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1 /* | 1 /* |
2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef GrGLInterface_DEFINED | 8 #ifndef GrGLInterface_DEFINED |
9 #define GrGLInterface_DEFINED | 9 #define GrGLInterface_DEFINED |
10 | 10 |
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483 GLPtr<GrGLEnableVertexArrayProc> fEnableVertexArray; | 483 GLPtr<GrGLEnableVertexArrayProc> fEnableVertexArray; |
484 GLPtr<GrGLDisableVertexArrayProc> fDisableVertexArray; | 484 GLPtr<GrGLDisableVertexArrayProc> fDisableVertexArray; |
485 GLPtr<GrGLEnableVertexArrayAttribProc> fEnableVertexArrayAttrib; | 485 GLPtr<GrGLEnableVertexArrayAttribProc> fEnableVertexArrayAttrib; |
486 GLPtr<GrGLDisableVertexArrayAttribProc> fDisableVertexArrayAttrib; | 486 GLPtr<GrGLDisableVertexArrayAttribProc> fDisableVertexArrayAttrib; |
487 GLPtr<GrGLGetVertexArrayIntegervProc> fGetVertexArrayIntegerv; | 487 GLPtr<GrGLGetVertexArrayIntegervProc> fGetVertexArrayIntegerv; |
488 GLPtr<GrGLGetVertexArrayPointervProc> fGetVertexArrayPointerv; | 488 GLPtr<GrGLGetVertexArrayPointervProc> fGetVertexArrayPointerv; |
489 GLPtr<GrGLGetVertexArrayIntegeri_vProc> fGetVertexArrayIntegeri_v; | 489 GLPtr<GrGLGetVertexArrayIntegeri_vProc> fGetVertexArrayIntegeri_v; |
490 GLPtr<GrGLGetVertexArrayPointeri_vProc> fGetVertexArrayPointeri_v; | 490 GLPtr<GrGLGetVertexArrayPointeri_vProc> fGetVertexArrayPointeri_v; |
491 GLPtr<GrGLMapNamedBufferRangeProc> fMapNamedBufferRange; | 491 GLPtr<GrGLMapNamedBufferRangeProc> fMapNamedBufferRange; |
492 GLPtr<GrGLFlushMappedNamedBufferRangeProc> fFlushMappedNamedBufferRange; | 492 GLPtr<GrGLFlushMappedNamedBufferRangeProc> fFlushMappedNamedBufferRange; |
| 493 // OpenGL 4.3 |
| 494 GLPtr<GrGLFramebufferParameteriProc> fFramebufferParameteri; |
| 495 GLPtr<GrGLNamedFramebufferSampleLocationsfvProc> fNamedFramebufferSample
Locationsfv; |
| 496 GLPtr<GrGLGetMultisamplefvProc> fGetMultisamplefv; |
493 | 497 |
494 /* KHR_debug */ | 498 /* KHR_debug */ |
495 GLPtr<GrGLDebugMessageControlProc> fDebugMessageControl; | 499 GLPtr<GrGLDebugMessageControlProc> fDebugMessageControl; |
496 GLPtr<GrGLDebugMessageInsertProc> fDebugMessageInsert; | 500 GLPtr<GrGLDebugMessageInsertProc> fDebugMessageInsert; |
497 GLPtr<GrGLDebugMessageCallbackProc> fDebugMessageCallback; | 501 GLPtr<GrGLDebugMessageCallbackProc> fDebugMessageCallback; |
498 GLPtr<GrGLGetDebugMessageLogProc> fGetDebugMessageLog; | 502 GLPtr<GrGLGetDebugMessageLogProc> fGetDebugMessageLog; |
499 GLPtr<GrGLPushDebugGroupProc> fPushDebugGroup; | 503 GLPtr<GrGLPushDebugGroupProc> fPushDebugGroup; |
500 GLPtr<GrGLPopDebugGroupProc> fPopDebugGroup; | 504 GLPtr<GrGLPopDebugGroupProc> fPopDebugGroup; |
501 GLPtr<GrGLObjectLabelProc> fObjectLabel; | 505 GLPtr<GrGLObjectLabelProc> fObjectLabel; |
502 } fFunctions; | 506 } fFunctions; |
503 | 507 |
504 // Per-GL func callback | 508 // Per-GL func callback |
505 #if GR_GL_PER_GL_FUNC_CALLBACK | 509 #if GR_GL_PER_GL_FUNC_CALLBACK |
506 GrGLInterfaceCallbackProc fCallback; | 510 GrGLInterfaceCallbackProc fCallback; |
507 GrGLInterfaceCallbackData fCallbackData; | 511 GrGLInterfaceCallbackData fCallbackData; |
508 #endif | 512 #endif |
509 | 513 |
510 // This exists for internal testing. | 514 // This exists for internal testing. |
511 virtual void abandon() const {} | 515 virtual void abandon() const {} |
512 }; | 516 }; |
513 | 517 |
514 #endif | 518 #endif |
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