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1 // Copyright 2010 The Chromium Authors. All rights reserved. | 1 // Copyright 2010 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef CC_GL_RENDERER_H_ | 5 #ifndef CC_GL_RENDERER_H_ |
6 #define CC_GL_RENDERER_H_ | 6 #define CC_GL_RENDERER_H_ |
7 | 7 |
8 #include "cc/cc_export.h" | 8 #include "cc/cc_export.h" |
9 #include "cc/checkerboard_draw_quad.h" | 9 #include "cc/checkerboard_draw_quad.h" |
10 #include "cc/debug_border_draw_quad.h" | 10 #include "cc/debug_border_draw_quad.h" |
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153 typedef ProgramBinding<VertexShaderPosTex, FragmentShaderCheckerboard> TileC
heckerboardProgram; | 153 typedef ProgramBinding<VertexShaderPosTex, FragmentShaderCheckerboard> TileC
heckerboardProgram; |
154 | 154 |
155 // Render surface shaders. | 155 // Render surface shaders. |
156 typedef ProgramBinding<VertexShaderPosTexTransform, FragmentShaderRGBATexAlp
ha> RenderPassProgram; | 156 typedef ProgramBinding<VertexShaderPosTexTransform, FragmentShaderRGBATexAlp
ha> RenderPassProgram; |
157 typedef ProgramBinding<VertexShaderPosTexTransform, FragmentShaderRGBATexAlp
haMask> RenderPassMaskProgram; | 157 typedef ProgramBinding<VertexShaderPosTexTransform, FragmentShaderRGBATexAlp
haMask> RenderPassMaskProgram; |
158 typedef ProgramBinding<VertexShaderQuad, FragmentShaderRGBATexAlphaAA> Rende
rPassProgramAA; | 158 typedef ProgramBinding<VertexShaderQuad, FragmentShaderRGBATexAlphaAA> Rende
rPassProgramAA; |
159 typedef ProgramBinding<VertexShaderQuad, FragmentShaderRGBATexAlphaMaskAA> R
enderPassMaskProgramAA; | 159 typedef ProgramBinding<VertexShaderQuad, FragmentShaderRGBATexAlphaMaskAA> R
enderPassMaskProgramAA; |
160 | 160 |
161 // Texture shaders. | 161 // Texture shaders. |
162 typedef ProgramBinding<VertexShaderPosTexTransform, FragmentShaderRGBATexVar
yingAlpha> TextureProgram; | 162 typedef ProgramBinding<VertexShaderPosTexTransform, FragmentShaderRGBATexVar
yingAlpha> TextureProgram; |
163 typedef ProgramBinding<VertexShaderPosTexTransform, FragmentShaderRGBATexFli
pVaryingAlpha> TextureProgramFlip; | 163 typedef ProgramBinding<VertexShaderPosTexTransformFlip, FragmentShaderRGBATe
xVaryingAlpha> TextureProgramFlip; |
164 typedef ProgramBinding<VertexShaderPosTexTransform, FragmentShaderRGBATexRec
tVaryingAlpha> TextureIOSurfaceProgram; | 164 typedef ProgramBinding<VertexShaderPosTexTransform, FragmentShaderRGBATexRec
tVaryingAlpha> TextureIOSurfaceProgram; |
165 | 165 |
166 // Video shaders. | 166 // Video shaders. |
167 typedef ProgramBinding<VertexShaderVideoTransform, FragmentShaderOESImageExt
ernal> VideoStreamTextureProgram; | 167 typedef ProgramBinding<VertexShaderVideoTransform, FragmentShaderOESImageExt
ernal> VideoStreamTextureProgram; |
168 typedef ProgramBinding<VertexShaderPosTexYUVStretch, FragmentShaderYUVVideo>
VideoYUVProgram; | 168 typedef ProgramBinding<VertexShaderPosTexYUVStretch, FragmentShaderYUVVideo>
VideoYUVProgram; |
169 | 169 |
170 // Special purpose / effects shaders. | 170 // Special purpose / effects shaders. |
171 typedef ProgramBinding<VertexShaderPos, FragmentShaderColor> SolidColorProgr
am; | 171 typedef ProgramBinding<VertexShaderPos, FragmentShaderColor> SolidColorProgr
am; |
172 | 172 |
173 const TileProgram* tileProgram(); | 173 const TileProgram* tileProgram(); |
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245 #if DEBUG_GL_CALLS && !defined(NDEBUG) | 245 #if DEBUG_GL_CALLS && !defined(NDEBUG) |
246 #define GLC(context, x) (x, GLRenderer::debugGLCall(&*context, #x, __FILE__, __L
INE__)) | 246 #define GLC(context, x) (x, GLRenderer::debugGLCall(&*context, #x, __FILE__, __L
INE__)) |
247 #else | 247 #else |
248 #define GLC(context, x) (x) | 248 #define GLC(context, x) (x) |
249 #endif | 249 #endif |
250 | 250 |
251 | 251 |
252 } | 252 } |
253 | 253 |
254 #endif // CC_GL_RENDERER_H_ | 254 #endif // CC_GL_RENDERER_H_ |
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