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Side by Side Diff: gm/bitmapshader.cpp

Issue 1232463006: Fix up -Winconsistent-missing-override (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: llvm_coverage_build Created 5 years, 5 months ago
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1 1
2 /* 2 /*
3 * Copyright 2013 Google Inc. 3 * Copyright 2013 Google Inc.
4 * 4 *
5 * Use of this source code is governed by a BSD-style license that can be 5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file. 6 * found in the LICENSE file.
7 */ 7 */
8 #include "gm.h" 8 #include "gm.h"
9 9
10 #include "SkBitmap.h" 10 #include "SkBitmap.h"
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42 42
43 class BitmapShaderGM : public GM { 43 class BitmapShaderGM : public GM {
44 44
45 protected: 45 protected:
46 void onOnceBeforeDraw() override { 46 void onOnceBeforeDraw() override {
47 this->setBGColor(SK_ColorGRAY); 47 this->setBGColor(SK_ColorGRAY);
48 draw_bm(&fBitmap); 48 draw_bm(&fBitmap);
49 draw_mask(&fMask); 49 draw_mask(&fMask);
50 } 50 }
51 51
52 virtual SkString onShortName() { 52 SkString onShortName() override {
53 return SkString("bitmapshaders"); 53 return SkString("bitmapshaders");
54 } 54 }
55 55
56 virtual SkISize onISize() { 56 SkISize onISize() override {
57 return SkISize::Make(150, 100); 57 return SkISize::Make(150, 100);
58 } 58 }
59 59
60 virtual void onDraw(SkCanvas* canvas) { 60 void onDraw(SkCanvas* canvas) override {
61 SkPaint paint; 61 SkPaint paint;
62 62
63 for (int i = 0; i < 2; i++) { 63 for (int i = 0; i < 2; i++) {
64 SkMatrix s; 64 SkMatrix s;
65 s.reset(); 65 s.reset();
66 if (1 == i) { 66 if (1 == i) {
67 s.setScale(1.5f, 1.5f); 67 s.setScale(1.5f, 1.5f);
68 s.postTranslate(2, 2); 68 s.postTranslate(2, 2);
69 } 69 }
70 70
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109 109
110 typedef GM INHERITED; 110 typedef GM INHERITED;
111 }; 111 };
112 112
113 ////////////////////////////////////////////////////////////////////////////// 113 //////////////////////////////////////////////////////////////////////////////
114 114
115 static GM* MyFactory(void*) { return new BitmapShaderGM; } 115 static GM* MyFactory(void*) { return new BitmapShaderGM; }
116 static GMRegistry reg(MyFactory); 116 static GMRegistry reg(MyFactory);
117 117
118 } 118 }
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