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Side by Side Diff: sky/sdk/lib/widgets/animated_container.dart

Issue 1232313002: Use package:sky imports consistently (Closed) Base URL: git@github.com:domokit/mojo.git@master
Patch Set: fix BUILD.gn Created 5 years, 5 months ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved. 1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 import 'package:vector_math/vector_math.dart'; 5 import 'package:vector_math/vector_math.dart';
6 6
7 import '../animation/animation_performance.dart'; 7 import 'package:sky/animation/animation_performance.dart';
8 import '../animation/curves.dart'; 8 import 'package:sky/animation/curves.dart';
9 import '../base/lerp.dart'; 9 import 'package:sky/base/lerp.dart';
10 import '../painting/box_painter.dart'; 10 import 'package:sky/painting/box_painter.dart';
11 import '../theme/shadows.dart'; 11 import 'package:sky/theme/shadows.dart';
12 import 'basic.dart'; 12 import 'package:sky/widgets/basic.dart';
13 13
14 // This class builds a Builder object from a collection of optionally- 14 // This class builds a Builder object from a collection of optionally-
15 // animated properties. Use syncFields to update the Builder's properties, 15 // animated properties. Use syncFields to update the Builder's properties,
16 // which will optionally animate them using an AnimationPerformance. 16 // which will optionally animate them using an AnimationPerformance.
17 class AnimationBuilder { 17 class AnimationBuilder {
18 AnimatedType<double> opacity; 18 AnimatedType<double> opacity;
19 AnimatedType<Point> position; 19 AnimatedType<Point> position;
20 AnimatedType<double> shadow; 20 AnimatedType<double> shadow;
21 AnimatedColor backgroundColor; 21 AnimatedColor backgroundColor;
22 22
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112 112
113 int level1 = level.floor(); 113 int level1 = level.floor();
114 int level2 = level.ceil(); 114 int level2 = level.ceil();
115 double t = level - level1.toDouble(); 115 double t = level - level1.toDouble();
116 116
117 List<BoxShadow> shadow = new List<BoxShadow>(); 117 List<BoxShadow> shadow = new List<BoxShadow>();
118 for (int i = 0; i < shadows[level1].length; ++i) 118 for (int i = 0; i < shadows[level1].length; ++i)
119 shadow.add(lerpBoxShadow(shadows[level1][i], shadows[level2][i], t)); 119 shadow.add(lerpBoxShadow(shadows[level1][i], shadows[level2][i], t));
120 return shadow; 120 return shadow;
121 } 121 }
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