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Side by Side Diff: src/gpu/gl/GrGLCaps.cpp

Issue 1232103002: Enable stencil clipping in mixed sampled render targets (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 5 years, 3 months ago
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1 /* 1 /*
2 * Copyright 2012 Google Inc. 2 * Copyright 2012 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 8
9 #include "GrGLCaps.h" 9 #include "GrGLCaps.h"
10 10
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341 ctxInfo.hasExtension("GL_OES_standard_derivatives"); 341 ctxInfo.hasExtension("GL_OES_standard_derivatives");
342 } 342 }
343 343
344 // We need dual source blending and the ability to disable multisample in or der to support mixed 344 // We need dual source blending and the ability to disable multisample in or der to support mixed
345 // samples in every corner case. 345 // samples in every corner case.
346 if (fMultisampleDisableSupport && glslCaps->fDualSourceBlendingSupport) { 346 if (fMultisampleDisableSupport && glslCaps->fDualSourceBlendingSupport) {
347 // We understand "mixed samples" to mean the collective capability of 3 different extensions 347 // We understand "mixed samples" to mean the collective capability of 3 different extensions
348 glslCaps->fMixedSamplesSupport = 348 glslCaps->fMixedSamplesSupport =
349 ctxInfo.hasExtension("GL_NV_framebuffer_mixed_samples") && 349 ctxInfo.hasExtension("GL_NV_framebuffer_mixed_samples") &&
350 ctxInfo.hasExtension("GL_NV_sample_mask_override_coverage") && 350 ctxInfo.hasExtension("GL_NV_sample_mask_override_coverage") &&
351 ctxInfo.hasExtension("GL_EXT_raster_multisample"); 351 ctxInfo.hasExtension("GL_EXT_raster_multisample") &&
352 ctxInfo.hasExtension("GL_NV_sample_locations");
Chris Dalton 2015/09/22 08:35:24 With our current plans to just put basic mixed sam
352 } 353 }
353 // Workaround NVIDIA bug related to glInvalidateFramebuffer and mixed sample s. 354 // Workaround NVIDIA bug related to glInvalidateFramebuffer and mixed sample s.
354 if (kNVIDIA_GrGLDriver == ctxInfo.driver() && fShaderCaps->mixedSamplesSuppo rt()) { 355 if (kNVIDIA_GrGLDriver == ctxInfo.driver() && fShaderCaps->mixedSamplesSuppo rt()) {
355 fDiscardRenderTargetSupport = false; 356 fDiscardRenderTargetSupport = false;
356 fInvalidateFBType = kNone_InvalidateFBType; 357 fInvalidateFBType = kNone_InvalidateFBType;
357 } 358 }
358 359
359 /************************************************************************** 360 /**************************************************************************
360 * GrCaps fields 361 * GrCaps fields
361 **************************************************************************/ 362 **************************************************************************/
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1192 for (int p = 0; p < kGrSLPrecisionCount; ++p) { 1193 for (int p = 0; p < kGrSLPrecisionCount; ++p) {
1193 glslCaps->fFloatPrecisions[kGeometry_GrShaderType][p] = 1194 glslCaps->fFloatPrecisions[kGeometry_GrShaderType][p] =
1194 glslCaps->fFloatPrecisions[kVerte x_GrShaderType][p]; 1195 glslCaps->fFloatPrecisions[kVerte x_GrShaderType][p];
1195 } 1196 }
1196 } 1197 }
1197 } 1198 }
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