, false, glMatrix)); | 1025 GLC(context(), context()->uniformMatrix4fv(program->vertexShader().texMatrix
Location(), 1, false, glMatrix)); |
| 1009 | 1026 |
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| 1178 } | 1195 } |
| 1179 | 1196 |
| 1180 drawQuadGeometry(frame, quad->quadTransform(), quad->rect, binding.matrixLoc
ation); | 1197 drawQuadGeometry(frame, quad->quadTransform(), quad->rect, binding.matrixLoc
ation); |
| 1181 | 1198 |
| 1182 if (!quad->premultiplied_alpha) | 1199 if (!quad->premultiplied_alpha) |
| 1183 GLC(m_context, m_context->blendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA)); | 1200 GLC(m_context, m_context->blendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA)); |
| 1184 } | 1201 } |
| 1185 | 1202 |
| 1186 void GLRenderer::drawIOSurfaceQuad(const DrawingFrame& frame, const IOSurfaceDra
wQuad* quad) | 1203 void GLRenderer::drawIOSurfaceQuad(const DrawingFrame& frame, const IOSurfaceDra
wQuad* quad) |
| 1187 { | 1204 { |
| 1205 setBlendEnabled(quad->ShouldDrawWithBlending()); |
| 1206 |
| 1188 TexTransformTextureProgramBinding binding; | 1207 TexTransformTextureProgramBinding binding; |
| 1189 binding.set(textureIOSurfaceProgram(), context()); | 1208 binding.set(textureIOSurfaceProgram(), context()); |
| 1190 | 1209 |
| 1191 setUseProgram(binding.programId); | 1210 setUseProgram(binding.programId); |
| 1192 GLC(context(), context()->uniform1i(binding.samplerLocation, 0)); | 1211 GLC(context(), context()->uniform1i(binding.samplerLocation, 0)); |
| 1193 if (quad->orientation == IOSurfaceDrawQuad::FLIPPED) | 1212 if (quad->orientation == IOSurfaceDrawQuad::FLIPPED) |
| 1194 GLC(context(), context()->uniform4f(binding.texTransformLocation, 0, qua
d->io_surface_size.height(), quad->io_surface_size.width(), quad->io_surface_siz
e.height() * -1.0)); | 1213 GLC(context(), context()->uniform4f(binding.texTransformLocation, 0, qua
d->io_surface_size.height(), quad->io_surface_size.width(), quad->io_surface_siz
e.height() * -1.0)); |
| 1195 else | 1214 else |
| 1196 GLC(context(), context()->uniform4f(binding.texTransformLocation, 0, 0,
quad->io_surface_size.width(), quad->io_surface_size.height())); | 1215 GLC(context(), context()->uniform4f(binding.texTransformLocation, 0, 0,
quad->io_surface_size.width(), quad->io_surface_size.height())); |
| 1197 | 1216 |
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| 1847 | 1866 |
| 1848 releaseRenderPassTextures(); | 1867 releaseRenderPassTextures(); |
| 1849 } | 1868 } |
| 1850 | 1869 |
| 1851 bool GLRenderer::isContextLost() | 1870 bool GLRenderer::isContextLost() |
| 1852 { | 1871 { |
| 1853 return (m_context->getGraphicsResetStatusARB() != GL_NO_ERROR); | 1872 return (m_context->getGraphicsResetStatusARB() != GL_NO_ERROR); |
| 1854 } | 1873 } |
| 1855 | 1874 |
| 1856 } // namespace cc | 1875 } // namespace cc |
| OLD | NEW |