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Side by Side Diff: cc/shader.h

Issue 12328092: cc: Flip textures in vertex rather than fragment shader (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 7 years, 10 months ago
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1 // Copyright 2011 The Chromium Authors. All rights reserved. 1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CC_SHADER_H_ 5 #ifndef CC_SHADER_H_
6 #define CC_SHADER_H_ 6 #define CC_SHADER_H_
7 7
8 #include "third_party/skia/include/core/SkColorPriv.h" 8 #include "third_party/skia/include/core/SkColorPriv.h"
9 #include <string> 9 #include <string>
10 10
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71 int matrixLocation() const { return m_matrixLocation; } 71 int matrixLocation() const { return m_matrixLocation; }
72 int texTransformLocation() const { return m_texTransformLocation; } 72 int texTransformLocation() const { return m_texTransformLocation; }
73 int vertexOpacityLocation() const { return m_vertexOpacityLocation; } 73 int vertexOpacityLocation() const { return m_vertexOpacityLocation; }
74 74
75 private: 75 private:
76 int m_matrixLocation; 76 int m_matrixLocation;
77 int m_texTransformLocation; 77 int m_texTransformLocation;
78 int m_vertexOpacityLocation; 78 int m_vertexOpacityLocation;
79 }; 79 };
80 80
81 class VertexShaderPosTexTransformFlip : public VertexShaderPosTexTransform {
82 public:
83 std::string getShaderString() const;
84 };
85
81 class VertexShaderQuad { 86 class VertexShaderQuad {
82 public: 87 public:
83 VertexShaderQuad(); 88 VertexShaderQuad();
84 89
85 void init(WebKit::WebGraphicsContext3D*, unsigned program, bool usingBindUni form, int* baseUniformIndex); 90 void init(WebKit::WebGraphicsContext3D*, unsigned program, bool usingBindUni form, int* baseUniformIndex);
86 std::string getShaderString() const; 91 std::string getShaderString() const;
87 92
88 int matrixLocation() const { return m_matrixLocation; } 93 int matrixLocation() const { return m_matrixLocation; }
89 int pointLocation() const { return m_pointLocation; } 94 int pointLocation() const { return m_pointLocation; }
90 int texScaleLocation() const { return m_texScaleLocation; } 95 int texScaleLocation() const { return m_texScaleLocation; }
(...skipping 58 matching lines...) Expand 10 before | Expand all | Expand 10 after
149 void init(WebKit::WebGraphicsContext3D*, unsigned program, bool usingBindUni form, int* baseUniformIndex); 154 void init(WebKit::WebGraphicsContext3D*, unsigned program, bool usingBindUni form, int* baseUniformIndex);
150 int alphaLocation() const { return -1; } 155 int alphaLocation() const { return -1; }
151 int edgeLocation() const { return -1; } 156 int edgeLocation() const { return -1; }
152 int fragmentTexTransformLocation() const { return -1; } 157 int fragmentTexTransformLocation() const { return -1; }
153 int samplerLocation() const { return m_samplerLocation; } 158 int samplerLocation() const { return m_samplerLocation; }
154 159
155 private: 160 private:
156 int m_samplerLocation; 161 int m_samplerLocation;
157 }; 162 };
158 163
159 class FragmentShaderRGBATexFlipVaryingAlpha : public FragmentTexOpaqueBinding {
160 public:
161 std::string getShaderString() const;
162 };
163
164 class FragmentShaderRGBATexVaryingAlpha : public FragmentTexOpaqueBinding { 164 class FragmentShaderRGBATexVaryingAlpha : public FragmentTexOpaqueBinding {
165 public: 165 public:
166 std::string getShaderString() const; 166 std::string getShaderString() const;
167 }; 167 };
168 168
169 class FragmentShaderRGBATexAlpha : public FragmentTexAlphaBinding { 169 class FragmentShaderRGBATexAlpha : public FragmentTexAlphaBinding {
170 public: 170 public:
171 std::string getShaderString() const; 171 std::string getShaderString() const;
172 }; 172 };
173 173
174 class FragmentShaderRGBATexRectFlipVaryingAlpha : public FragmentTexAlphaBinding {
175 public:
176 std::string getShaderString() const;
177 };
178
179 class FragmentShaderRGBATexRectVaryingAlpha : public FragmentTexAlphaBinding { 174 class FragmentShaderRGBATexRectVaryingAlpha : public FragmentTexAlphaBinding {
180 public: 175 public:
181 std::string getShaderString() const; 176 std::string getShaderString() const;
182 }; 177 };
183 178
184 class FragmentShaderRGBATexOpaque : public FragmentTexOpaqueBinding { 179 class FragmentShaderRGBATexOpaque : public FragmentTexOpaqueBinding {
185 public: 180 public:
186 std::string getShaderString() const; 181 std::string getShaderString() const;
187 }; 182 };
188 183
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347 private: 342 private:
348 int m_alphaLocation; 343 int m_alphaLocation;
349 int m_texTransformLocation; 344 int m_texTransformLocation;
350 int m_frequencyLocation; 345 int m_frequencyLocation;
351 int m_colorLocation; 346 int m_colorLocation;
352 }; 347 };
353 348
354 } // namespace cc 349 } // namespace cc
355 350
356 #endif // CC_SHADER_H_ 351 #endif // CC_SHADER_H_
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