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1 /* | 1 /* |
2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrGLRenderTarget.h" | 8 #include "GrGLRenderTarget.h" |
9 | 9 |
10 #include "GrRenderTargetPriv.h" | 10 #include "GrRenderTargetPriv.h" |
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40 fRTLifecycle = idDesc.fLifeCycle; | 40 fRTLifecycle = idDesc.fLifeCycle; |
41 | 41 |
42 fViewport.fLeft = 0; | 42 fViewport.fLeft = 0; |
43 fViewport.fBottom = 0; | 43 fViewport.fBottom = 0; |
44 fViewport.fWidth = desc.fWidth; | 44 fViewport.fWidth = desc.fWidth; |
45 fViewport.fHeight = desc.fHeight; | 45 fViewport.fHeight = desc.fHeight; |
46 | 46 |
47 fGpuMemorySize = this->totalSamples() * this->totalBytesPerSample(); | 47 fGpuMemorySize = this->totalSamples() * this->totalBytesPerSample(); |
48 | 48 |
49 SkASSERT(fGpuMemorySize <= WorseCaseSize(desc)); | 49 SkASSERT(fGpuMemorySize <= WorseCaseSize(desc)); |
| 50 |
| 51 fSampleLocationsConfig = kDefault_SampleLocationsConfig; |
50 } | 52 } |
51 | 53 |
52 GrGLRenderTarget* GrGLRenderTarget::CreateWrapped(GrGLGpu* gpu, | 54 GrGLRenderTarget* GrGLRenderTarget::CreateWrapped(GrGLGpu* gpu, |
53 const GrSurfaceDesc& desc, | 55 const GrSurfaceDesc& desc, |
54 const IDDesc& idDesc, | 56 const IDDesc& idDesc, |
55 int stencilBits) { | 57 int stencilBits) { |
56 GrGLStencilAttachment* sb = nullptr; | 58 GrGLStencilAttachment* sb = nullptr; |
57 if (stencilBits) { | 59 if (stencilBits) { |
58 GrGLStencilAttachment::IDDesc sbDesc; | 60 GrGLStencilAttachment::IDDesc sbDesc; |
59 GrGLStencilAttachment::Format format; | 61 GrGLStencilAttachment::Format format; |
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200 int GrGLRenderTarget::totalSamples() const { | 202 int GrGLRenderTarget::totalSamples() const { |
201 int total_samples = this->msaaSamples(); | 203 int total_samples = this->msaaSamples(); |
202 | 204 |
203 if (fTexFBOID != kUnresolvableFBOID) { | 205 if (fTexFBOID != kUnresolvableFBOID) { |
204 // If we own the resolve buffer then that is one more sample per pixel. | 206 // If we own the resolve buffer then that is one more sample per pixel. |
205 total_samples += 1; | 207 total_samples += 1; |
206 } | 208 } |
207 | 209 |
208 return total_samples; | 210 return total_samples; |
209 } | 211 } |
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