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| 1 // Copyright 2012 the V8 project authors. All rights reserved. | 1 // Copyright 2012 the V8 project authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef V8_OBJECTS_H_ | 5 #ifndef V8_OBJECTS_H_ |
| 6 #define V8_OBJECTS_H_ | 6 #define V8_OBJECTS_H_ |
| 7 | 7 |
| 8 #include <iosfwd> | 8 #include <iosfwd> |
| 9 | 9 |
| 10 #include "src/allocation.h" | 10 #include "src/allocation.h" |
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| 283 enum PrototypeOptimizationMode { REGULAR_PROTOTYPE, FAST_PROTOTYPE }; | 283 enum PrototypeOptimizationMode { REGULAR_PROTOTYPE, FAST_PROTOTYPE }; |
| 284 | 284 |
| 285 | 285 |
| 286 // Indicates whether transitions can be added to a source map or not. | 286 // Indicates whether transitions can be added to a source map or not. |
| 287 enum TransitionFlag { | 287 enum TransitionFlag { |
| 288 INSERT_TRANSITION, | 288 INSERT_TRANSITION, |
| 289 OMIT_TRANSITION | 289 OMIT_TRANSITION |
| 290 }; | 290 }; |
| 291 | 291 |
| 292 | 292 |
| 293 enum DebugExtraICState { | |
| 294 DEBUG_BREAK, | |
| 295 DEBUG_PREPARE_STEP_IN | |
| 296 }; | |
| 297 | |
| 298 | |
| 299 // Indicates whether the transition is simple: the target map of the transition | 293 // Indicates whether the transition is simple: the target map of the transition |
| 300 // either extends the current map with a new property, or it modifies the | 294 // either extends the current map with a new property, or it modifies the |
| 301 // property that was added last to the current map. | 295 // property that was added last to the current map. |
| 302 enum SimpleTransitionFlag { | 296 enum SimpleTransitionFlag { |
| 303 SIMPLE_PROPERTY_TRANSITION, | 297 SIMPLE_PROPERTY_TRANSITION, |
| 304 PROPERTY_TRANSITION, | 298 PROPERTY_TRANSITION, |
| 305 SPECIAL_TRANSITION | 299 SPECIAL_TRANSITION |
| 306 }; | 300 }; |
| 307 | 301 |
| 308 | 302 |
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| 10831 } else { | 10825 } else { |
| 10832 value &= ~(1 << bit_position); | 10826 value &= ~(1 << bit_position); |
| 10833 } | 10827 } |
| 10834 return value; | 10828 return value; |
| 10835 } | 10829 } |
| 10836 }; | 10830 }; |
| 10837 | 10831 |
| 10838 } } // namespace v8::internal | 10832 } } // namespace v8::internal |
| 10839 | 10833 |
| 10840 #endif // V8_OBJECTS_H_ | 10834 #endif // V8_OBJECTS_H_ |
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