Index: gpu/command_buffer/service/shader_manager.cc |
diff --git a/gpu/command_buffer/service/shader_manager.cc b/gpu/command_buffer/service/shader_manager.cc |
index 27ab5c9cbc050ff06fedf25c1ddb26b47974add1..b938801704e4e82dc1796456cbf9ff1100c13ee8 100644 |
--- a/gpu/command_buffer/service/shader_manager.cc |
+++ b/gpu/command_buffer/service/shader_manager.cc |
@@ -12,7 +12,7 @@ |
namespace gpu { |
namespace gles2 { |
-ShaderManager::ShaderInfo::ShaderInfo(GLuint service_id, GLenum shader_type) |
+Shader::Shader(GLuint service_id, GLenum shader_type) |
: use_count_(0), |
service_id_(service_id), |
shader_type_(shader_type), |
@@ -20,24 +20,24 @@ ShaderManager::ShaderInfo::ShaderInfo(GLuint service_id, GLenum shader_type) |
compilation_status_(NOT_COMPILED) { |
} |
-ShaderManager::ShaderInfo::~ShaderInfo() { |
+Shader::~Shader() { |
} |
-void ShaderManager::ShaderInfo::IncUseCount() { |
+void Shader::IncUseCount() { |
++use_count_; |
} |
-void ShaderManager::ShaderInfo::DecUseCount() { |
+void Shader::DecUseCount() { |
--use_count_; |
DCHECK_GE(use_count_, 0); |
} |
-void ShaderManager::ShaderInfo::MarkAsDeleted() { |
+void Shader::MarkAsDeleted() { |
DCHECK_NE(service_id_, 0u); |
service_id_ = 0; |
} |
-void ShaderManager::ShaderInfo::SetStatus( |
+void Shader::SetStatus( |
bool valid, const char* log, ShaderTranslatorInterface* translator) { |
valid_ = valid; |
log_info_.reset(log ? new std::string(log) : NULL); |
@@ -52,14 +52,14 @@ void ShaderManager::ShaderInfo::SetStatus( |
} |
} |
-const ShaderManager::ShaderInfo::VariableInfo* |
- ShaderManager::ShaderInfo::GetAttribInfo( |
+const Shader::VariableInfo* |
+ Shader::GetAttribInfo( |
const std::string& name) const { |
VariableMap::const_iterator it = attrib_map_.find(name); |
return it != attrib_map_.end() ? &it->second : NULL; |
} |
-const std::string* ShaderManager::ShaderInfo::GetAttribMappedName( |
+const std::string* Shader::GetAttribMappedName( |
const std::string& original_name) const { |
for (VariableMap::const_iterator it = attrib_map_.begin(); |
it != attrib_map_.end(); ++it) { |
@@ -69,7 +69,7 @@ const std::string* ShaderManager::ShaderInfo::GetAttribMappedName( |
return NULL; |
} |
-const std::string* ShaderManager::ShaderInfo::GetOriginalNameFromHashedName( |
+const std::string* Shader::GetOriginalNameFromHashedName( |
const std::string& hashed_name) const { |
NameMap::const_iterator it = name_map_.find(hashed_name); |
if (it != name_map_.end()) |
@@ -77,8 +77,8 @@ const std::string* ShaderManager::ShaderInfo::GetOriginalNameFromHashedName( |
return NULL; |
} |
-const ShaderManager::ShaderInfo::VariableInfo* |
- ShaderManager::ShaderInfo::GetUniformInfo( |
+const Shader::VariableInfo* |
+ Shader::GetUniformInfo( |
const std::string& name) const { |
VariableMap::const_iterator it = uniform_map_.find(name); |
return it != uniform_map_.end() ? &it->second : NULL; |
@@ -93,7 +93,7 @@ ShaderManager::~ShaderManager() { |
void ShaderManager::Destroy(bool have_context) { |
while (!shader_infos_.empty()) { |
if (have_context) { |
- ShaderInfo* info = shader_infos_.begin()->second; |
+ Shader* info = shader_infos_.begin()->second; |
if (!info->IsDeleted()) { |
glDeleteShader(info->service_id()); |
info->MarkAsDeleted(); |
@@ -103,18 +103,19 @@ void ShaderManager::Destroy(bool have_context) { |
} |
} |
-ShaderManager::ShaderInfo* ShaderManager::CreateShaderInfo( |
+Shader* ShaderManager::CreateShader( |
GLuint client_id, |
GLuint service_id, |
GLenum shader_type) { |
std::pair<ShaderInfoMap::iterator, bool> result = |
shader_infos_.insert(std::make_pair( |
- client_id, ShaderInfo::Ref(new ShaderInfo(service_id, shader_type)))); |
+ client_id, scoped_refptr<Shader>( |
+ new Shader(service_id, shader_type)))); |
DCHECK(result.second); |
return result.first->second; |
} |
-ShaderManager::ShaderInfo* ShaderManager::GetShaderInfo(GLuint client_id) { |
+Shader* ShaderManager::GetShader(GLuint client_id) { |
ShaderInfoMap::iterator it = shader_infos_.find(client_id); |
return it != shader_infos_.end() ? it->second : NULL; |
} |
@@ -131,7 +132,7 @@ bool ShaderManager::GetClientId(GLuint service_id, GLuint* client_id) const { |
return false; |
} |
-bool ShaderManager::IsOwned(ShaderManager::ShaderInfo* info) { |
+bool ShaderManager::IsOwned(Shader* info) { |
for (ShaderInfoMap::iterator it = shader_infos_.begin(); |
it != shader_infos_.end(); ++it) { |
if (it->second.get() == info) { |
@@ -141,7 +142,7 @@ bool ShaderManager::IsOwned(ShaderManager::ShaderInfo* info) { |
return false; |
} |
-void ShaderManager::RemoveShaderInfoIfUnused(ShaderManager::ShaderInfo* info) { |
+void ShaderManager::RemoveShader(Shader* info) { |
DCHECK(info); |
DCHECK(IsOwned(info)); |
if (info->IsDeleted() && !info->InUse()) { |
@@ -156,24 +157,24 @@ void ShaderManager::RemoveShaderInfoIfUnused(ShaderManager::ShaderInfo* info) { |
} |
} |
-void ShaderManager::MarkAsDeleted(ShaderManager::ShaderInfo* info) { |
+void ShaderManager::MarkAsDeleted(Shader* info) { |
DCHECK(info); |
DCHECK(IsOwned(info)); |
info->MarkAsDeleted(); |
- RemoveShaderInfoIfUnused(info); |
+ RemoveShader(info); |
} |
-void ShaderManager::UseShader(ShaderManager::ShaderInfo* info) { |
+void ShaderManager::UseShader(Shader* info) { |
DCHECK(info); |
DCHECK(IsOwned(info)); |
info->IncUseCount(); |
} |
-void ShaderManager::UnuseShader(ShaderManager::ShaderInfo* info) { |
+void ShaderManager::UnuseShader(Shader* info) { |
DCHECK(info); |
DCHECK(IsOwned(info)); |
info->DecUseCount(); |
- RemoveShaderInfoIfUnused(info); |
+ RemoveShader(info); |
} |
} // namespace gles2 |