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1 /* | 1 /* |
2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef GrGeometryProcessor_DEFINED | 8 #ifndef GrGeometryProcessor_DEFINED |
9 #define GrGeometryProcessor_DEFINED | 9 #define GrGeometryProcessor_DEFINED |
10 | 10 |
11 #include "GrPrimitiveProcessor.h" | 11 #include "GrPrimitiveProcessor.h" |
12 | 12 |
13 /** | 13 /** |
14 * A GrGeometryProcessor is a flexible method for rendering a primitive. The Gr
GeometryProcessor | 14 * A GrGeometryProcessor is a flexible method for rendering a primitive. The Gr
GeometryProcessor |
15 * has complete control over vertex attributes and uniforms(aside from the rende
r target) but it | 15 * has complete control over vertex attributes and uniforms(aside from the rende
r target) but it |
16 * must obey the same contract as any GrPrimitiveProcessor, specifically it must
emit a color and | 16 * must obey the same contract as any GrPrimitiveProcessor, specifically it must
emit a color and |
17 * coverage into the fragment shader. Where this color and coverage come from i
s completely the | 17 * coverage into the fragment shader. Where this color and coverage come from i
s completely the |
18 * responsibility of the GrGeometryProcessor. | 18 * responsibility of the GrGeometryProcessor. |
19 */ | 19 */ |
20 class GrGeometryProcessor : public GrPrimitiveProcessor { | 20 class GrGeometryProcessor : public GrPrimitiveProcessor { |
21 public: | 21 public: |
22 GrGeometryProcessor() | 22 GrGeometryProcessor() |
23 : INHERITED(false) | 23 : INHERITED(false) |
24 , fWillUseGeoShader(false) | 24 , fWillUseGeoShader(false) |
25 , fHasLocalCoords(false) {} | 25 , fHasLocalCoords(false) {} |
26 | 26 |
27 bool willUseGeoShader() const { return fWillUseGeoShader; } | 27 bool willUseGeoShader() const override { return fWillUseGeoShader; } |
28 | 28 |
29 // TODO delete when paths are in batch | 29 // TODO delete when paths are in batch |
30 void initBatchTracker(GrBatchTracker*, const GrPipelineInfo&) const override
{} | 30 void initBatchTracker(GrBatchTracker*, const GrPipelineInfo&) const override
{} |
31 | 31 |
32 // TODO delete this when paths are in batch | 32 // TODO delete this when paths are in batch |
33 bool canMakeEqual(const GrBatchTracker& mine, | 33 bool canMakeEqual(const GrBatchTracker& mine, |
34 const GrPrimitiveProcessor& that, | 34 const GrPrimitiveProcessor& that, |
35 const GrBatchTracker& theirs) const override { | 35 const GrBatchTracker& theirs) const override { |
36 SkFAIL("Unsupported\n"); | 36 SkFAIL("Unsupported\n"); |
37 return false; | 37 return false; |
(...skipping 32 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
70 private: | 70 private: |
71 bool hasExplicitLocalCoords() const override { return fHasLocalCoords; } | 71 bool hasExplicitLocalCoords() const override { return fHasLocalCoords; } |
72 | 72 |
73 bool fWillUseGeoShader; | 73 bool fWillUseGeoShader; |
74 bool fHasLocalCoords; | 74 bool fHasLocalCoords; |
75 | 75 |
76 typedef GrPrimitiveProcessor INHERITED; | 76 typedef GrPrimitiveProcessor INHERITED; |
77 }; | 77 }; |
78 | 78 |
79 #endif | 79 #endif |
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