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Side by Side Diff: gpu/command_buffer/service/framebuffer_manager_unittest.cc

Issue 12326146: Refactor/Rename a bunch of GPU stuff (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 7 years, 10 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "gpu/command_buffer/service/framebuffer_manager.h" 5 #include "gpu/command_buffer/service/framebuffer_manager.h"
6 #include "gpu/command_buffer/service/feature_info.h" 6 #include "gpu/command_buffer/service/feature_info.h"
7 7
8 #include "testing/gtest/include/gtest/gtest.h" 8 #include "testing/gtest/include/gtest/gtest.h"
9 #include "ui/gl/gl_mock.h" 9 #include "ui/gl/gl_mock.h"
10 10
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55 const GLint FramebufferManagerTest::kMaxTextureSize; 55 const GLint FramebufferManagerTest::kMaxTextureSize;
56 const GLint FramebufferManagerTest::kMaxCubemapSize; 56 const GLint FramebufferManagerTest::kMaxCubemapSize;
57 const GLint FramebufferManagerTest::kMaxRenderbufferSize; 57 const GLint FramebufferManagerTest::kMaxRenderbufferSize;
58 #endif 58 #endif
59 59
60 TEST_F(FramebufferManagerTest, Basic) { 60 TEST_F(FramebufferManagerTest, Basic) {
61 const GLuint kClient1Id = 1; 61 const GLuint kClient1Id = 1;
62 const GLuint kService1Id = 11; 62 const GLuint kService1Id = 11;
63 const GLuint kClient2Id = 2; 63 const GLuint kClient2Id = 2;
64 // Check we can create framebuffer. 64 // Check we can create framebuffer.
65 manager_.CreateFramebufferInfo(kClient1Id, kService1Id); 65 manager_.CreateFramebuffer(kClient1Id, kService1Id);
66 // Check framebuffer got created. 66 // Check framebuffer got created.
67 FramebufferManager::FramebufferInfo* info1 = 67 Framebuffer* info1 =
68 manager_.GetFramebufferInfo(kClient1Id); 68 manager_.GetFramebuffer(kClient1Id);
69 ASSERT_TRUE(info1 != NULL); 69 ASSERT_TRUE(info1 != NULL);
70 EXPECT_FALSE(info1->IsDeleted()); 70 EXPECT_FALSE(info1->IsDeleted());
71 EXPECT_EQ(kService1Id, info1->service_id()); 71 EXPECT_EQ(kService1Id, info1->service_id());
72 GLuint client_id = 0; 72 GLuint client_id = 0;
73 EXPECT_TRUE(manager_.GetClientId(info1->service_id(), &client_id)); 73 EXPECT_TRUE(manager_.GetClientId(info1->service_id(), &client_id));
74 EXPECT_EQ(kClient1Id, client_id); 74 EXPECT_EQ(kClient1Id, client_id);
75 // Check we get nothing for a non-existent framebuffer. 75 // Check we get nothing for a non-existent framebuffer.
76 EXPECT_TRUE(manager_.GetFramebufferInfo(kClient2Id) == NULL); 76 EXPECT_TRUE(manager_.GetFramebuffer(kClient2Id) == NULL);
77 // Check trying to a remove non-existent framebuffers does not crash. 77 // Check trying to a remove non-existent framebuffers does not crash.
78 manager_.RemoveFramebufferInfo(kClient2Id); 78 manager_.RemoveFramebuffer(kClient2Id);
79 // Check framebuffer gets deleted when last reference is released. 79 // Check framebuffer gets deleted when last reference is released.
80 EXPECT_CALL(*gl_, DeleteFramebuffersEXT(1, ::testing::Pointee(kService1Id))) 80 EXPECT_CALL(*gl_, DeleteFramebuffersEXT(1, ::testing::Pointee(kService1Id)))
81 .Times(1) 81 .Times(1)
82 .RetiresOnSaturation(); 82 .RetiresOnSaturation();
83 // Check we can't get the framebuffer after we remove it. 83 // Check we can't get the framebuffer after we remove it.
84 manager_.RemoveFramebufferInfo(kClient1Id); 84 manager_.RemoveFramebuffer(kClient1Id);
85 EXPECT_TRUE(manager_.GetFramebufferInfo(kClient1Id) == NULL); 85 EXPECT_TRUE(manager_.GetFramebuffer(kClient1Id) == NULL);
86 } 86 }
87 87
88 TEST_F(FramebufferManagerTest, Destroy) { 88 TEST_F(FramebufferManagerTest, Destroy) {
89 const GLuint kClient1Id = 1; 89 const GLuint kClient1Id = 1;
90 const GLuint kService1Id = 11; 90 const GLuint kService1Id = 11;
91 // Check we can create framebuffer. 91 // Check we can create framebuffer.
92 manager_.CreateFramebufferInfo(kClient1Id, kService1Id); 92 manager_.CreateFramebuffer(kClient1Id, kService1Id);
93 // Check framebuffer got created. 93 // Check framebuffer got created.
94 FramebufferManager::FramebufferInfo* info1 = 94 Framebuffer* info1 =
95 manager_.GetFramebufferInfo(kClient1Id); 95 manager_.GetFramebuffer(kClient1Id);
96 ASSERT_TRUE(info1 != NULL); 96 ASSERT_TRUE(info1 != NULL);
97 EXPECT_CALL(*gl_, DeleteFramebuffersEXT(1, ::testing::Pointee(kService1Id))) 97 EXPECT_CALL(*gl_, DeleteFramebuffersEXT(1, ::testing::Pointee(kService1Id)))
98 .Times(1) 98 .Times(1)
99 .RetiresOnSaturation(); 99 .RetiresOnSaturation();
100 manager_.Destroy(true); 100 manager_.Destroy(true);
101 // Check the resources were released. 101 // Check the resources were released.
102 info1 = manager_.GetFramebufferInfo(kClient1Id); 102 info1 = manager_.GetFramebuffer(kClient1Id);
103 ASSERT_TRUE(info1 == NULL); 103 ASSERT_TRUE(info1 == NULL);
104 } 104 }
105 105
106 class FramebufferInfoTest : public testing::Test { 106 class FramebufferInfoTest : public testing::Test {
107 public: 107 public:
108 static const GLuint kClient1Id = 1; 108 static const GLuint kClient1Id = 1;
109 static const GLuint kService1Id = 11; 109 static const GLuint kService1Id = 11;
110 110
111 static const GLint kMaxTextureSize = 64; 111 static const GLint kMaxTextureSize = 64;
112 static const GLint kMaxCubemapSize = 64; 112 static const GLint kMaxCubemapSize = 64;
113 static const GLint kMaxRenderbufferSize = 64; 113 static const GLint kMaxRenderbufferSize = 64;
114 static const GLint kMaxSamples = 4; 114 static const GLint kMaxSamples = 4;
115 115
116 FramebufferInfoTest() 116 FramebufferInfoTest()
117 : manager_(), 117 : manager_(),
118 texture_manager_( 118 texture_manager_(
119 NULL, new FeatureInfo(), kMaxTextureSize, kMaxCubemapSize), 119 NULL, new FeatureInfo(), kMaxTextureSize, kMaxCubemapSize),
120 renderbuffer_manager_(NULL, kMaxRenderbufferSize, kMaxSamples) { 120 renderbuffer_manager_(NULL, kMaxRenderbufferSize, kMaxSamples) {
121 } 121 }
122 virtual ~FramebufferInfoTest() { 122 virtual ~FramebufferInfoTest() {
123 manager_.Destroy(false); 123 manager_.Destroy(false);
124 texture_manager_.Destroy(false); 124 texture_manager_.Destroy(false);
125 renderbuffer_manager_.Destroy(false); 125 renderbuffer_manager_.Destroy(false);
126 } 126 }
127 127
128 protected: 128 protected:
129 virtual void SetUp() { 129 virtual void SetUp() {
130 gl_.reset(new ::testing::StrictMock< ::gfx::MockGLInterface>()); 130 gl_.reset(new ::testing::StrictMock< ::gfx::MockGLInterface>());
131 ::gfx::GLInterface::SetGLInterface(gl_.get()); 131 ::gfx::GLInterface::SetGLInterface(gl_.get());
132 manager_.CreateFramebufferInfo(kClient1Id, kService1Id); 132 manager_.CreateFramebuffer(kClient1Id, kService1Id);
133 info_ = manager_.GetFramebufferInfo(kClient1Id); 133 info_ = manager_.GetFramebuffer(kClient1Id);
134 ASSERT_TRUE(info_ != NULL); 134 ASSERT_TRUE(info_ != NULL);
135 } 135 }
136 136
137 virtual void TearDown() { 137 virtual void TearDown() {
138 ::gfx::GLInterface::SetGLInterface(NULL); 138 ::gfx::GLInterface::SetGLInterface(NULL);
139 gl_.reset(); 139 gl_.reset();
140 } 140 }
141 141
142 // Use StrictMock to make 100% sure we know how GL will be called. 142 // Use StrictMock to make 100% sure we know how GL will be called.
143 scoped_ptr< ::testing::StrictMock< ::gfx::MockGLInterface> > gl_; 143 scoped_ptr< ::testing::StrictMock< ::gfx::MockGLInterface> > gl_;
144 FramebufferManager manager_; 144 FramebufferManager manager_;
145 FramebufferManager::FramebufferInfo* info_; 145 Framebuffer* info_;
146 TextureManager texture_manager_; 146 TextureManager texture_manager_;
147 RenderbufferManager renderbuffer_manager_; 147 RenderbufferManager renderbuffer_manager_;
148 }; 148 };
149 149
150 // GCC requires these declarations, but MSVC requires they not be present 150 // GCC requires these declarations, but MSVC requires they not be present
151 #ifndef COMPILER_MSVC 151 #ifndef COMPILER_MSVC
152 const GLuint FramebufferInfoTest::kClient1Id; 152 const GLuint FramebufferInfoTest::kClient1Id;
153 const GLuint FramebufferInfoTest::kService1Id; 153 const GLuint FramebufferInfoTest::kService1Id;
154 const GLint FramebufferInfoTest::kMaxTextureSize; 154 const GLint FramebufferInfoTest::kMaxTextureSize;
155 const GLint FramebufferInfoTest::kMaxCubemapSize; 155 const GLint FramebufferInfoTest::kMaxCubemapSize;
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197 const GLsizei kWidth4 = 16; 197 const GLsizei kWidth4 = 16;
198 const GLsizei kHeight4 = 32; 198 const GLsizei kHeight4 = 32;
199 const GLenum kFormat4 = GL_STENCIL_INDEX8; 199 const GLenum kFormat4 = GL_STENCIL_INDEX8;
200 const GLsizei kSamples4 = 0; 200 const GLsizei kSamples4 = 0;
201 201
202 EXPECT_FALSE(info_->HasUnclearedAttachment(GL_COLOR_ATTACHMENT0)); 202 EXPECT_FALSE(info_->HasUnclearedAttachment(GL_COLOR_ATTACHMENT0));
203 EXPECT_FALSE(info_->HasUnclearedAttachment(GL_DEPTH_ATTACHMENT)); 203 EXPECT_FALSE(info_->HasUnclearedAttachment(GL_DEPTH_ATTACHMENT));
204 EXPECT_FALSE(info_->HasUnclearedAttachment(GL_STENCIL_ATTACHMENT)); 204 EXPECT_FALSE(info_->HasUnclearedAttachment(GL_STENCIL_ATTACHMENT));
205 EXPECT_FALSE(info_->HasUnclearedAttachment(GL_DEPTH_STENCIL_ATTACHMENT)); 205 EXPECT_FALSE(info_->HasUnclearedAttachment(GL_DEPTH_STENCIL_ATTACHMENT));
206 206
207 renderbuffer_manager_.CreateRenderbufferInfo( 207 renderbuffer_manager_.CreateRenderbuffer(
208 kRenderbufferClient1Id, kRenderbufferService1Id); 208 kRenderbufferClient1Id, kRenderbufferService1Id);
209 RenderbufferManager::RenderbufferInfo* rb_info1 = 209 Renderbuffer* rb_info1 =
210 renderbuffer_manager_.GetRenderbufferInfo(kRenderbufferClient1Id); 210 renderbuffer_manager_.GetRenderbuffer(kRenderbufferClient1Id);
211 ASSERT_TRUE(rb_info1 != NULL); 211 ASSERT_TRUE(rb_info1 != NULL);
212 212
213 // check adding one attachment 213 // check adding one attachment
214 info_->AttachRenderbuffer(GL_COLOR_ATTACHMENT0, rb_info1); 214 info_->AttachRenderbuffer(GL_COLOR_ATTACHMENT0, rb_info1);
215 EXPECT_FALSE(info_->HasUnclearedAttachment(GL_COLOR_ATTACHMENT0)); 215 EXPECT_FALSE(info_->HasUnclearedAttachment(GL_COLOR_ATTACHMENT0));
216 EXPECT_FALSE(info_->HasUnclearedAttachment(GL_DEPTH_ATTACHMENT)); 216 EXPECT_FALSE(info_->HasUnclearedAttachment(GL_DEPTH_ATTACHMENT));
217 EXPECT_EQ(static_cast<GLenum>(GL_RGBA4), info_->GetColorAttachmentFormat()); 217 EXPECT_EQ(static_cast<GLenum>(GL_RGBA4), info_->GetColorAttachmentFormat());
218 EXPECT_FALSE(info_->HasDepthAttachment()); 218 EXPECT_FALSE(info_->HasDepthAttachment());
219 EXPECT_FALSE(info_->HasStencilAttachment()); 219 EXPECT_FALSE(info_->HasStencilAttachment());
220 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT), 220 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT),
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231 renderbuffer_manager_.SetInfo( 231 renderbuffer_manager_.SetInfo(
232 rb_info1, kSamples1, kFormat1, kWidth1, kHeight1); 232 rb_info1, kSamples1, kFormat1, kWidth1, kHeight1);
233 EXPECT_EQ(static_cast<GLenum>(kFormat1), info_->GetColorAttachmentFormat()); 233 EXPECT_EQ(static_cast<GLenum>(kFormat1), info_->GetColorAttachmentFormat());
234 EXPECT_FALSE(info_->HasDepthAttachment()); 234 EXPECT_FALSE(info_->HasDepthAttachment());
235 EXPECT_FALSE(info_->HasStencilAttachment()); 235 EXPECT_FALSE(info_->HasStencilAttachment());
236 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE), 236 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE),
237 info_->IsPossiblyComplete()); 237 info_->IsPossiblyComplete());
238 EXPECT_FALSE(info_->IsCleared()); 238 EXPECT_FALSE(info_->IsCleared());
239 239
240 // check adding another 240 // check adding another
241 renderbuffer_manager_.CreateRenderbufferInfo( 241 renderbuffer_manager_.CreateRenderbuffer(
242 kRenderbufferClient2Id, kRenderbufferService2Id); 242 kRenderbufferClient2Id, kRenderbufferService2Id);
243 RenderbufferManager::RenderbufferInfo* rb_info2 = 243 Renderbuffer* rb_info2 =
244 renderbuffer_manager_.GetRenderbufferInfo(kRenderbufferClient2Id); 244 renderbuffer_manager_.GetRenderbuffer(kRenderbufferClient2Id);
245 ASSERT_TRUE(rb_info2 != NULL); 245 ASSERT_TRUE(rb_info2 != NULL);
246 info_->AttachRenderbuffer(GL_DEPTH_ATTACHMENT, rb_info2); 246 info_->AttachRenderbuffer(GL_DEPTH_ATTACHMENT, rb_info2);
247 EXPECT_TRUE(info_->HasUnclearedAttachment(GL_COLOR_ATTACHMENT0)); 247 EXPECT_TRUE(info_->HasUnclearedAttachment(GL_COLOR_ATTACHMENT0));
248 EXPECT_FALSE(info_->HasUnclearedAttachment(GL_DEPTH_ATTACHMENT)); 248 EXPECT_FALSE(info_->HasUnclearedAttachment(GL_DEPTH_ATTACHMENT));
249 EXPECT_EQ(static_cast<GLenum>(kFormat1), info_->GetColorAttachmentFormat()); 249 EXPECT_EQ(static_cast<GLenum>(kFormat1), info_->GetColorAttachmentFormat());
250 EXPECT_TRUE(info_->HasDepthAttachment()); 250 EXPECT_TRUE(info_->HasDepthAttachment());
251 EXPECT_FALSE(info_->HasStencilAttachment()); 251 EXPECT_FALSE(info_->HasStencilAttachment());
252 // The attachment has a size of 0,0 so depending on the order of the map 252 // The attachment has a size of 0,0 so depending on the order of the map
253 // of attachments it could either get INCOMPLETE_ATTACHMENT because it's 0,0 253 // of attachments it could either get INCOMPLETE_ATTACHMENT because it's 0,0
254 // or INCOMPLETE_DIMENSIONS because it's not the same size as the other 254 // or INCOMPLETE_DIMENSIONS because it's not the same size as the other
(...skipping 14 matching lines...) Expand all
269 // check marking them as cleared. 269 // check marking them as cleared.
270 manager_.MarkAttachmentsAsCleared( 270 manager_.MarkAttachmentsAsCleared(
271 info_, &renderbuffer_manager_, &texture_manager_); 271 info_, &renderbuffer_manager_, &texture_manager_);
272 EXPECT_FALSE(info_->HasUnclearedAttachment(GL_COLOR_ATTACHMENT0)); 272 EXPECT_FALSE(info_->HasUnclearedAttachment(GL_COLOR_ATTACHMENT0));
273 EXPECT_FALSE(info_->HasUnclearedAttachment(GL_DEPTH_ATTACHMENT)); 273 EXPECT_FALSE(info_->HasUnclearedAttachment(GL_DEPTH_ATTACHMENT));
274 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE), 274 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE),
275 info_->IsPossiblyComplete()); 275 info_->IsPossiblyComplete());
276 EXPECT_TRUE(info_->IsCleared()); 276 EXPECT_TRUE(info_->IsCleared());
277 277
278 // Check adding one that is already cleared. 278 // Check adding one that is already cleared.
279 renderbuffer_manager_.CreateRenderbufferInfo( 279 renderbuffer_manager_.CreateRenderbuffer(
280 kRenderbufferClient3Id, kRenderbufferService3Id); 280 kRenderbufferClient3Id, kRenderbufferService3Id);
281 RenderbufferManager::RenderbufferInfo* rb_info3 = 281 Renderbuffer* rb_info3 =
282 renderbuffer_manager_.GetRenderbufferInfo(kRenderbufferClient3Id); 282 renderbuffer_manager_.GetRenderbuffer(kRenderbufferClient3Id);
283 ASSERT_TRUE(rb_info3 != NULL); 283 ASSERT_TRUE(rb_info3 != NULL);
284 renderbuffer_manager_.SetInfo( 284 renderbuffer_manager_.SetInfo(
285 rb_info3, kSamples3, kFormat3, kWidth3, kHeight3); 285 rb_info3, kSamples3, kFormat3, kWidth3, kHeight3);
286 renderbuffer_manager_.SetCleared(rb_info3, true); 286 renderbuffer_manager_.SetCleared(rb_info3, true);
287 287
288 info_->AttachRenderbuffer(GL_STENCIL_ATTACHMENT, rb_info3); 288 info_->AttachRenderbuffer(GL_STENCIL_ATTACHMENT, rb_info3);
289 EXPECT_FALSE(info_->HasUnclearedAttachment(GL_STENCIL_ATTACHMENT)); 289 EXPECT_FALSE(info_->HasUnclearedAttachment(GL_STENCIL_ATTACHMENT));
290 EXPECT_EQ(static_cast<GLenum>(kFormat1), info_->GetColorAttachmentFormat()); 290 EXPECT_EQ(static_cast<GLenum>(kFormat1), info_->GetColorAttachmentFormat());
291 EXPECT_TRUE(info_->HasDepthAttachment()); 291 EXPECT_TRUE(info_->HasDepthAttachment());
292 EXPECT_TRUE(info_->HasStencilAttachment()); 292 EXPECT_TRUE(info_->HasStencilAttachment());
293 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE), 293 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE),
294 info_->IsPossiblyComplete()); 294 info_->IsPossiblyComplete());
295 EXPECT_TRUE(info_->IsCleared()); 295 EXPECT_TRUE(info_->IsCleared());
296 296
297 // Check marking the renderbuffer as unclared. 297 // Check marking the renderbuffer as unclared.
298 renderbuffer_manager_.SetInfo( 298 renderbuffer_manager_.SetInfo(
299 rb_info1, kSamples1, kFormat1, kWidth1, kHeight1); 299 rb_info1, kSamples1, kFormat1, kWidth1, kHeight1);
300 EXPECT_EQ(static_cast<GLenum>(kFormat1), info_->GetColorAttachmentFormat()); 300 EXPECT_EQ(static_cast<GLenum>(kFormat1), info_->GetColorAttachmentFormat());
301 EXPECT_TRUE(info_->HasDepthAttachment()); 301 EXPECT_TRUE(info_->HasDepthAttachment());
302 EXPECT_TRUE(info_->HasStencilAttachment()); 302 EXPECT_TRUE(info_->HasStencilAttachment());
303 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE), 303 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE),
304 info_->IsPossiblyComplete()); 304 info_->IsPossiblyComplete());
305 EXPECT_FALSE(info_->IsCleared()); 305 EXPECT_FALSE(info_->IsCleared());
306 306
307 const FramebufferManager::FramebufferInfo::Attachment* attachment = 307 const Framebuffer::Attachment* attachment =
308 info_->GetAttachment(GL_COLOR_ATTACHMENT0); 308 info_->GetAttachment(GL_COLOR_ATTACHMENT0);
309 ASSERT_TRUE(attachment != NULL); 309 ASSERT_TRUE(attachment != NULL);
310 EXPECT_EQ(kWidth1, attachment->width()); 310 EXPECT_EQ(kWidth1, attachment->width());
311 EXPECT_EQ(kHeight1, attachment->height()); 311 EXPECT_EQ(kHeight1, attachment->height());
312 EXPECT_EQ(kSamples1, attachment->samples()); 312 EXPECT_EQ(kSamples1, attachment->samples());
313 EXPECT_EQ(kFormat1, attachment->internal_format()); 313 EXPECT_EQ(kFormat1, attachment->internal_format());
314 EXPECT_FALSE(attachment->cleared()); 314 EXPECT_FALSE(attachment->cleared());
315 315
316 EXPECT_TRUE(info_->HasUnclearedAttachment(GL_COLOR_ATTACHMENT0)); 316 EXPECT_TRUE(info_->HasUnclearedAttachment(GL_COLOR_ATTACHMENT0));
317 317
318 // Clear it. 318 // Clear it.
319 manager_.MarkAttachmentsAsCleared( 319 manager_.MarkAttachmentsAsCleared(
320 info_, &renderbuffer_manager_, &texture_manager_); 320 info_, &renderbuffer_manager_, &texture_manager_);
321 EXPECT_FALSE(info_->HasUnclearedAttachment(GL_COLOR_ATTACHMENT0)); 321 EXPECT_FALSE(info_->HasUnclearedAttachment(GL_COLOR_ATTACHMENT0));
322 EXPECT_TRUE(info_->IsCleared()); 322 EXPECT_TRUE(info_->IsCleared());
323 323
324 // Check replacing an attachment 324 // Check replacing an attachment
325 renderbuffer_manager_.CreateRenderbufferInfo( 325 renderbuffer_manager_.CreateRenderbuffer(
326 kRenderbufferClient4Id, kRenderbufferService4Id); 326 kRenderbufferClient4Id, kRenderbufferService4Id);
327 RenderbufferManager::RenderbufferInfo* rb_info4 = 327 Renderbuffer* rb_info4 =
328 renderbuffer_manager_.GetRenderbufferInfo(kRenderbufferClient4Id); 328 renderbuffer_manager_.GetRenderbuffer(kRenderbufferClient4Id);
329 ASSERT_TRUE(rb_info4 != NULL); 329 ASSERT_TRUE(rb_info4 != NULL);
330 renderbuffer_manager_.SetInfo( 330 renderbuffer_manager_.SetInfo(
331 rb_info4, kSamples4, kFormat4, kWidth4, kHeight4); 331 rb_info4, kSamples4, kFormat4, kWidth4, kHeight4);
332 332
333 info_->AttachRenderbuffer(GL_STENCIL_ATTACHMENT, rb_info4); 333 info_->AttachRenderbuffer(GL_STENCIL_ATTACHMENT, rb_info4);
334 EXPECT_TRUE(info_->HasUnclearedAttachment(GL_STENCIL_ATTACHMENT)); 334 EXPECT_TRUE(info_->HasUnclearedAttachment(GL_STENCIL_ATTACHMENT));
335 EXPECT_FALSE(info_->IsCleared()); 335 EXPECT_FALSE(info_->IsCleared());
336 336
337 attachment = info_->GetAttachment(GL_STENCIL_ATTACHMENT); 337 attachment = info_->GetAttachment(GL_STENCIL_ATTACHMENT);
338 ASSERT_TRUE(attachment != NULL); 338 ASSERT_TRUE(attachment != NULL);
(...skipping 69 matching lines...) Expand 10 before | Expand all | Expand 10 after
408 const GLint kLevel3 = 0; 408 const GLint kLevel3 = 0;
409 const GLenum kFormat3 = GL_RGB565; 409 const GLenum kFormat3 = GL_RGB565;
410 const GLsizei kSamples3 = 0; 410 const GLsizei kSamples3 = 0;
411 EXPECT_FALSE(info_->HasUnclearedAttachment(GL_COLOR_ATTACHMENT0)); 411 EXPECT_FALSE(info_->HasUnclearedAttachment(GL_COLOR_ATTACHMENT0));
412 EXPECT_FALSE(info_->HasUnclearedAttachment(GL_DEPTH_ATTACHMENT)); 412 EXPECT_FALSE(info_->HasUnclearedAttachment(GL_DEPTH_ATTACHMENT));
413 EXPECT_FALSE(info_->HasUnclearedAttachment(GL_STENCIL_ATTACHMENT)); 413 EXPECT_FALSE(info_->HasUnclearedAttachment(GL_STENCIL_ATTACHMENT));
414 EXPECT_FALSE(info_->HasUnclearedAttachment(GL_DEPTH_STENCIL_ATTACHMENT)); 414 EXPECT_FALSE(info_->HasUnclearedAttachment(GL_DEPTH_STENCIL_ATTACHMENT));
415 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT), 415 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT),
416 info_->IsPossiblyComplete()); 416 info_->IsPossiblyComplete());
417 417
418 texture_manager_.CreateTextureInfo(kTextureClient1Id, kTextureService1Id); 418 texture_manager_.CreateTexture(kTextureClient1Id, kTextureService1Id);
419 TextureManager::TextureInfo::Ref tex_info1 = 419 scoped_refptr<Texture> tex_info1(
420 texture_manager_.GetTextureInfo(kTextureClient1Id); 420 texture_manager_.GetTexture(kTextureClient1Id));
421 ASSERT_TRUE(tex_info1 != NULL); 421 ASSERT_TRUE(tex_info1 != NULL);
422 422
423 // check adding one attachment 423 // check adding one attachment
424 info_->AttachTexture(GL_COLOR_ATTACHMENT0, tex_info1, kTarget1, kLevel1); 424 info_->AttachTexture(GL_COLOR_ATTACHMENT0, tex_info1, kTarget1, kLevel1);
425 EXPECT_FALSE(info_->HasUnclearedAttachment(GL_COLOR_ATTACHMENT0)); 425 EXPECT_FALSE(info_->HasUnclearedAttachment(GL_COLOR_ATTACHMENT0));
426 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT), 426 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT),
427 info_->IsPossiblyComplete()); 427 info_->IsPossiblyComplete());
428 EXPECT_TRUE(info_->IsCleared()); 428 EXPECT_TRUE(info_->IsCleared());
429 EXPECT_EQ(static_cast<GLenum>(0), info_->GetColorAttachmentFormat()); 429 EXPECT_EQ(static_cast<GLenum>(0), info_->GetColorAttachmentFormat());
430 430
(...skipping 14 matching lines...) Expand all
445 info_->IsPossiblyComplete()); 445 info_->IsPossiblyComplete());
446 EXPECT_FALSE(info_->IsCleared()); 446 EXPECT_FALSE(info_->IsCleared());
447 texture_manager_.SetLevelInfo( 447 texture_manager_.SetLevelInfo(
448 tex_info1, GL_TEXTURE_2D, kLevel1, 448 tex_info1, GL_TEXTURE_2D, kLevel1,
449 kFormat1, kWidth1, kHeight1, kDepth, kBorder, kFormat1, kType, true); 449 kFormat1, kWidth1, kHeight1, kDepth, kBorder, kFormat1, kType, true);
450 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE), 450 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE),
451 info_->IsPossiblyComplete()); 451 info_->IsPossiblyComplete());
452 EXPECT_TRUE(info_->IsCleared()); 452 EXPECT_TRUE(info_->IsCleared());
453 EXPECT_EQ(static_cast<GLenum>(kFormat1), info_->GetColorAttachmentFormat()); 453 EXPECT_EQ(static_cast<GLenum>(kFormat1), info_->GetColorAttachmentFormat());
454 454
455 const FramebufferManager::FramebufferInfo::Attachment* attachment = 455 const Framebuffer::Attachment* attachment =
456 info_->GetAttachment(GL_COLOR_ATTACHMENT0); 456 info_->GetAttachment(GL_COLOR_ATTACHMENT0);
457 ASSERT_TRUE(attachment != NULL); 457 ASSERT_TRUE(attachment != NULL);
458 EXPECT_EQ(kWidth1, attachment->width()); 458 EXPECT_EQ(kWidth1, attachment->width());
459 EXPECT_EQ(kHeight1, attachment->height()); 459 EXPECT_EQ(kHeight1, attachment->height());
460 EXPECT_EQ(kSamples1, attachment->samples()); 460 EXPECT_EQ(kSamples1, attachment->samples());
461 EXPECT_EQ(kFormat1, attachment->internal_format()); 461 EXPECT_EQ(kFormat1, attachment->internal_format());
462 EXPECT_TRUE(attachment->cleared()); 462 EXPECT_TRUE(attachment->cleared());
463 463
464 // Check replacing an attachment 464 // Check replacing an attachment
465 texture_manager_.CreateTextureInfo(kTextureClient2Id, kTextureService2Id); 465 texture_manager_.CreateTexture(kTextureClient2Id, kTextureService2Id);
466 TextureManager::TextureInfo::Ref tex_info2 = 466 scoped_refptr<Texture> tex_info2(
467 texture_manager_.GetTextureInfo(kTextureClient2Id); 467 texture_manager_.GetTexture(kTextureClient2Id));
468 ASSERT_TRUE(tex_info2 != NULL); 468 ASSERT_TRUE(tex_info2 != NULL);
469 texture_manager_.SetInfoTarget(tex_info2, GL_TEXTURE_2D); 469 texture_manager_.SetInfoTarget(tex_info2, GL_TEXTURE_2D);
470 texture_manager_.SetLevelInfo( 470 texture_manager_.SetLevelInfo(
471 tex_info2, GL_TEXTURE_2D, kLevel2, 471 tex_info2, GL_TEXTURE_2D, kLevel2,
472 kFormat2, kWidth2, kHeight2, kDepth, kBorder, kFormat2, kType, true); 472 kFormat2, kWidth2, kHeight2, kDepth, kBorder, kFormat2, kType, true);
473 473
474 info_->AttachTexture(GL_COLOR_ATTACHMENT0, tex_info2, kTarget2, kLevel2); 474 info_->AttachTexture(GL_COLOR_ATTACHMENT0, tex_info2, kTarget2, kLevel2);
475 EXPECT_EQ(static_cast<GLenum>(kFormat2), info_->GetColorAttachmentFormat()); 475 EXPECT_EQ(static_cast<GLenum>(kFormat2), info_->GetColorAttachmentFormat());
476 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE), 476 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE),
477 info_->IsPossiblyComplete()); 477 info_->IsPossiblyComplete());
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517 info_->IsPossiblyComplete()); 517 info_->IsPossiblyComplete());
518 EXPECT_TRUE(info_->IsCleared()); 518 EXPECT_TRUE(info_->IsCleared());
519 } 519 }
520 520
521 TEST_F(FramebufferInfoTest, UnbindRenderbuffer) { 521 TEST_F(FramebufferInfoTest, UnbindRenderbuffer) {
522 const GLuint kRenderbufferClient1Id = 33; 522 const GLuint kRenderbufferClient1Id = 33;
523 const GLuint kRenderbufferService1Id = 333; 523 const GLuint kRenderbufferService1Id = 333;
524 const GLuint kRenderbufferClient2Id = 34; 524 const GLuint kRenderbufferClient2Id = 34;
525 const GLuint kRenderbufferService2Id = 334; 525 const GLuint kRenderbufferService2Id = 334;
526 526
527 renderbuffer_manager_.CreateRenderbufferInfo( 527 renderbuffer_manager_.CreateRenderbuffer(
528 kRenderbufferClient1Id, kRenderbufferService1Id); 528 kRenderbufferClient1Id, kRenderbufferService1Id);
529 RenderbufferManager::RenderbufferInfo* rb_info1 = 529 Renderbuffer* rb_info1 =
530 renderbuffer_manager_.GetRenderbufferInfo(kRenderbufferClient1Id); 530 renderbuffer_manager_.GetRenderbuffer(kRenderbufferClient1Id);
531 ASSERT_TRUE(rb_info1 != NULL); 531 ASSERT_TRUE(rb_info1 != NULL);
532 renderbuffer_manager_.CreateRenderbufferInfo( 532 renderbuffer_manager_.CreateRenderbuffer(
533 kRenderbufferClient2Id, kRenderbufferService2Id); 533 kRenderbufferClient2Id, kRenderbufferService2Id);
534 RenderbufferManager::RenderbufferInfo* rb_info2 = 534 Renderbuffer* rb_info2 =
535 renderbuffer_manager_.GetRenderbufferInfo(kRenderbufferClient2Id); 535 renderbuffer_manager_.GetRenderbuffer(kRenderbufferClient2Id);
536 ASSERT_TRUE(rb_info2 != NULL); 536 ASSERT_TRUE(rb_info2 != NULL);
537 537
538 // Attach to 2 attachment points. 538 // Attach to 2 attachment points.
539 info_->AttachRenderbuffer(GL_COLOR_ATTACHMENT0, rb_info1); 539 info_->AttachRenderbuffer(GL_COLOR_ATTACHMENT0, rb_info1);
540 info_->AttachRenderbuffer(GL_DEPTH_ATTACHMENT, rb_info1); 540 info_->AttachRenderbuffer(GL_DEPTH_ATTACHMENT, rb_info1);
541 // Check they were attached. 541 // Check they were attached.
542 EXPECT_TRUE(info_->GetAttachment(GL_COLOR_ATTACHMENT0) != NULL); 542 EXPECT_TRUE(info_->GetAttachment(GL_COLOR_ATTACHMENT0) != NULL);
543 EXPECT_TRUE(info_->GetAttachment(GL_DEPTH_ATTACHMENT) != NULL); 543 EXPECT_TRUE(info_->GetAttachment(GL_DEPTH_ATTACHMENT) != NULL);
544 // Unbind unattached renderbuffer. 544 // Unbind unattached renderbuffer.
545 info_->UnbindRenderbuffer(GL_RENDERBUFFER, rb_info2); 545 info_->UnbindRenderbuffer(GL_RENDERBUFFER, rb_info2);
546 // Should be no-op. 546 // Should be no-op.
547 EXPECT_TRUE(info_->GetAttachment(GL_COLOR_ATTACHMENT0) != NULL); 547 EXPECT_TRUE(info_->GetAttachment(GL_COLOR_ATTACHMENT0) != NULL);
548 EXPECT_TRUE(info_->GetAttachment(GL_DEPTH_ATTACHMENT) != NULL); 548 EXPECT_TRUE(info_->GetAttachment(GL_DEPTH_ATTACHMENT) != NULL);
549 // Unbind renderbuffer. 549 // Unbind renderbuffer.
550 info_->UnbindRenderbuffer(GL_RENDERBUFFER, rb_info1); 550 info_->UnbindRenderbuffer(GL_RENDERBUFFER, rb_info1);
551 // Check they were detached 551 // Check they were detached
552 EXPECT_TRUE(info_->GetAttachment(GL_COLOR_ATTACHMENT0) == NULL); 552 EXPECT_TRUE(info_->GetAttachment(GL_COLOR_ATTACHMENT0) == NULL);
553 EXPECT_TRUE(info_->GetAttachment(GL_DEPTH_ATTACHMENT) == NULL); 553 EXPECT_TRUE(info_->GetAttachment(GL_DEPTH_ATTACHMENT) == NULL);
554 } 554 }
555 555
556 TEST_F(FramebufferInfoTest, UnbindTexture) { 556 TEST_F(FramebufferInfoTest, UnbindTexture) {
557 const GLuint kTextureClient1Id = 33; 557 const GLuint kTextureClient1Id = 33;
558 const GLuint kTextureService1Id = 333; 558 const GLuint kTextureService1Id = 333;
559 const GLuint kTextureClient2Id = 34; 559 const GLuint kTextureClient2Id = 34;
560 const GLuint kTextureService2Id = 334; 560 const GLuint kTextureService2Id = 334;
561 const GLenum kTarget1 = GL_TEXTURE_2D; 561 const GLenum kTarget1 = GL_TEXTURE_2D;
562 const GLint kLevel1 = 0; 562 const GLint kLevel1 = 0;
563 563
564 texture_manager_.CreateTextureInfo(kTextureClient1Id, kTextureService1Id); 564 texture_manager_.CreateTexture(kTextureClient1Id, kTextureService1Id);
565 TextureManager::TextureInfo::Ref tex_info1 = 565 scoped_refptr<Texture> tex_info1(
566 texture_manager_.GetTextureInfo(kTextureClient1Id); 566 texture_manager_.GetTexture(kTextureClient1Id));
567 ASSERT_TRUE(tex_info1 != NULL); 567 ASSERT_TRUE(tex_info1 != NULL);
568 texture_manager_.CreateTextureInfo(kTextureClient2Id, kTextureService2Id); 568 texture_manager_.CreateTexture(kTextureClient2Id, kTextureService2Id);
569 TextureManager::TextureInfo::Ref tex_info2 = 569 scoped_refptr<Texture> tex_info2(
570 texture_manager_.GetTextureInfo(kTextureClient2Id); 570 texture_manager_.GetTexture(kTextureClient2Id));
571 ASSERT_TRUE(tex_info2 != NULL); 571 ASSERT_TRUE(tex_info2 != NULL);
572 572
573 // Attach to 2 attachment points. 573 // Attach to 2 attachment points.
574 info_->AttachTexture(GL_COLOR_ATTACHMENT0, tex_info1, kTarget1, kLevel1); 574 info_->AttachTexture(GL_COLOR_ATTACHMENT0, tex_info1, kTarget1, kLevel1);
575 info_->AttachTexture(GL_DEPTH_ATTACHMENT, tex_info1, kTarget1, kLevel1); 575 info_->AttachTexture(GL_DEPTH_ATTACHMENT, tex_info1, kTarget1, kLevel1);
576 // Check they were attached. 576 // Check they were attached.
577 EXPECT_TRUE(info_->GetAttachment(GL_COLOR_ATTACHMENT0) != NULL); 577 EXPECT_TRUE(info_->GetAttachment(GL_COLOR_ATTACHMENT0) != NULL);
578 EXPECT_TRUE(info_->GetAttachment(GL_DEPTH_ATTACHMENT) != NULL); 578 EXPECT_TRUE(info_->GetAttachment(GL_DEPTH_ATTACHMENT) != NULL);
579 // Unbind unattached texture. 579 // Unbind unattached texture.
580 info_->UnbindTexture(kTarget1, tex_info2); 580 info_->UnbindTexture(kTarget1, tex_info2);
581 // Should be no-op. 581 // Should be no-op.
582 EXPECT_TRUE(info_->GetAttachment(GL_COLOR_ATTACHMENT0) != NULL); 582 EXPECT_TRUE(info_->GetAttachment(GL_COLOR_ATTACHMENT0) != NULL);
583 EXPECT_TRUE(info_->GetAttachment(GL_DEPTH_ATTACHMENT) != NULL); 583 EXPECT_TRUE(info_->GetAttachment(GL_DEPTH_ATTACHMENT) != NULL);
584 // Unbind texture. 584 // Unbind texture.
585 info_->UnbindTexture(kTarget1, tex_info1); 585 info_->UnbindTexture(kTarget1, tex_info1);
586 // Check they were detached 586 // Check they were detached
587 EXPECT_TRUE(info_->GetAttachment(GL_COLOR_ATTACHMENT0) == NULL); 587 EXPECT_TRUE(info_->GetAttachment(GL_COLOR_ATTACHMENT0) == NULL);
588 EXPECT_TRUE(info_->GetAttachment(GL_DEPTH_ATTACHMENT) == NULL); 588 EXPECT_TRUE(info_->GetAttachment(GL_DEPTH_ATTACHMENT) == NULL);
589 } 589 }
590 590
591 TEST_F(FramebufferInfoTest, IsCompleteMarkAsComplete) { 591 TEST_F(FramebufferInfoTest, IsCompleteMarkAsComplete) {
592 const GLuint kRenderbufferClient1Id = 33; 592 const GLuint kRenderbufferClient1Id = 33;
593 const GLuint kRenderbufferService1Id = 333; 593 const GLuint kRenderbufferService1Id = 333;
594 const GLuint kTextureClient2Id = 34; 594 const GLuint kTextureClient2Id = 34;
595 const GLuint kTextureService2Id = 334; 595 const GLuint kTextureService2Id = 334;
596 const GLenum kTarget1 = GL_TEXTURE_2D; 596 const GLenum kTarget1 = GL_TEXTURE_2D;
597 const GLint kLevel1 = 0; 597 const GLint kLevel1 = 0;
598 598
599 renderbuffer_manager_.CreateRenderbufferInfo( 599 renderbuffer_manager_.CreateRenderbuffer(
600 kRenderbufferClient1Id, kRenderbufferService1Id); 600 kRenderbufferClient1Id, kRenderbufferService1Id);
601 RenderbufferManager::RenderbufferInfo* rb_info1 = 601 Renderbuffer* rb_info1 =
602 renderbuffer_manager_.GetRenderbufferInfo(kRenderbufferClient1Id); 602 renderbuffer_manager_.GetRenderbuffer(kRenderbufferClient1Id);
603 ASSERT_TRUE(rb_info1 != NULL); 603 ASSERT_TRUE(rb_info1 != NULL);
604 texture_manager_.CreateTextureInfo(kTextureClient2Id, kTextureService2Id); 604 texture_manager_.CreateTexture(kTextureClient2Id, kTextureService2Id);
605 TextureManager::TextureInfo::Ref tex_info2 = 605 scoped_refptr<Texture> tex_info2(
606 texture_manager_.GetTextureInfo(kTextureClient2Id); 606 texture_manager_.GetTexture(kTextureClient2Id));
607 ASSERT_TRUE(tex_info2 != NULL); 607 ASSERT_TRUE(tex_info2 != NULL);
608 608
609 // Check MarkAsComlete marks as complete. 609 // Check MarkAsComlete marks as complete.
610 manager_.MarkAsComplete(info_); 610 manager_.MarkAsComplete(info_);
611 EXPECT_TRUE(manager_.IsComplete(info_)); 611 EXPECT_TRUE(manager_.IsComplete(info_));
612 612
613 // Check at attaching marks as not complete. 613 // Check at attaching marks as not complete.
614 info_->AttachTexture(GL_COLOR_ATTACHMENT0, tex_info2, kTarget1, kLevel1); 614 info_->AttachTexture(GL_COLOR_ATTACHMENT0, tex_info2, kTarget1, kLevel1);
615 EXPECT_FALSE(manager_.IsComplete(info_)); 615 EXPECT_FALSE(manager_.IsComplete(info_));
616 manager_.MarkAsComplete(info_); 616 manager_.MarkAsComplete(info_);
(...skipping 16 matching lines...) Expand all
633 } 633 }
634 634
635 TEST_F(FramebufferInfoTest, Gettatus) { 635 TEST_F(FramebufferInfoTest, Gettatus) {
636 const GLuint kRenderbufferClient1Id = 33; 636 const GLuint kRenderbufferClient1Id = 33;
637 const GLuint kRenderbufferService1Id = 333; 637 const GLuint kRenderbufferService1Id = 333;
638 const GLuint kTextureClient2Id = 34; 638 const GLuint kTextureClient2Id = 34;
639 const GLuint kTextureService2Id = 334; 639 const GLuint kTextureService2Id = 334;
640 const GLenum kTarget1 = GL_TEXTURE_2D; 640 const GLenum kTarget1 = GL_TEXTURE_2D;
641 const GLint kLevel1 = 0; 641 const GLint kLevel1 = 0;
642 642
643 renderbuffer_manager_.CreateRenderbufferInfo( 643 renderbuffer_manager_.CreateRenderbuffer(
644 kRenderbufferClient1Id, kRenderbufferService1Id); 644 kRenderbufferClient1Id, kRenderbufferService1Id);
645 RenderbufferManager::RenderbufferInfo* rb_info1 = 645 Renderbuffer* rb_info1 =
646 renderbuffer_manager_.GetRenderbufferInfo(kRenderbufferClient1Id); 646 renderbuffer_manager_.GetRenderbuffer(kRenderbufferClient1Id);
647 ASSERT_TRUE(rb_info1 != NULL); 647 ASSERT_TRUE(rb_info1 != NULL);
648 texture_manager_.CreateTextureInfo(kTextureClient2Id, kTextureService2Id); 648 texture_manager_.CreateTexture(kTextureClient2Id, kTextureService2Id);
649 TextureManager::TextureInfo::Ref tex_info2 = 649 scoped_refptr<Texture> tex_info2(
650 texture_manager_.GetTextureInfo(kTextureClient2Id); 650 texture_manager_.GetTexture(kTextureClient2Id));
651 ASSERT_TRUE(tex_info2 != NULL); 651 ASSERT_TRUE(tex_info2 != NULL);
652 texture_manager_.SetInfoTarget(tex_info2, GL_TEXTURE_2D); 652 texture_manager_.SetInfoTarget(tex_info2, GL_TEXTURE_2D);
653 653
654 EXPECT_CALL(*gl_, CheckFramebufferStatusEXT(GL_FRAMEBUFFER)) 654 EXPECT_CALL(*gl_, CheckFramebufferStatusEXT(GL_FRAMEBUFFER))
655 .WillOnce(Return(GL_FRAMEBUFFER_COMPLETE)) 655 .WillOnce(Return(GL_FRAMEBUFFER_COMPLETE))
656 .RetiresOnSaturation(); 656 .RetiresOnSaturation();
657 info_->GetStatus(&texture_manager_, GL_FRAMEBUFFER); 657 info_->GetStatus(&texture_manager_, GL_FRAMEBUFFER);
658 658
659 // Check a second call for the same type does not call anything 659 // Check a second call for the same type does not call anything
660 info_->GetStatus(&texture_manager_, GL_FRAMEBUFFER); 660 info_->GetStatus(&texture_manager_, GL_FRAMEBUFFER);
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707 707
708 // Check Unbinding does not call CheckFramebufferStatus 708 // Check Unbinding does not call CheckFramebufferStatus
709 info_->UnbindRenderbuffer(GL_RENDERBUFFER, rb_info1); 709 info_->UnbindRenderbuffer(GL_RENDERBUFFER, rb_info1);
710 info_->GetStatus(&texture_manager_, GL_READ_FRAMEBUFFER); 710 info_->GetStatus(&texture_manager_, GL_READ_FRAMEBUFFER);
711 } 711 }
712 712
713 } // namespace gles2 713 } // namespace gles2
714 } // namespace gpu 714 } // namespace gpu
715 715
716 716
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