Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(167)

Unified Diff: gpu/command_buffer/service/vertex_attrib_manager.h

Issue 12326146: Refactor/Rename a bunch of GPU stuff (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 7 years, 10 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View side-by-side diff with in-line comments
Download patch
Index: gpu/command_buffer/service/vertex_attrib_manager.h
diff --git a/gpu/command_buffer/service/vertex_attrib_manager.h b/gpu/command_buffer/service/vertex_attrib_manager.h
index 9e87ee66d59f0da17a7919e231dbcdf1e9631c34..6ddfc4daf9b79077fdf980f861fa04d23461d597 100644
--- a/gpu/command_buffer/service/vertex_attrib_manager.h
+++ b/gpu/command_buffer/service/vertex_attrib_manager.h
@@ -19,158 +19,156 @@ namespace gles2 {
class VertexArrayManager;
-// Manages vertex attributes.
-// This class also acts as the service-side representation of a
-// vertex array object and it's contained state.
-class GPU_EXPORT VertexAttribManager :
- public base::RefCounted<VertexAttribManager> {
+// Info about a Vertex Attribute. This is used to track what the user currently
+// has bound on each Vertex Attribute so that checking can be done at
+// glDrawXXX time.
+class GPU_EXPORT VertexAttrib {
public:
- typedef scoped_refptr<VertexAttribManager> Ref;
-
- // Info about Vertex Attributes. This is used to track what the user currently
- // has bound on each Vertex Attribute so that checking can be done at
- // glDrawXXX time.
- class GPU_EXPORT VertexAttribInfo {
- public:
- typedef std::list<VertexAttribInfo*> VertexAttribInfoList;
-
- VertexAttribInfo();
- ~VertexAttribInfo();
+ typedef std::list<VertexAttrib*> VertexAttribInfoList;
- // Returns true if this VertexAttrib can access index.
- bool CanAccess(GLuint index) const;
+ VertexAttrib();
+ ~VertexAttrib();
- BufferManager::BufferInfo* buffer() const {
- return buffer_;
- }
+ // Returns true if this VertexAttrib can access index.
+ bool CanAccess(GLuint index) const;
- GLsizei offset() const {
- return offset_;
- }
+ BufferManager::Buffer* buffer() const {
+ return buffer_;
+ }
- GLuint index() const {
- return index_;
- }
+ GLsizei offset() const {
+ return offset_;
+ }
- GLint size() const {
- return size_;
- }
+ GLuint index() const {
+ return index_;
+ }
- GLenum type() const {
- return type_;
- }
+ GLint size() const {
+ return size_;
+ }
- GLboolean normalized() const {
- return normalized_;
- }
+ GLenum type() const {
+ return type_;
+ }
- GLsizei gl_stride() const {
- return gl_stride_;
- }
+ GLboolean normalized() const {
+ return normalized_;
+ }
- GLuint divisor() const {
- return divisor_;
- }
+ GLsizei gl_stride() const {
+ return gl_stride_;
+ }
- bool enabled() const {
- return enabled_;
- }
+ GLuint divisor() const {
+ return divisor_;
+ }
- // Find the maximum vertex accessed, accounting for instancing.
- GLuint MaxVertexAccessed(GLsizei primcount,
- GLuint max_vertex_accessed) const {
- return (primcount && divisor_) ? ((primcount - 1) / divisor_) :
- max_vertex_accessed;
- }
+ bool enabled() const {
+ return enabled_;
+ }
- private:
- friend class VertexAttribManager;
+ // Find the maximum vertex accessed, accounting for instancing.
+ GLuint MaxVertexAccessed(GLsizei primcount,
+ GLuint max_vertex_accessed) const {
+ return (primcount && divisor_) ? ((primcount - 1) / divisor_) :
+ max_vertex_accessed;
+ }
- void set_enabled(bool enabled) {
- enabled_ = enabled;
- }
+ private:
+ friend class VertexAttribManager;
- void set_index(GLuint index) {
- index_ = index;
- }
+ void set_enabled(bool enabled) {
+ enabled_ = enabled;
+ }
- void SetList(VertexAttribInfoList* new_list) {
- DCHECK(new_list);
+ void set_index(GLuint index) {
+ index_ = index;
+ }
- if (list_) {
- list_->erase(it_);
- }
+ void SetList(VertexAttribInfoList* new_list) {
+ DCHECK(new_list);
- it_ = new_list->insert(new_list->end(), this);
- list_ = new_list;
+ if (list_) {
+ list_->erase(it_);
}
- void SetInfo(
- BufferManager::BufferInfo* buffer,
- GLint size,
- GLenum type,
- GLboolean normalized,
- GLsizei gl_stride,
- GLsizei real_stride,
- GLsizei offset) {
- DCHECK_GT(real_stride, 0);
- buffer_ = buffer;
- size_ = size;
- type_ = type;
- normalized_ = normalized;
- gl_stride_ = gl_stride;
- real_stride_ = real_stride;
- offset_ = offset;
- }
+ it_ = new_list->insert(new_list->end(), this);
+ list_ = new_list;
+ }
- void SetDivisor(GLsizei divisor) {
- divisor_ = divisor;
- }
+ void SetInfo(
+ BufferManager::Buffer* buffer,
+ GLint size,
+ GLenum type,
+ GLboolean normalized,
+ GLsizei gl_stride,
+ GLsizei real_stride,
+ GLsizei offset) {
+ DCHECK_GT(real_stride, 0);
+ buffer_ = buffer;
+ size_ = size;
+ type_ = type;
+ normalized_ = normalized;
+ gl_stride_ = gl_stride;
+ real_stride_ = real_stride;
+ offset_ = offset;
+ }
- void Unbind(BufferManager::BufferInfo* buffer) {
- if (buffer_ == buffer) {
- buffer_ = NULL;
- }
+ void SetDivisor(GLsizei divisor) {
+ divisor_ = divisor;
+ }
+
+ void Unbind(BufferManager::Buffer* buffer) {
+ if (buffer_ == buffer) {
+ buffer_ = NULL;
}
+ }
- // The index of this attrib.
- GLuint index_;
+ // The index of this attrib.
+ GLuint index_;
- // Whether or not this attribute is enabled.
- bool enabled_;
+ // Whether or not this attribute is enabled.
+ bool enabled_;
- // number of components (1, 2, 3, 4)
- GLint size_;
+ // number of components (1, 2, 3, 4)
+ GLint size_;
- // GL_BYTE, GL_FLOAT, etc. See glVertexAttribPointer.
- GLenum type_;
+ // GL_BYTE, GL_FLOAT, etc. See glVertexAttribPointer.
+ GLenum type_;
- // The offset into the buffer.
- GLsizei offset_;
+ // The offset into the buffer.
+ GLsizei offset_;
- GLboolean normalized_;
+ GLboolean normalized_;
- // The stride passed to glVertexAttribPointer.
- GLsizei gl_stride_;
+ // The stride passed to glVertexAttribPointer.
+ GLsizei gl_stride_;
- // The stride that will be used to access the buffer. This is the actual
- // stide, NOT the GL bogus stride. In other words there is never a stride
- // of 0.
- GLsizei real_stride_;
+ // The stride that will be used to access the buffer. This is the actual
+ // stide, NOT the GL bogus stride. In other words there is never a stride
+ // of 0.
+ GLsizei real_stride_;
- GLsizei divisor_;
+ GLsizei divisor_;
- // The buffer bound to this attribute.
- BufferManager::BufferInfo::Ref buffer_;
+ // The buffer bound to this attribute.
+ scoped_refptr<BufferManager::Buffer> buffer_;
- // List this info is on.
- VertexAttribInfoList* list_;
+ // List this info is on.
+ VertexAttribInfoList* list_;
- // Iterator for list this info is on. Enabled/Disabled
- VertexAttribInfoList::iterator it_;
- };
+ // Iterator for list this info is on. Enabled/Disabled
+ VertexAttribInfoList::iterator it_;
+};
- typedef std::list<VertexAttribInfo*> VertexAttribInfoList;
+// Manages vertex attributes.
+// This class also acts as the service-side representation of a
+// vertex array object and it's contained state.
+class GPU_EXPORT VertexAttribManager :
+ public base::RefCounted<VertexAttribManager> {
+ public:
+ typedef std::list<VertexAttrib*> VertexAttribInfoList;
VertexAttribManager();
@@ -186,7 +184,7 @@ class GPU_EXPORT VertexAttribManager :
return enabled_vertex_attribs_;
}
- VertexAttribInfo* GetVertexAttribInfo(GLuint index) {
+ VertexAttrib* GetVertexAttrib(GLuint index) {
if (index < vertex_attrib_infos_.size()) {
return &vertex_attrib_infos_[index];
}
@@ -195,14 +193,14 @@ class GPU_EXPORT VertexAttribManager :
void SetAttribInfo(
GLuint index,
- BufferManager::BufferInfo* buffer,
+ BufferManager::Buffer* buffer,
GLint size,
GLenum type,
GLboolean normalized,
GLsizei gl_stride,
GLsizei real_stride,
GLsizei offset) {
- VertexAttribInfo* info = GetVertexAttribInfo(index);
+ VertexAttrib* info = GetVertexAttrib(index);
if (info) {
if (info->type() == GL_FIXED) {
--num_fixed_attribs_;
@@ -216,17 +214,17 @@ class GPU_EXPORT VertexAttribManager :
}
void SetDivisor(GLuint index, GLuint divisor) {
- VertexAttribInfo* info = GetVertexAttribInfo(index);
+ VertexAttrib* info = GetVertexAttrib(index);
if (info) {
info->SetDivisor(divisor);
}
}
- void SetElementArrayBuffer(BufferManager::BufferInfo* buffer) {
+ void SetElementArrayBuffer(BufferManager::Buffer* buffer) {
element_array_buffer_ = buffer;
}
- BufferManager::BufferInfo* element_array_buffer() const {
+ BufferManager::Buffer* element_array_buffer() const {
return element_array_buffer_;
}
@@ -234,7 +232,7 @@ class GPU_EXPORT VertexAttribManager :
return service_id_;
}
- void Unbind(BufferManager::BufferInfo* buffer);
+ void Unbind(BufferManager::Buffer* buffer);
bool IsDeleted() const {
return deleted_;
@@ -268,11 +266,11 @@ class GPU_EXPORT VertexAttribManager :
// Info for each vertex attribute saved so we can check at glDrawXXX time
// if it is safe to draw.
- std::vector<VertexAttribInfo> vertex_attrib_infos_;
+ std::vector<VertexAttrib> vertex_attrib_infos_;
// The currently bound element array buffer. If this is 0 it is illegal
// to call glDrawElements.
- BufferManager::BufferInfo::Ref element_array_buffer_;
+ scoped_refptr<BufferManager::Buffer> element_array_buffer_;
// Lists for which vertex attribs are enabled, disabled.
VertexAttribInfoList enabled_vertex_attribs_;
« no previous file with comments | « gpu/command_buffer/service/vertex_array_manager.cc ('k') | gpu/command_buffer/service/vertex_attrib_manager.cc » ('j') | no next file with comments »

Powered by Google App Engine
This is Rietveld 408576698