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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 // This file contains definitions for mock objects, used for testing. | 5 // This file contains definitions for mock objects, used for testing. |
6 | 6 |
7 // TODO(apatrick): This file "manually" defines some mock objects. Using gMock | 7 // TODO(apatrick): This file "manually" defines some mock objects. Using gMock |
8 // would be definitely preferable, unfortunately it doesn't work on Windows yet. | 8 // would be definitely preferable, unfortunately it doesn't work on Windows yet. |
9 | 9 |
10 #ifndef GPU_COMMAND_BUFFER_SERVICE_MOCKS_H_ | 10 #ifndef GPU_COMMAND_BUFFER_SERVICE_MOCKS_H_ |
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92 MOCK_CONST_METHOD0(name_map, const NameMap&()); | 92 MOCK_CONST_METHOD0(name_map, const NameMap&()); |
93 }; | 93 }; |
94 | 94 |
95 class MockProgramCache : public ProgramCache { | 95 class MockProgramCache : public ProgramCache { |
96 public: | 96 public: |
97 MockProgramCache(); | 97 MockProgramCache(); |
98 virtual ~MockProgramCache(); | 98 virtual ~MockProgramCache(); |
99 | 99 |
100 MOCK_CONST_METHOD4(LoadLinkedProgram, ProgramLoadResult( | 100 MOCK_CONST_METHOD4(LoadLinkedProgram, ProgramLoadResult( |
101 GLuint program, | 101 GLuint program, |
102 ShaderManager::ShaderInfo* shader_a, | 102 Shader* shader_a, |
103 ShaderManager::ShaderInfo* shader_b, | 103 Shader* shader_b, |
104 const LocationMap* bind_attrib_location_map)); | 104 const LocationMap* bind_attrib_location_map)); |
105 | 105 |
106 MOCK_METHOD4(SaveLinkedProgram, void( | 106 MOCK_METHOD4(SaveLinkedProgram, void( |
107 GLuint program, | 107 GLuint program, |
108 const ShaderManager::ShaderInfo* shader_a, | 108 const Shader* shader_a, |
109 const ShaderManager::ShaderInfo* shader_b, | 109 const Shader* shader_b, |
110 const LocationMap* bind_attrib_location_map)); | 110 const LocationMap* bind_attrib_location_map)); |
111 private: | 111 private: |
112 MOCK_METHOD0(ClearBackend, void()); | 112 MOCK_METHOD0(ClearBackend, void()); |
113 }; | 113 }; |
114 | 114 |
115 class MockMemoryTracker : public MemoryTracker { | 115 class MockMemoryTracker : public MemoryTracker { |
116 public: | 116 public: |
117 MockMemoryTracker(); | 117 MockMemoryTracker(); |
118 | 118 |
119 MOCK_METHOD3(TrackMemoryAllocatedChange, void( | 119 MOCK_METHOD3(TrackMemoryAllocatedChange, void( |
120 size_t old_size, size_t new_size, Pool pool)); | 120 size_t old_size, size_t new_size, Pool pool)); |
121 MOCK_METHOD1(EnsureGPUMemoryAvailable, bool(size_t size_needed)); | 121 MOCK_METHOD1(EnsureGPUMemoryAvailable, bool(size_t size_needed)); |
122 | 122 |
123 private: | 123 private: |
124 friend class ::testing::StrictMock<MockMemoryTracker>; | 124 friend class ::testing::StrictMock<MockMemoryTracker>; |
125 friend class base::RefCounted< ::testing::StrictMock<MockMemoryTracker> >; | 125 friend class base::RefCounted< ::testing::StrictMock<MockMemoryTracker> >; |
126 virtual ~MockMemoryTracker(); | 126 virtual ~MockMemoryTracker(); |
127 }; | 127 }; |
128 | 128 |
129 } // namespace gles2 | 129 } // namespace gles2 |
130 } // namespace gpu | 130 } // namespace gpu |
131 | 131 |
132 #endif // GPU_COMMAND_BUFFER_SERVICE_MOCKS_H_ | 132 #endif // GPU_COMMAND_BUFFER_SERVICE_MOCKS_H_ |
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