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Issue 1232173002: Remove GL-specific code from GMs and tests (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Get rid of warning Created 5 years, 5 months ago
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1 1
2 /* 2 /*
3 * Copyright 2013 Google Inc. 3 * Copyright 2013 Google Inc.
4 * 4 *
5 * Use of this source code is governed by a BSD-style license that can be 5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file. 6 * found in the LICENSE file.
7 */ 7 */
8 8
9 #ifndef GrTest_DEFINED 9 #ifndef GrTest_DEFINED
10 #define GrTest_DEFINED 10 #define GrTest_DEFINED
11 11
12 #include "GrContext.h" 12 #include "GrContext.h"
13 #include "GrDrawTarget.h" 13 #include "GrDrawTarget.h"
14 #include "gl/GrGLContext.h" 14 #include "gl/GrGLContext.h"
15 15
16 /** Allows a test to temporarily draw to a GrDrawTarget owned by a GrContext. Te sts that use this 16 /** Allows a test to temporarily draw to a GrDrawTarget owned by a GrContext. Te sts that use this
17 should be careful not to mix using the GrDrawTarget directly and drawing via SkCanvas or 17 should be careful not to mix using the GrDrawTarget directly and drawing via SkCanvas or
18 GrContext. In the future this object may provide some guards to prevent this . */ 18 GrContext. In the future this object may provide some guards to prevent this . */
19 class GrTestTarget { 19 class GrTestTarget {
20 public: 20 public:
21 GrTestTarget() : fGLContext(NULL) {}; 21 GrTestTarget() {};
22 22
23 void init(GrContext*, GrDrawTarget*, const GrGLContext*); 23 void init(GrContext*, GrDrawTarget*);
24 24
25 GrDrawTarget* target() { return fDrawTarget.get(); } 25 GrDrawTarget* target() { return fDrawTarget.get(); }
26 26
27 /** Returns a GrGLContext if the GrContext is backed by OpenGL. */
28 const GrGLContext* glContext() { return fGLContext; }
29
30 private: 27 private:
31 SkAutoTUnref<GrDrawTarget> fDrawTarget; 28 SkAutoTUnref<GrDrawTarget> fDrawTarget;
32 SkAutoTUnref<GrContext> fContext; 29 SkAutoTUnref<GrContext> fContext;
33 SkAutoTUnref<const GrGLContext> fGLContext;
34 }; 30 };
35 31
36 #endif 32 #endif
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