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| 1 /* | 1 /* |
| 2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #ifndef GrGLInterface_DEFINED | 8 #ifndef GrGLInterface_DEFINED |
| 9 #define GrGLInterface_DEFINED | 9 #define GrGLInterface_DEFINED |
| 10 | 10 |
| (...skipping 472 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 483 GLPtr<GrGLEnableVertexArrayProc> fEnableVertexArray; | 483 GLPtr<GrGLEnableVertexArrayProc> fEnableVertexArray; |
| 484 GLPtr<GrGLDisableVertexArrayProc> fDisableVertexArray; | 484 GLPtr<GrGLDisableVertexArrayProc> fDisableVertexArray; |
| 485 GLPtr<GrGLEnableVertexArrayAttribProc> fEnableVertexArrayAttrib; | 485 GLPtr<GrGLEnableVertexArrayAttribProc> fEnableVertexArrayAttrib; |
| 486 GLPtr<GrGLDisableVertexArrayAttribProc> fDisableVertexArrayAttrib; | 486 GLPtr<GrGLDisableVertexArrayAttribProc> fDisableVertexArrayAttrib; |
| 487 GLPtr<GrGLGetVertexArrayIntegervProc> fGetVertexArrayIntegerv; | 487 GLPtr<GrGLGetVertexArrayIntegervProc> fGetVertexArrayIntegerv; |
| 488 GLPtr<GrGLGetVertexArrayPointervProc> fGetVertexArrayPointerv; | 488 GLPtr<GrGLGetVertexArrayPointervProc> fGetVertexArrayPointerv; |
| 489 GLPtr<GrGLGetVertexArrayIntegeri_vProc> fGetVertexArrayIntegeri_v; | 489 GLPtr<GrGLGetVertexArrayIntegeri_vProc> fGetVertexArrayIntegeri_v; |
| 490 GLPtr<GrGLGetVertexArrayPointeri_vProc> fGetVertexArrayPointeri_v; | 490 GLPtr<GrGLGetVertexArrayPointeri_vProc> fGetVertexArrayPointeri_v; |
| 491 GLPtr<GrGLMapNamedBufferRangeProc> fMapNamedBufferRange; | 491 GLPtr<GrGLMapNamedBufferRangeProc> fMapNamedBufferRange; |
| 492 GLPtr<GrGLFlushMappedNamedBufferRangeProc> fFlushMappedNamedBufferRange; | 492 GLPtr<GrGLFlushMappedNamedBufferRangeProc> fFlushMappedNamedBufferRange; |
| 493 // OpenGL 4.3 |
| 494 GLPtr<GrGLFramebufferParameteriProc> fFramebufferParameteri; |
| 495 GLPtr<GrGLNamedFramebufferSampleLocationsfvProc> fNamedFramebufferSample
Locationsfv; |
| 496 GLPtr<GrGLGetMultisamplefvProc> fGetMultisamplefv; |
| 493 | 497 |
| 494 /* KHR_debug */ | 498 /* KHR_debug */ |
| 495 GLPtr<GrGLDebugMessageControlProc> fDebugMessageControl; | 499 GLPtr<GrGLDebugMessageControlProc> fDebugMessageControl; |
| 496 GLPtr<GrGLDebugMessageInsertProc> fDebugMessageInsert; | 500 GLPtr<GrGLDebugMessageInsertProc> fDebugMessageInsert; |
| 497 GLPtr<GrGLDebugMessageCallbackProc> fDebugMessageCallback; | 501 GLPtr<GrGLDebugMessageCallbackProc> fDebugMessageCallback; |
| 498 GLPtr<GrGLGetDebugMessageLogProc> fGetDebugMessageLog; | 502 GLPtr<GrGLGetDebugMessageLogProc> fGetDebugMessageLog; |
| 499 GLPtr<GrGLPushDebugGroupProc> fPushDebugGroup; | 503 GLPtr<GrGLPushDebugGroupProc> fPushDebugGroup; |
| 500 GLPtr<GrGLPopDebugGroupProc> fPopDebugGroup; | 504 GLPtr<GrGLPopDebugGroupProc> fPopDebugGroup; |
| 501 GLPtr<GrGLObjectLabelProc> fObjectLabel; | 505 GLPtr<GrGLObjectLabelProc> fObjectLabel; |
| 502 } fFunctions; | 506 } fFunctions; |
| 503 | 507 |
| 504 // Per-GL func callback | 508 // Per-GL func callback |
| 505 #if GR_GL_PER_GL_FUNC_CALLBACK | 509 #if GR_GL_PER_GL_FUNC_CALLBACK |
| 506 GrGLInterfaceCallbackProc fCallback; | 510 GrGLInterfaceCallbackProc fCallback; |
| 507 GrGLInterfaceCallbackData fCallbackData; | 511 GrGLInterfaceCallbackData fCallbackData; |
| 508 #endif | 512 #endif |
| 509 | 513 |
| 510 // This exists for internal testing. | 514 // This exists for internal testing. |
| 511 virtual void abandon() const {} | 515 virtual void abandon() const {} |
| 512 }; | 516 }; |
| 513 | 517 |
| 514 #endif | 518 #endif |
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