| Index: gm/dcshader.cpp
|
| diff --git a/gm/dcshader.cpp b/gm/dcshader.cpp
|
| index 786f5eb0bdf874ab59dbe1fb73ff489cb1e236a0..b26c750e9a3083f38ffc0645b7fafcbb8882ab34 100644
|
| --- a/gm/dcshader.cpp
|
| +++ b/gm/dcshader.cpp
|
| @@ -70,7 +70,7 @@ public:
|
| const char* outputColor,
|
| const char* inputColor,
|
| const TransformedCoordsArray& coords,
|
| - const TextureSamplerArray& samplers) {
|
| + const TextureSamplerArray& samplers) override {
|
| GrGLFragmentBuilder* fpb = builder->getFragmentShaderBuilder();
|
| fpb->codeAppendf("vec2 c = %s;", fpb->ensureFSCoords2D(coords, 0).c_str());
|
| fpb->codeAppend("vec2 r = mod(c, vec2(20.0));");
|
|
|