Index: gm/dcshader.cpp |
diff --git a/gm/dcshader.cpp b/gm/dcshader.cpp |
index 786f5eb0bdf874ab59dbe1fb73ff489cb1e236a0..b26c750e9a3083f38ffc0645b7fafcbb8882ab34 100644 |
--- a/gm/dcshader.cpp |
+++ b/gm/dcshader.cpp |
@@ -70,7 +70,7 @@ public: |
const char* outputColor, |
const char* inputColor, |
const TransformedCoordsArray& coords, |
- const TextureSamplerArray& samplers) { |
+ const TextureSamplerArray& samplers) override { |
GrGLFragmentBuilder* fpb = builder->getFragmentShaderBuilder(); |
fpb->codeAppendf("vec2 c = %s;", fpb->ensureFSCoords2D(coords, 0).c_str()); |
fpb->codeAppend("vec2 r = mod(c, vec2(20.0));"); |