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Side by Side Diff: gpu/command_buffer/service/memory_program_cache_unittest.cc

Issue 12326146: Refactor/Rename a bunch of GPU stuff (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 7 years, 10 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "gpu/command_buffer/service/memory_program_cache.h" 5 #include "gpu/command_buffer/service/memory_program_cache.h"
6 6
7 #include "gpu/command_buffer/common/gles2_cmd_format.h" 7 #include "gpu/command_buffer/common/gles2_cmd_format.h"
8 #include "gpu/command_buffer/service/gl_utils.h" 8 #include "gpu/command_buffer/service/gl_utils.h"
9 #include "gpu/command_buffer/service/shader_translator.h" 9 #include "gpu/command_buffer/service/shader_translator.h"
10 #include "testing/gtest/include/gtest/gtest.h" 10 #include "testing/gtest/include/gtest/gtest.h"
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77 fragment_shader_(NULL) { } 77 fragment_shader_(NULL) { }
78 virtual ~MemoryProgramCacheTest() { 78 virtual ~MemoryProgramCacheTest() {
79 shader_manager_.Destroy(false); 79 shader_manager_.Destroy(false);
80 } 80 }
81 81
82 protected: 82 protected:
83 virtual void SetUp() { 83 virtual void SetUp() {
84 gl_.reset(new ::testing::StrictMock<gfx::MockGLInterface>()); 84 gl_.reset(new ::testing::StrictMock<gfx::MockGLInterface>());
85 ::gfx::GLInterface::SetGLInterface(gl_.get()); 85 ::gfx::GLInterface::SetGLInterface(gl_.get());
86 86
87 vertex_shader_ = shader_manager_.CreateShaderInfo(kVertexShaderClientId, 87 vertex_shader_ = shader_manager_.CreateShader(kVertexShaderClientId,
88 kVertexShaderServiceId, 88 kVertexShaderServiceId,
89 GL_VERTEX_SHADER); 89 GL_VERTEX_SHADER);
90 fragment_shader_ = shader_manager_.CreateShaderInfo( 90 fragment_shader_ = shader_manager_.CreateShader(
91 kFragmentShaderClientId, 91 kFragmentShaderClientId,
92 kFragmentShaderServiceId, 92 kFragmentShaderServiceId,
93 GL_FRAGMENT_SHADER); 93 GL_FRAGMENT_SHADER);
94 ASSERT_TRUE(vertex_shader_ != NULL); 94 ASSERT_TRUE(vertex_shader_ != NULL);
95 ASSERT_TRUE(fragment_shader_ != NULL); 95 ASSERT_TRUE(fragment_shader_ != NULL);
96 typedef ShaderTranslatorInterface::VariableInfo VariableInfo; 96 typedef ShaderTranslatorInterface::VariableInfo VariableInfo;
97 typedef ShaderTranslator::VariableMap VariableMap; 97 typedef ShaderTranslator::VariableMap VariableMap;
98 VariableMap vertex_attrib_map; 98 VariableMap vertex_attrib_map;
99 VariableMap vertex_uniform_map; 99 VariableMap vertex_uniform_map;
100 VariableMap fragment_attrib_map; 100 VariableMap fragment_attrib_map;
(...skipping 60 matching lines...) Expand 10 before | Expand all | Expand 10 after
161 .WillOnce(Invoke(emulator, &ProgramBinaryEmulator::ProgramBinary)); 161 .WillOnce(Invoke(emulator, &ProgramBinaryEmulator::ProgramBinary));
162 EXPECT_CALL(*gl_.get(), 162 EXPECT_CALL(*gl_.get(),
163 GetProgramiv(program_id, GL_LINK_STATUS, _)) 163 GetProgramiv(program_id, GL_LINK_STATUS, _))
164 .WillOnce(SetArgPointee<2>(GL_FALSE)); 164 .WillOnce(SetArgPointee<2>(GL_FALSE));
165 } 165 }
166 166
167 // Use StrictMock to make 100% sure we know how GL will be called. 167 // Use StrictMock to make 100% sure we know how GL will be called.
168 scoped_ptr< ::testing::StrictMock<gfx::MockGLInterface> > gl_; 168 scoped_ptr< ::testing::StrictMock<gfx::MockGLInterface> > gl_;
169 scoped_ptr<MemoryProgramCache> cache_; 169 scoped_ptr<MemoryProgramCache> cache_;
170 ShaderManager shader_manager_; 170 ShaderManager shader_manager_;
171 ShaderManager::ShaderInfo* vertex_shader_; 171 Shader* vertex_shader_;
172 ShaderManager::ShaderInfo* fragment_shader_; 172 Shader* fragment_shader_;
173 }; 173 };
174 174
175 TEST_F(MemoryProgramCacheTest, CacheSave) { 175 TEST_F(MemoryProgramCacheTest, CacheSave) {
176 const GLenum kFormat = 1; 176 const GLenum kFormat = 1;
177 const int kProgramId = 10; 177 const int kProgramId = 10;
178 const int kBinaryLength = 20; 178 const int kBinaryLength = 20;
179 char test_binary[kBinaryLength]; 179 char test_binary[kBinaryLength];
180 for (int i = 0; i < kBinaryLength; ++i) { 180 for (int i = 0; i < kBinaryLength; ++i) {
181 test_binary[i] = i; 181 test_binary[i] = i;
182 } 182 }
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440 SetExpectationsForLoadLinkedProgram(kProgramId, &emulator2); 440 SetExpectationsForLoadLinkedProgram(kProgramId, &emulator2);
441 EXPECT_EQ(ProgramCache::PROGRAM_LOAD_SUCCESS, cache_->LoadLinkedProgram( 441 EXPECT_EQ(ProgramCache::PROGRAM_LOAD_SUCCESS, cache_->LoadLinkedProgram(
442 kProgramId, 442 kProgramId,
443 vertex_shader_, 443 vertex_shader_,
444 fragment_shader_, 444 fragment_shader_,
445 NULL)); 445 NULL));
446 } 446 }
447 447
448 } // namespace gles2 448 } // namespace gles2
449 } // namespace gpu 449 } // namespace gpu
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