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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "gpu/command_buffer/service/program_cache.h" | 5 #include "gpu/command_buffer/service/program_cache.h" |
| 6 | 6 |
| 7 #include "base/memory/scoped_ptr.h" | 7 #include "base/memory/scoped_ptr.h" |
| 8 #include "testing/gtest/include/gtest/gtest.h" | 8 #include "testing/gtest/include/gtest/gtest.h" |
| 9 | 9 |
| 10 namespace gpu { | 10 namespace gpu { |
| 11 namespace gles2 { | 11 namespace gles2 { |
| 12 | 12 |
| 13 class NoBackendProgramCache : public ProgramCache { | 13 class NoBackendProgramCache : public ProgramCache { |
| 14 public: | 14 public: |
| 15 virtual ProgramLoadResult LoadLinkedProgram( | 15 virtual ProgramLoadResult LoadLinkedProgram( |
| 16 GLuint /* program */, | 16 GLuint /* program */, |
| 17 ShaderManager::ShaderInfo* /* shader_a */, | 17 Shader* /* shader_a */, |
| 18 ShaderManager::ShaderInfo* /* shader_b */, | 18 Shader* /* shader_b */, |
| 19 const LocationMap* /* bind_attrib_location_map */) const OVERRIDE { | 19 const LocationMap* /* bind_attrib_location_map */) const OVERRIDE { |
| 20 return PROGRAM_LOAD_SUCCESS; | 20 return PROGRAM_LOAD_SUCCESS; |
| 21 } | 21 } |
| 22 virtual void SaveLinkedProgram( | 22 virtual void SaveLinkedProgram( |
| 23 GLuint /* program */, | 23 GLuint /* program */, |
| 24 const ShaderManager::ShaderInfo* /* shader_a */, | 24 const Shader* /* shader_a */, |
| 25 const ShaderManager::ShaderInfo* /* shader_b */, | 25 const Shader* /* shader_b */, |
| 26 const LocationMap* /* bind_attrib_location_map */) OVERRIDE { } | 26 const LocationMap* /* bind_attrib_location_map */) OVERRIDE { } |
| 27 | 27 |
| 28 virtual void ClearBackend() OVERRIDE {} | 28 virtual void ClearBackend() OVERRIDE {} |
| 29 | 29 |
| 30 void SaySuccessfullyCached(const std::string& shader1, | 30 void SaySuccessfullyCached(const std::string& shader1, |
| 31 const std::string& shader2, | 31 const std::string& shader2, |
| 32 std::map<std::string, GLint>* attrib_map) { | 32 std::map<std::string, GLint>* attrib_map) { |
| 33 char a_sha[kHashLength]; | 33 char a_sha[kHashLength]; |
| 34 char b_sha[kHashLength]; | 34 char b_sha[kHashLength]; |
| 35 ComputeShaderHash(shader1, a_sha); | 35 ComputeShaderHash(shader1, a_sha); |
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| 240 EXPECT_EQ(ProgramCache::COMPILATION_UNKNOWN, | 240 EXPECT_EQ(ProgramCache::COMPILATION_UNKNOWN, |
| 241 cache_->GetShaderCompilationStatus(shader3)); | 241 cache_->GetShaderCompilationStatus(shader3)); |
| 242 EXPECT_EQ(ProgramCache::LINK_UNKNOWN, | 242 EXPECT_EQ(ProgramCache::LINK_UNKNOWN, |
| 243 cache_->GetLinkedProgramStatus(shader1, shader2, NULL)); | 243 cache_->GetLinkedProgramStatus(shader1, shader2, NULL)); |
| 244 EXPECT_EQ(ProgramCache::LINK_UNKNOWN, | 244 EXPECT_EQ(ProgramCache::LINK_UNKNOWN, |
| 245 cache_->GetLinkedProgramStatus(shader1, shader3, NULL)); | 245 cache_->GetLinkedProgramStatus(shader1, shader3, NULL)); |
| 246 } | 246 } |
| 247 | 247 |
| 248 } // namespace gles2 | 248 } // namespace gles2 |
| 249 } // namespace gpu | 249 } // namespace gpu |
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