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Side by Side Diff: gpu/command_buffer/service/vertex_attrib_manager.cc

Issue 12326146: Refactor/Rename a bunch of GPU stuff (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 7 years, 10 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "gpu/command_buffer/service/vertex_attrib_manager.h" 5 #include "gpu/command_buffer/service/vertex_attrib_manager.h"
6 6
7 #include <list> 7 #include <list>
8 8
9 #include "base/command_line.h" 9 #include "base/command_line.h"
10 #include "base/logging.h" 10 #include "base/logging.h"
11 #include "base/memory/scoped_ptr.h" 11 #include "base/memory/scoped_ptr.h"
12 #include "build/build_config.h" 12 #include "build/build_config.h"
13 #define GLES2_GPU_SERVICE 1 13 #define GLES2_GPU_SERVICE 1
14 #include "gpu/command_buffer/common/gles2_cmd_format.h" 14 #include "gpu/command_buffer/common/gles2_cmd_format.h"
15 #include "gpu/command_buffer/common/gles2_cmd_utils.h" 15 #include "gpu/command_buffer/common/gles2_cmd_utils.h"
16 #include "gpu/command_buffer/service/gl_utils.h" 16 #include "gpu/command_buffer/service/gl_utils.h"
17 #include "gpu/command_buffer/service/gpu_switches.h" 17 #include "gpu/command_buffer/service/gpu_switches.h"
18 #include "gpu/command_buffer/service/vertex_array_manager.h" 18 #include "gpu/command_buffer/service/vertex_array_manager.h"
19 19
20 namespace gpu { 20 namespace gpu {
21 namespace gles2 { 21 namespace gles2 {
22 22
23 VertexAttribManager::VertexAttribInfo::VertexAttribInfo() 23 VertexAttrib::VertexAttrib()
24 : index_(0), 24 : index_(0),
25 enabled_(false), 25 enabled_(false),
26 size_(4), 26 size_(4),
27 type_(GL_FLOAT), 27 type_(GL_FLOAT),
28 offset_(0), 28 offset_(0),
29 normalized_(GL_FALSE), 29 normalized_(GL_FALSE),
30 gl_stride_(0), 30 gl_stride_(0),
31 real_stride_(16), 31 real_stride_(16),
32 divisor_(0), 32 divisor_(0),
33 list_(NULL) { 33 list_(NULL) {
34 } 34 }
35 35
36 VertexAttribManager::VertexAttribInfo::~VertexAttribInfo() { 36 VertexAttrib::~VertexAttrib() {
37 } 37 }
38 38
39 bool VertexAttribManager::VertexAttribInfo::CanAccess(GLuint index) const { 39 bool VertexAttrib::CanAccess(GLuint index) const {
40 if (!enabled_) { 40 if (!enabled_) {
41 return true; 41 return true;
42 } 42 }
43 43
44 if (!buffer_ || buffer_->IsDeleted()) { 44 if (!buffer_ || buffer_->IsDeleted()) {
45 return false; 45 return false;
46 } 46 }
47 47
48 // The number of elements that can be accessed. 48 // The number of elements that can be accessed.
49 GLsizeiptr buffer_size = buffer_->size(); 49 GLsizeiptr buffer_size = buffer_->size();
(...skipping 51 matching lines...) Expand 10 before | Expand all | Expand 10 after
101 if (!disable_workarounds && init_attribs) { 101 if (!disable_workarounds && init_attribs) {
102 glVertexAttrib4f(vv, 0.0f, 0.0f, 0.0f, 1.0f); 102 glVertexAttrib4f(vv, 0.0f, 0.0f, 0.0f, 1.0f);
103 } 103 }
104 } 104 }
105 } 105 }
106 106
107 bool VertexAttribManager::Enable(GLuint index, bool enable) { 107 bool VertexAttribManager::Enable(GLuint index, bool enable) {
108 if (index >= vertex_attrib_infos_.size()) { 108 if (index >= vertex_attrib_infos_.size()) {
109 return false; 109 return false;
110 } 110 }
111 VertexAttribInfo& info = vertex_attrib_infos_[index]; 111 VertexAttrib& info = vertex_attrib_infos_[index];
112 if (info.enabled() != enable) { 112 if (info.enabled() != enable) {
113 info.set_enabled(enable); 113 info.set_enabled(enable);
114 info.SetList(enable ? &enabled_vertex_attribs_ : &disabled_vertex_attribs_); 114 info.SetList(enable ? &enabled_vertex_attribs_ : &disabled_vertex_attribs_);
115 } 115 }
116 return true; 116 return true;
117 } 117 }
118 118
119 void VertexAttribManager::Unbind(BufferManager::BufferInfo* buffer) { 119 void VertexAttribManager::Unbind(BufferManager::Buffer* buffer) {
120 if (element_array_buffer_ == buffer) { 120 if (element_array_buffer_ == buffer) {
121 element_array_buffer_ = NULL; 121 element_array_buffer_ = NULL;
122 } 122 }
123 for (uint32 vv = 0; vv < vertex_attrib_infos_.size(); ++vv) { 123 for (uint32 vv = 0; vv < vertex_attrib_infos_.size(); ++vv) {
124 vertex_attrib_infos_[vv].Unbind(buffer); 124 vertex_attrib_infos_[vv].Unbind(buffer);
125 } 125 }
126 } 126 }
127 127
128 } // namespace gles2 128 } // namespace gles2
129 } // namespace gpu 129 } // namespace gpu
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