Index: src/gpu/gl/GrGLCaps.cpp |
diff --git a/src/gpu/gl/GrGLCaps.cpp b/src/gpu/gl/GrGLCaps.cpp |
index 6522e1b14bce63256dd822c3ecb973934c50d1e5..8101b82ae46784eb9610855a9dc24c9a7bb21332 100644 |
--- a/src/gpu/gl/GrGLCaps.cpp |
+++ b/src/gpu/gl/GrGLCaps.cpp |
@@ -348,7 +348,8 @@ void GrGLCaps::init(const GrContextOptions& contextOptions, |
glslCaps->fMixedSamplesSupport = |
ctxInfo.hasExtension("GL_NV_framebuffer_mixed_samples") && |
ctxInfo.hasExtension("GL_NV_sample_mask_override_coverage") && |
- ctxInfo.hasExtension("GL_EXT_raster_multisample"); |
+ ctxInfo.hasExtension("GL_EXT_raster_multisample") && |
+ ctxInfo.hasExtension("GL_NV_sample_locations"); |
Chris Dalton
2015/09/22 08:35:24
With our current plans to just put basic mixed sam
|
} |
// Workaround NVIDIA bug related to glInvalidateFramebuffer and mixed samples. |
if (kNVIDIA_GrGLDriver == ctxInfo.driver() && fShaderCaps->mixedSamplesSupport()) { |