Chromium Code Reviews| Index: cc/resource_provider.cc |
| diff --git a/cc/resource_provider.cc b/cc/resource_provider.cc |
| index d5567274aea1478747aed7f528c152a6d1f7e768..65c30416cc78f2554f431784e696082129f8c5b1 100644 |
| --- a/cc/resource_provider.cc |
| +++ b/cc/resource_provider.cc |
| @@ -74,6 +74,7 @@ ResourceProvider::Resource::Resource() |
| exported(false), |
| marked_for_deletion(false), |
| pending_set_pixels(false), |
| + wait_for_set_pixels_inserted(false), |
| allocated(false), |
| enable_read_lock_fences(false), |
| read_lock_fence(NULL), |
| @@ -97,6 +98,7 @@ ResourceProvider::Resource::Resource( |
| exported(false), |
| marked_for_deletion(false), |
| pending_set_pixels(false), |
| + wait_for_set_pixels_inserted(false), |
| allocated(false), |
| enable_read_lock_fences(false), |
| read_lock_fence(NULL), |
| @@ -118,6 +120,7 @@ ResourceProvider::Resource::Resource( |
| exported(false), |
| marked_for_deletion(false), |
| pending_set_pixels(false), |
| + wait_for_set_pixels_inserted(false), |
| allocated(false), |
| enable_read_lock_fences(false), |
| read_lock_fence(NULL), |
| @@ -1087,13 +1090,33 @@ void ResourceProvider::BeginSetPixels(ResourceId id) { |
| resource->pending_set_pixels = true; |
| } |
| -bool ResourceProvider::DidSetPixelsComplete(ResourceId id) { |
| +void ResourceProvider::InsertWaitForSetPixels(ResourceId id) { |
| DCHECK(thread_checker_.CalledOnValidThread()); |
| ResourceMap::iterator it = resources_.find(id); |
| CHECK(it != resources_.end()); |
| Resource* resource = &it->second; |
| DCHECK(resource->locked_for_write); |
| DCHECK(resource->pending_set_pixels); |
| + DCHECK(!resource->wait_for_set_pixels_inserted); |
| + |
| + if (resource->gl_id) { |
| + WebGraphicsContext3D* context3d = output_surface_->context3d(); |
| + GLC(context3d, context3d->bindTexture(GL_TEXTURE_2D, resource->gl_id)); |
| + GLC(context3d, context3d->waitAsyncTexImage2DCHROMIUM(GL_TEXTURE_2D)); |
| + GLC(context3d, context3d->bindTexture(GL_TEXTURE_2D, 0)); |
| + } |
| + |
| + UnlockForWrite(id); |
| + resource->wait_for_set_pixels_inserted = true; |
| +} |
| + |
| +bool ResourceProvider::DidSetPixelsComplete(ResourceId id) { |
| + DCHECK(thread_checker_.CalledOnValidThread()); |
| + ResourceMap::iterator it = resources_.find(id); |
| + CHECK(it != resources_.end()); |
| + Resource* resource = &it->second; |
| + DCHECK(resource->locked_for_write || resource->wait_for_set_pixels_inserted); |
| + DCHECK(resource->pending_set_pixels); |
| if (resource->gl_id) { |
| WebGraphicsContext3D* context3d = output_surface_->context3d(); |
| @@ -1109,7 +1132,9 @@ bool ResourceProvider::DidSetPixelsComplete(ResourceId id) { |
| } |
| resource->pending_set_pixels = false; |
| - UnlockForWrite(id); |
| + if (!resource->wait_for_set_pixels_inserted) |
| + UnlockForWrite(id); |
|
epenner
2013/03/11 19:18:40
Can you explain why we do this only when there is
Sami
2013/03/12 14:13:07
I guess the confusion comes from the fact that for
|
| + resource->wait_for_set_pixels_inserted = false; |
| return true; |
| } |