Index: gpu/command_buffer/service/context_state.cc |
diff --git a/gpu/command_buffer/service/context_state.cc b/gpu/command_buffer/service/context_state.cc |
index 152ac6eadbb2dae50619868566a5ea59e5059bb5..3b869e38a97f6b462d6de2c62380946c45804773 100644 |
--- a/gpu/command_buffer/service/context_state.cc |
+++ b/gpu/command_buffer/service/context_state.cc |
@@ -70,7 +70,7 @@ void ContextState::RestoreTextureUnitBindings(GLuint unit) const { |
void ContextState::RestoreBufferBindings() const { |
if (vertex_attrib_manager) { |
- BufferManager::BufferInfo* element_array_buffer = |
+ BufferManager::Buffer* element_array_buffer = |
vertex_attrib_manager->element_array_buffer(); |
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, |
element_array_buffer ? element_array_buffer->service_id() : 0); |
@@ -96,10 +96,10 @@ void ContextState::RestoreActiveTexture() const { |
} |
void ContextState::RestoreAttribute(GLuint attrib) const { |
- const VertexAttribManager::VertexAttribInfo* info = |
- vertex_attrib_manager->GetVertexAttribInfo(attrib); |
+ const VertexAttrib* info = |
+ vertex_attrib_manager->GetVertexAttrib(attrib); |
const void* ptr = reinterpret_cast<const void*>(info->offset()); |
- BufferManager::BufferInfo* buffer_info = info->buffer(); |
+ BufferManager::Buffer* buffer_info = info->buffer(); |
glBindBuffer( |
GL_ARRAY_BUFFER, buffer_info ? buffer_info->service_id() : 0); |
glVertexAttribPointer( |