| Index: gpu/command_buffer/service/texture_manager.cc
|
| diff --git a/gpu/command_buffer/service/texture_manager.cc b/gpu/command_buffer/service/texture_manager.cc
|
| index 3937e4819a12a7e7731009d393898472a4d95da6..104cadd9d0775f13a847f589dfbdc5ee6ba6dc2d 100644
|
| --- a/gpu/command_buffer/service/texture_manager.cc
|
| +++ b/gpu/command_buffer/service/texture_manager.cc
|
| @@ -63,7 +63,7 @@ TextureManager::~TextureManager() {
|
| DCHECK(texture_infos_.empty());
|
|
|
| // If this triggers, that means something is keeping a reference to
|
| - // a TextureInfo belonging to this.
|
| + // a Texture belonging to this.
|
| CHECK_EQ(texture_info_count_, 0u);
|
|
|
| DCHECK_EQ(0, num_unrenderable_textures_);
|
| @@ -86,7 +86,7 @@ void TextureManager::Destroy(bool have_context) {
|
| DCHECK_EQ(0u, memory_tracker_unmanaged_->GetMemRepresented());
|
| }
|
|
|
| -TextureManager::TextureInfo::TextureInfo(TextureManager* manager,
|
| +Texture::Texture(TextureManager* manager,
|
| GLuint service_id)
|
| : manager_(manager),
|
| service_id_(service_id),
|
| @@ -115,7 +115,7 @@ TextureManager::TextureInfo::TextureInfo(TextureManager* manager,
|
| }
|
| }
|
|
|
| -TextureManager::TextureInfo::~TextureInfo() {
|
| +Texture::~Texture() {
|
| if (manager_) {
|
| if (owned_ && manager_->have_context_) {
|
| GLuint id = service_id();
|
| @@ -127,7 +127,7 @@ TextureManager::TextureInfo::~TextureInfo() {
|
| }
|
| }
|
|
|
| -TextureManager::TextureInfo::LevelInfo::LevelInfo()
|
| +Texture::LevelInfo::LevelInfo()
|
| : cleared(true),
|
| target(0),
|
| level(-1),
|
| @@ -141,7 +141,7 @@ TextureManager::TextureInfo::LevelInfo::LevelInfo()
|
| estimated_size(0) {
|
| }
|
|
|
| -TextureManager::TextureInfo::LevelInfo::LevelInfo(const LevelInfo& rhs)
|
| +Texture::LevelInfo::LevelInfo(const LevelInfo& rhs)
|
| : cleared(rhs.cleared),
|
| target(rhs.target),
|
| level(rhs.level),
|
| @@ -156,10 +156,10 @@ TextureManager::TextureInfo::LevelInfo::LevelInfo(const LevelInfo& rhs)
|
| estimated_size(rhs.estimated_size) {
|
| }
|
|
|
| -TextureManager::TextureInfo::LevelInfo::~LevelInfo() {
|
| +Texture::LevelInfo::~LevelInfo() {
|
| }
|
|
|
| -bool TextureManager::TextureInfo::CanRender(
|
| +bool Texture::CanRender(
|
| const FeatureInfo* feature_info) const {
|
| if (target_ == 0) {
|
| return false;
|
| @@ -182,7 +182,7 @@ bool TextureManager::TextureInfo::CanRender(
|
| }
|
| }
|
|
|
| -void TextureManager::TextureInfo::AddToSignature(
|
| +void Texture::AddToSignature(
|
| const FeatureInfo* feature_info,
|
| GLenum target,
|
| GLint level,
|
| @@ -194,7 +194,7 @@ void TextureManager::TextureInfo::AddToSignature(
|
| level_infos_.size());
|
| DCHECK_LT(static_cast<size_t>(level),
|
| level_infos_[GLTargetToFaceIndex(target)].size());
|
| - const TextureInfo::LevelInfo& info =
|
| + const Texture::LevelInfo& info =
|
| level_infos_[GLTargetToFaceIndex(target)][level];
|
| *signature += base::StringPrintf(
|
| "|Texture|target=%04x|level=%d|internal_format=%04x"
|
| @@ -210,19 +210,19 @@ void TextureManager::TextureInfo::AddToSignature(
|
| usage_);
|
| }
|
|
|
| -bool TextureManager::TextureInfo::MarkMipmapsGenerated(
|
| +bool Texture::MarkMipmapsGenerated(
|
| const FeatureInfo* feature_info) {
|
| if (!CanGenerateMipmaps(feature_info)) {
|
| return false;
|
| }
|
| for (size_t ii = 0; ii < level_infos_.size(); ++ii) {
|
| - const TextureInfo::LevelInfo& info1 = level_infos_[ii][0];
|
| + const Texture::LevelInfo& info1 = level_infos_[ii][0];
|
| GLsizei width = info1.width;
|
| GLsizei height = info1.height;
|
| GLsizei depth = info1.depth;
|
| GLenum target = target_ == GL_TEXTURE_2D ? GL_TEXTURE_2D :
|
| FaceIndexToGLTarget(ii);
|
| - int num_mips = ComputeMipMapCount(width, height, depth);
|
| + int num_mips = TextureManager::ComputeMipMapCount(width, height, depth);
|
| for (int level = 1; level < num_mips; ++level) {
|
| width = std::max(1, width >> 1);
|
| height = std::max(1, height >> 1);
|
| @@ -244,7 +244,7 @@ bool TextureManager::TextureInfo::MarkMipmapsGenerated(
|
| return true;
|
| }
|
|
|
| -void TextureManager::TextureInfo::SetTarget(GLenum target, GLint max_levels) {
|
| +void Texture::SetTarget(GLenum target, GLint max_levels) {
|
| DCHECK_EQ(0u, target_); // you can only set this once.
|
| target_ = target;
|
| size_t num_faces = (target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
|
| @@ -259,7 +259,7 @@ void TextureManager::TextureInfo::SetTarget(GLenum target, GLint max_levels) {
|
| }
|
| }
|
|
|
| -bool TextureManager::TextureInfo::CanGenerateMipmaps(
|
| +bool Texture::CanGenerateMipmaps(
|
| const FeatureInfo* feature_info) const {
|
| if ((npot() && !feature_info->feature_flags().npot_ok) ||
|
| level_infos_.empty() ||
|
| @@ -269,7 +269,7 @@ bool TextureManager::TextureInfo::CanGenerateMipmaps(
|
| }
|
|
|
| // Can't generate mips for depth or stencil textures.
|
| - const TextureInfo::LevelInfo& first = level_infos_[0][0];
|
| + const Texture::LevelInfo& first = level_infos_[0][0];
|
| uint32 channels = GLES2Util::GetChannelsForFormat(first.format);
|
| if (channels & (GLES2Util::kDepth | GLES2Util::kStencil)) {
|
| return false;
|
| @@ -294,7 +294,7 @@ bool TextureManager::TextureInfo::CanGenerateMipmaps(
|
| return true;
|
| }
|
|
|
| -void TextureManager::TextureInfo::SetLevelCleared(GLenum target,
|
| +void Texture::SetLevelCleared(GLenum target,
|
| GLint level,
|
| bool cleared) {
|
| DCHECK_GE(level, 0);
|
| @@ -302,7 +302,7 @@ void TextureManager::TextureInfo::SetLevelCleared(GLenum target,
|
| level_infos_.size());
|
| DCHECK_LT(static_cast<size_t>(level),
|
| level_infos_[GLTargetToFaceIndex(target)].size());
|
| - TextureInfo::LevelInfo& info =
|
| + Texture::LevelInfo& info =
|
| level_infos_[GLTargetToFaceIndex(target)][level];
|
| if (!info.cleared) {
|
| DCHECK_NE(0, num_uncleared_mips_);
|
| @@ -314,18 +314,18 @@ void TextureManager::TextureInfo::SetLevelCleared(GLenum target,
|
| UpdateCleared();
|
| }
|
|
|
| -void TextureManager::TextureInfo::UpdateCleared() {
|
| +void Texture::UpdateCleared() {
|
| if (level_infos_.empty()) {
|
| return;
|
| }
|
|
|
| - const TextureInfo::LevelInfo& first_face = level_infos_[0][0];
|
| - int levels_needed = ComputeMipMapCount(
|
| + const Texture::LevelInfo& first_face = level_infos_[0][0];
|
| + int levels_needed = TextureManager::ComputeMipMapCount(
|
| first_face.width, first_face.height, first_face.depth);
|
| cleared_ = true;
|
| for (size_t ii = 0; ii < level_infos_.size(); ++ii) {
|
| for (GLint jj = 0; jj < levels_needed; ++jj) {
|
| - const TextureInfo::LevelInfo& info = level_infos_[ii][jj];
|
| + const Texture::LevelInfo& info = level_infos_[ii][jj];
|
| if (info.width > 0 && info.height > 0 && info.depth > 0 &&
|
| !info.cleared) {
|
| cleared_ = false;
|
| @@ -335,7 +335,7 @@ void TextureManager::TextureInfo::UpdateCleared() {
|
| }
|
| }
|
|
|
| -void TextureManager::TextureInfo::SetLevelInfo(
|
| +void Texture::SetLevelInfo(
|
| const FeatureInfo* feature_info,
|
| GLenum target,
|
| GLint level,
|
| @@ -355,7 +355,7 @@ void TextureManager::TextureInfo::SetLevelInfo(
|
| DCHECK_GE(width, 0);
|
| DCHECK_GE(height, 0);
|
| DCHECK_GE(depth, 0);
|
| - TextureInfo::LevelInfo& info =
|
| + Texture::LevelInfo& info =
|
| level_infos_[GLTargetToFaceIndex(target)][level];
|
| info.target = target;
|
| info.level = level;
|
| @@ -386,7 +386,7 @@ void TextureManager::TextureInfo::SetLevelInfo(
|
| UpdateCleared();
|
| }
|
|
|
| -bool TextureManager::TextureInfo::ValidForTexture(
|
| +bool Texture::ValidForTexture(
|
| GLint target,
|
| GLint level,
|
| GLint xoffset,
|
| @@ -413,7 +413,7 @@ bool TextureManager::TextureInfo::ValidForTexture(
|
| return false;
|
| }
|
|
|
| -bool TextureManager::TextureInfo::GetLevelSize(
|
| +bool Texture::GetLevelSize(
|
| GLint target, GLint level, GLsizei* width, GLsizei* height) const {
|
| DCHECK(width);
|
| DCHECK(height);
|
| @@ -430,7 +430,7 @@ bool TextureManager::TextureInfo::GetLevelSize(
|
| return false;
|
| }
|
|
|
| -bool TextureManager::TextureInfo::GetLevelType(
|
| +bool Texture::GetLevelType(
|
| GLint target, GLint level, GLenum* type, GLenum* internal_format) const {
|
| DCHECK(type);
|
| DCHECK(internal_format);
|
| @@ -447,7 +447,7 @@ bool TextureManager::TextureInfo::GetLevelType(
|
| return false;
|
| }
|
|
|
| -GLenum TextureManager::TextureInfo::SetParameter(
|
| +GLenum Texture::SetParameter(
|
| const FeatureInfo* feature_info, GLenum pname, GLint param) {
|
| DCHECK(feature_info);
|
|
|
| @@ -514,7 +514,7 @@ GLenum TextureManager::TextureInfo::SetParameter(
|
| return GL_NO_ERROR;
|
| }
|
|
|
| -void TextureManager::TextureInfo::Update(const FeatureInfo* feature_info) {
|
| +void Texture::Update(const FeatureInfo* feature_info) {
|
| // Update npot status.
|
| npot_ = false;
|
|
|
| @@ -526,7 +526,7 @@ void TextureManager::TextureInfo::Update(const FeatureInfo* feature_info) {
|
|
|
| // checks that the first mip of any face is npot.
|
| for (size_t ii = 0; ii < level_infos_.size(); ++ii) {
|
| - const TextureInfo::LevelInfo& info = level_infos_[ii][0];
|
| + const Texture::LevelInfo& info = level_infos_[ii][0];
|
| if (GLES2Util::IsNPOT(info.width) ||
|
| GLES2Util::IsNPOT(info.height) ||
|
| GLES2Util::IsNPOT(info.depth)) {
|
| @@ -536,8 +536,8 @@ void TextureManager::TextureInfo::Update(const FeatureInfo* feature_info) {
|
| }
|
|
|
| // Update texture_complete and cube_complete status.
|
| - const TextureInfo::LevelInfo& first_face = level_infos_[0][0];
|
| - int levels_needed = ComputeMipMapCount(
|
| + const Texture::LevelInfo& first_face = level_infos_[0][0];
|
| + int levels_needed = TextureManager::ComputeMipMapCount(
|
| first_face.width, first_face.height, first_face.depth);
|
| texture_complete_ =
|
| max_level_set_ >= (levels_needed - 1) && max_level_set_ >= 0;
|
| @@ -560,7 +560,7 @@ void TextureManager::TextureInfo::Update(const FeatureInfo* feature_info) {
|
| for (size_t ii = 0;
|
| ii < level_infos_.size() && (cube_complete_ || texture_complete_);
|
| ++ii) {
|
| - const TextureInfo::LevelInfo& level0 = level_infos_[ii][0];
|
| + const Texture::LevelInfo& level0 = level_infos_[ii][0];
|
| if (level0.target == 0 ||
|
| level0.width != first_face.width ||
|
| level0.height != first_face.height ||
|
| @@ -579,7 +579,7 @@ void TextureManager::TextureInfo::Update(const FeatureInfo* feature_info) {
|
| width = std::max(1, width >> 1);
|
| height = std::max(1, height >> 1);
|
| depth = std::max(1, depth >> 1);
|
| - const TextureInfo::LevelInfo& info = level_infos_[ii][jj];
|
| + const Texture::LevelInfo& info = level_infos_[ii][jj];
|
| if (info.target == 0 ||
|
| info.width != width ||
|
| info.height != height ||
|
| @@ -594,19 +594,19 @@ void TextureManager::TextureInfo::Update(const FeatureInfo* feature_info) {
|
| }
|
| }
|
|
|
| -bool TextureManager::TextureInfo::ClearRenderableLevels(GLES2Decoder* decoder) {
|
| +bool Texture::ClearRenderableLevels(GLES2Decoder* decoder) {
|
| DCHECK(decoder);
|
| if (SafeToRenderFrom()) {
|
| return true;
|
| }
|
|
|
| - const TextureInfo::LevelInfo& first_face = level_infos_[0][0];
|
| - int levels_needed = ComputeMipMapCount(
|
| + const Texture::LevelInfo& first_face = level_infos_[0][0];
|
| + int levels_needed = TextureManager::ComputeMipMapCount(
|
| first_face.width, first_face.height, first_face.depth);
|
|
|
| for (size_t ii = 0; ii < level_infos_.size(); ++ii) {
|
| for (GLint jj = 0; jj < levels_needed; ++jj) {
|
| - TextureInfo::LevelInfo& info = level_infos_[ii][jj];
|
| + Texture::LevelInfo& info = level_infos_[ii][jj];
|
| if (info.target != 0) {
|
| if (!ClearLevel(decoder, info.target, jj)) {
|
| return false;
|
| @@ -618,19 +618,19 @@ bool TextureManager::TextureInfo::ClearRenderableLevels(GLES2Decoder* decoder) {
|
| return true;
|
| }
|
|
|
| -bool TextureManager::TextureInfo::IsLevelCleared(GLenum target, GLint level) {
|
| +bool Texture::IsLevelCleared(GLenum target, GLint level) {
|
| size_t face_index = GLTargetToFaceIndex(target);
|
| if (face_index >= level_infos_.size() ||
|
| level >= static_cast<GLint>(level_infos_[face_index].size())) {
|
| return true;
|
| }
|
|
|
| - TextureInfo::LevelInfo& info = level_infos_[face_index][level];
|
| + Texture::LevelInfo& info = level_infos_[face_index][level];
|
|
|
| return info.cleared;
|
| }
|
|
|
| -bool TextureManager::TextureInfo::ClearLevel(
|
| +bool Texture::ClearLevel(
|
| GLES2Decoder* decoder, GLenum target, GLint level) {
|
| DCHECK(decoder);
|
| size_t face_index = GLTargetToFaceIndex(target);
|
| @@ -639,7 +639,7 @@ bool TextureManager::TextureInfo::ClearLevel(
|
| return true;
|
| }
|
|
|
| - TextureInfo::LevelInfo& info = level_infos_[face_index][level];
|
| + Texture::LevelInfo& info = level_infos_[face_index][level];
|
|
|
| DCHECK(target == info.target);
|
|
|
| @@ -666,7 +666,7 @@ bool TextureManager::TextureInfo::ClearLevel(
|
| return info.cleared;
|
| }
|
|
|
| -void TextureManager::TextureInfo::SetLevelImage(
|
| +void Texture::SetLevelImage(
|
| const FeatureInfo* feature_info,
|
| GLenum target,
|
| GLint level,
|
| @@ -676,14 +676,14 @@ void TextureManager::TextureInfo::SetLevelImage(
|
| level_infos_.size());
|
| DCHECK_LT(static_cast<size_t>(level),
|
| level_infos_[GLTargetToFaceIndex(target)].size());
|
| - TextureInfo::LevelInfo& info =
|
| + Texture::LevelInfo& info =
|
| level_infos_[GLTargetToFaceIndex(target)][level];
|
| DCHECK_EQ(info.target, target);
|
| DCHECK_EQ(info.level, level);
|
| info.image = image;
|
| }
|
|
|
| -gfx::GLImage* TextureManager::TextureInfo::GetLevelImage(
|
| +gfx::GLImage* Texture::GetLevelImage(
|
| GLint target, GLint level) const {
|
| size_t face_index = GLTargetToFaceIndex(target);
|
| if (level >= 0 && face_index < level_infos_.size() &&
|
| @@ -747,9 +747,10 @@ bool TextureManager::Initialize() {
|
| return true;
|
| }
|
|
|
| -TextureManager::TextureInfo::Ref TextureManager::CreateDefaultAndBlackTextures(
|
| - GLenum target,
|
| - GLuint* black_texture) {
|
| +scoped_refptr<Texture>
|
| + TextureManager::CreateDefaultAndBlackTextures(
|
| + GLenum target,
|
| + GLuint* black_texture) {
|
| static uint8 black[] = {0, 0, 0, 255};
|
|
|
| // Sampling a texture not associated with any EGLImage sibling will return
|
| @@ -779,8 +780,7 @@ TextureManager::TextureInfo::Ref TextureManager::CreateDefaultAndBlackTextures(
|
| // Since we are manually setting up these textures
|
| // we need to manually manipulate some of the their bookkeeping.
|
| ++num_unrenderable_textures_;
|
| - TextureInfo::Ref default_texture = TextureInfo::Ref(
|
| - new TextureInfo(this, ids[1]));
|
| + scoped_refptr<Texture> default_texture(new Texture(this, ids[1]));
|
| SetInfoTarget(default_texture, target);
|
| if (needs_faces) {
|
| for (int ii = 0; ii < GLES2Util::kNumFaces; ++ii) {
|
| @@ -824,7 +824,7 @@ bool TextureManager::ValidForTarget(
|
| }
|
|
|
| void TextureManager::SetInfoTarget(
|
| - TextureManager::TextureInfo* info, GLenum target) {
|
| + Texture* info, GLenum target) {
|
| DCHECK(info);
|
| if (!info->CanRender(feature_info_)) {
|
| DCHECK_NE(0, num_unrenderable_textures_);
|
| @@ -836,7 +836,7 @@ void TextureManager::SetInfoTarget(
|
| }
|
| }
|
|
|
| -void TextureManager::SetLevelCleared(TextureManager::TextureInfo* info,
|
| +void TextureManager::SetLevelCleared(Texture* info,
|
| GLenum target,
|
| GLint level,
|
| bool cleared) {
|
| @@ -855,7 +855,7 @@ void TextureManager::SetLevelCleared(TextureManager::TextureInfo* info,
|
| }
|
|
|
| bool TextureManager::ClearRenderableLevels(
|
| - GLES2Decoder* decoder,TextureManager::TextureInfo* info) {
|
| + GLES2Decoder* decoder,Texture* info) {
|
| DCHECK(info);
|
| if (info->SafeToRenderFrom()) {
|
| return true;
|
| @@ -873,7 +873,7 @@ bool TextureManager::ClearRenderableLevels(
|
| }
|
|
|
| bool TextureManager::ClearTextureLevel(
|
| - GLES2Decoder* decoder,TextureManager::TextureInfo* info,
|
| + GLES2Decoder* decoder,Texture* info,
|
| GLenum target, GLint level) {
|
| DCHECK(info);
|
| if (info->num_uncleared_mips() == 0) {
|
| @@ -895,7 +895,7 @@ bool TextureManager::ClearTextureLevel(
|
| }
|
|
|
| void TextureManager::SetLevelInfo(
|
| - TextureManager::TextureInfo* info,
|
| + Texture* info,
|
| GLenum target,
|
| GLint level,
|
| GLenum internal_format,
|
| @@ -933,7 +933,7 @@ void TextureManager::SetLevelInfo(
|
| }
|
| }
|
|
|
| -TextureDefinition* TextureManager::Save(TextureInfo* info) {
|
| +TextureDefinition* TextureManager::Save(Texture* info) {
|
| DCHECK(info->owned_);
|
|
|
| if (info->IsAttachedToFramebuffer())
|
| @@ -944,7 +944,7 @@ TextureDefinition* TextureManager::Save(TextureInfo* info) {
|
| GLenum target = info->target() == GL_TEXTURE_2D ?
|
| GL_TEXTURE_2D : FaceIndexToGLTarget(face);
|
| for (size_t level = 0; level < info->level_infos_[face].size(); ++level) {
|
| - const TextureInfo::LevelInfo& level_info =
|
| + const Texture::LevelInfo& level_info =
|
| info->level_infos_[face][level];
|
| level_infos[face].push_back(
|
| TextureDefinition::LevelInfo(target,
|
| @@ -990,7 +990,7 @@ TextureDefinition* TextureManager::Save(TextureInfo* info) {
|
| level_infos);
|
| }
|
|
|
| -bool TextureManager::Restore(TextureInfo* info,
|
| +bool TextureManager::Restore(Texture* info,
|
| TextureDefinition* definition) {
|
| DCHECK(info->owned_);
|
|
|
| @@ -1042,7 +1042,7 @@ bool TextureManager::Restore(TextureInfo* info,
|
| }
|
|
|
| GLenum TextureManager::SetParameter(
|
| - TextureManager::TextureInfo* info, GLenum pname, GLint param) {
|
| + Texture* info, GLenum pname, GLint param) {
|
| DCHECK(info);
|
| if (!info->CanRender(feature_info_)) {
|
| DCHECK_NE(0, num_unrenderable_textures_);
|
| @@ -1062,7 +1062,7 @@ GLenum TextureManager::SetParameter(
|
| return result;
|
| }
|
|
|
| -bool TextureManager::MarkMipmapsGenerated(TextureManager::TextureInfo* info) {
|
| +bool TextureManager::MarkMipmapsGenerated(Texture* info) {
|
| DCHECK(info);
|
| if (!info->CanRender(feature_info_)) {
|
| DCHECK_NE(0, num_unrenderable_textures_);
|
| @@ -1088,10 +1088,10 @@ bool TextureManager::MarkMipmapsGenerated(TextureManager::TextureInfo* info) {
|
| return result;
|
| }
|
|
|
| -TextureManager::TextureInfo* TextureManager::CreateTextureInfo(
|
| +Texture* TextureManager::CreateTexture(
|
| GLuint client_id, GLuint service_id) {
|
| DCHECK_NE(0u, service_id);
|
| - TextureInfo::Ref info(new TextureInfo(this, service_id));
|
| + scoped_refptr<Texture> info(new Texture(this, service_id));
|
| std::pair<TextureInfoMap::iterator, bool> result =
|
| texture_infos_.insert(std::make_pair(client_id, info));
|
| DCHECK(result.second);
|
| @@ -1105,26 +1105,26 @@ TextureManager::TextureInfo* TextureManager::CreateTextureInfo(
|
| return info.get();
|
| }
|
|
|
| -TextureManager::TextureInfo* TextureManager::GetTextureInfo(
|
| +Texture* TextureManager::GetTexture(
|
| GLuint client_id) const {
|
| TextureInfoMap::const_iterator it = texture_infos_.find(client_id);
|
| return it != texture_infos_.end() ? it->second : NULL;
|
| }
|
|
|
| -void TextureManager::RemoveTextureInfo(GLuint client_id) {
|
| +void TextureManager::RemoveTexture(GLuint client_id) {
|
| TextureInfoMap::iterator it = texture_infos_.find(client_id);
|
| if (it != texture_infos_.end()) {
|
| - TextureInfo* info = it->second;
|
| + Texture* info = it->second;
|
| info->MarkAsDeleted();
|
| texture_infos_.erase(it);
|
| }
|
| }
|
|
|
| -void TextureManager::StartTracking(TextureManager::TextureInfo* /* texture */) {
|
| +void TextureManager::StartTracking(Texture* /* texture */) {
|
| ++texture_info_count_;
|
| }
|
|
|
| -void TextureManager::StopTracking(TextureManager::TextureInfo* texture) {
|
| +void TextureManager::StopTracking(Texture* texture) {
|
| --texture_info_count_;
|
| if (!texture->CanRender(feature_info_)) {
|
| DCHECK_NE(0, num_unrenderable_textures_);
|
| @@ -1172,7 +1172,7 @@ GLsizei TextureManager::ComputeMipMapCount(
|
| }
|
|
|
| void TextureManager::SetLevelImage(
|
| - TextureManager::TextureInfo* info,
|
| + Texture* info,
|
| GLenum target,
|
| GLint level,
|
| gfx::GLImage* image) {
|
| @@ -1195,7 +1195,7 @@ void TextureManager::SetLevelImage(
|
| }
|
|
|
| void TextureManager::AddToSignature(
|
| - TextureInfo* info,
|
| + Texture* info,
|
| GLenum target,
|
| GLint level,
|
| std::string* signature) const {
|
| @@ -1203,7 +1203,7 @@ void TextureManager::AddToSignature(
|
| }
|
|
|
| void TextureManager::AddPendingAsyncPixelTransfer(
|
| - base::WeakPtr<gfx::AsyncPixelTransferState> state, TextureInfo* info) {
|
| + base::WeakPtr<gfx::AsyncPixelTransferState> state, Texture* info) {
|
| pending_async_transfers_.push_back(PendingAsyncTransfer(state,info));
|
| }
|
|
|
| @@ -1219,8 +1219,8 @@ void TextureManager::BindFinishedAsyncPixelTransfers(
|
| while(!pending_async_transfers_.empty()) {
|
| PendingAsyncTransfer state_info = pending_async_transfers_.front();
|
| if (!state_info.first.get()) {
|
| - // The AsyncState is owned by the TextureInfo. So if the
|
| - // async state is deleted, so is the TextureInfo.
|
| + // The AsyncState is owned by the Texture. So if the
|
| + // async state is deleted, so is the Texture.
|
| pending_async_transfers_.pop_front();
|
| continue;
|
| }
|
| @@ -1228,7 +1228,7 @@ void TextureManager::BindFinishedAsyncPixelTransfers(
|
| if (state_info.first->TransferIsInProgress())
|
| break;
|
| // If the transfer is finished, bind it to the texture,
|
| - // update the TextureInfo, and remove it from pending list.
|
| + // update the Texture, and remove it from pending list.
|
| *texture_dirty = true;
|
| *framebuffer_dirty |= state_info.second->IsAttachedToFramebuffer();
|
| gfx::AsyncTexImage2DParams tex_define_params;
|
|
|